{"title":"By Genre","description":"\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003eAre you besotted by RPGs or beguiled by point-and-clicks? Prefer another genre? Here you’ll find every available Bitmap book that focuses on a singular genre of game.\u003c\/p\u003e","products":[{"product_id":"the-art-of-point-click-adventure-games","title":"The Art of Point-and-Click Adventure Games","description":"\u003cp\u003eA visual celebration of one of the most loved genres in gaming history, \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eThe\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eArt\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eof\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ePoint-and-Click\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eAdventure\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eGames\u003c\/em\u003e\u003c\/span\u003e is a sumptuous, 528 page, hardback coffee table book packed with the very best pixel art and classic scenes from the games that most define this genre.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eThe\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eArt\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eof\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ePoint-and-Click\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eAdventure\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eGames\u003c\/em\u003e\u003c\/span\u003e also contains over 50 extensive and exclusive interviews with the key developers, designers and artists behind some of the most beloved games and characters in the history of the medium\u003cspan\u003e,\u003c\/span\u003e such as Al Lowe, Éric Chahi, Ron Gilbert and Tim Schafer. \u003cspan\u003eIt\u003c\/span\u003e \u003cspan\u003ehas\u003c\/span\u003e \u003cspan\u003ea \u003c\/span\u003eforeword by Gary Whitta\u003cspan\u003e,\u003c\/span\u003e \u003cspan\u003eeditor\u003c\/span\u003e \u003cspan\u003eof\u003c\/span\u003e \u003cem\u003ePC Gamer\u003c\/em\u003e magazine \u003cspan\u003eand\u003c\/span\u003e \u003cspan\u003estory\u003c\/span\u003e\u003cspan\u003ewriter\u003c\/span\u003e \u003cspan\u003eo\u003c\/span\u003e\u003cspan\u003en\u003c\/span\u003e \u003cem\u003eRogue One: A Star Wars Story\u003c\/em\u003e\u003cspan\u003e,\u003c\/span\u003e followed by a detailed history of the Point-and-Click genre.\u003c\/p\u003e\n\u003cp\u003eJust some of the classic titles featured are \u003cem\u003eKing’s Quest\u003c\/em\u003e, \u003cem\u003eMyst\u003c\/em\u003e, \u003cem\u003eToonstruck\u003c\/em\u003e, \u003cem\u003eDiscworld\u003c\/em\u003e, \u003cem\u003eBlade Runner\u003c\/em\u003e, \u003cem\u003eGabriel Knight\u003c\/em\u003e, \u003cem\u003eFlight of the Amazon Queen\u003c\/em\u003e, \u003cem\u003eSimon the Sorcerer\u003c\/em\u003e\u003cspan\u003e,\u003c\/span\u003e \u003cem\u003eThe Secret of Monkey Island\u003c\/em\u003e, \u003cem\u003eThe Dig\u003c\/em\u003e, \u003cem\u003eManiac Mansion\u003c\/em\u003e and \u003cem\u003eFull Throttle\u003c\/em\u003e. All of the most famous and iconic point-and-click adventures are covered, as well as some lesser-known games and home-brew efforts.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eIncludes\u003c\/span\u003e \u003cspan\u003einterviews\u003c\/span\u003e \u003cspan\u003ewith:\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003eBilly\u003c\/span\u003e \u003cspan\u003eAllison,\u003c\/span\u003e \u003cspan\u003eGregg\u003c\/span\u003e \u003cspan\u003eBarnett,\u003c\/span\u003e \u003cspan\u003eHal\u003c\/span\u003e \u003cspan\u003eBarwood,\u003c\/span\u003e \u003cspan\u003eDavid\u003c\/span\u003e \u003cspan\u003eBishop,\u003c\/span\u003e \u003cspan\u003eLouis\u003c\/span\u003e \u003cspan\u003eCastle,\u003c\/span\u003e \u003cspan\u003eCharles\u003c\/span\u003e \u003cspan\u003eCecil,\u003c\/span\u003e \u003cspan\u003eÉric\u003c\/span\u003e \u003cspan\u003eChahi,\u003c\/span\u003e \u003cspan\u003eCorey\u003c\/span\u003e \u003cspan\u003eCole,\u003c\/span\u003e \u003cspan\u003eLori\u003c\/span\u003e \u003cspan\u003eCole,\u003c\/span\u003e \u003cspan\u003ePaul\u003c\/span\u003e \u003cspan\u003eConway,\u003c\/span\u003e \u003cspan\u003eDoug\u003c\/span\u003e \u003cspan\u003eCrockford,\u003c\/span\u003e \u003cspan\u003ePaul\u003c\/span\u003e \u003cspan\u003eCuisset,\u003c\/span\u003e \u003cspan\u003eNeil\u003c\/span\u003e \u003cspan\u003eDodwell,\u003c\/span\u003e \u003cspan\u003eJames\u003c\/span\u003e \u003cspan\u003eDollar,\u003c\/span\u003e \u003cspan\u003eJakub\u003c\/span\u003e \u003cspan\u003eDvorský,\u003c\/span\u003e \u003cspan\u003eNoah\u003c\/span\u003e \u003cspan\u003eFalstein,\u003c\/span\u003e \u003cspan\u003eMark\u003c\/span\u003e \u003cspan\u003eFerrari,\u003c\/span\u003e \u003cspan\u003eNatalia\u003c\/span\u003e \u003cspan\u003eFigueroa,\u003c\/span\u003e \u003cspan\u003eDavid\u003c\/span\u003e \u003cspan\u003eFox,\u003c\/span\u003e \u003cspan\u003eOliver\u003c\/span\u003e \u003cspan\u003eFranzke,\u003c\/span\u003e \u003cspan\u003eDave\u003c\/span\u003e \u003cspan\u003eGibbons,\u003c\/span\u003e \u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eDave Gilbert, \u003c\/span\u003e\u003cspan\u003eRon\u003c\/span\u003e \u003cspan\u003eGilbert,\u003c\/span\u003e \u003cspan\u003ePierre\u003c\/span\u003e \u003cspan\u003eGilhodes, Dave Grossman,\u003c\/span\u003e \u003cspan\u003eRichard\u003c\/span\u003e \u003cspan\u003eHare,\u003c\/span\u003e \u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eJoel Staaf Hästö, \u003c\/span\u003e\u003cspan\u003eJacob\u003c\/span\u003e \u003cspan\u003eJanerka,\u003c\/span\u003e \u003cspan\u003eJane\u003c\/span\u003e \u003cspan\u003eJensen,\u003c\/span\u003e \u003cspan\u003eOliver\u003c\/span\u003e \u003cspan\u003eLindau,\u003c\/span\u003e \u003cspan\u003eRobert\u003c\/span\u003e \u003cspan\u003eLindsley,\u003c\/span\u003e \u003cspan\u003eAl\u003c\/span\u003e \u003cspan\u003eLowe,\u003c\/span\u003e \u003cspan\u003eJosh\u003c\/span\u003e \u003cspan\u003eMandel,\u003c\/span\u003e \u003cspan\u003eCollette\u003c\/span\u003e \u003cspan\u003eMichaud,\u003c\/span\u003e \u003cspan\u003eRobyn\u003c\/span\u003e \u003cspan\u003eMiller,\u003c\/span\u003e \u003cspan\u003eRolf\u003c\/span\u003e \u003cspan\u003eMohr,\u003c\/span\u003e \u003cspan\u003eBrian\u003c\/span\u003e \u003cspan\u003eMoriarty,\u003c\/span\u003e \u003cspan\u003eJohn\u003c\/span\u003e \u003cspan\u003ePassfield,\u003c\/span\u003e \u003cspan\u003eTim\u003c\/span\u003e \u003cspan\u003eSchafer,\u003c\/span\u003e \u003cspan\u003eShawn\u003c\/span\u003e \u003cspan\u003eSharp,\u003c\/span\u003e \u003cspan\u003ePatrik\u003c\/span\u003e \u003cspan\u003eSpacek,\u003c\/span\u003e \u003cspan\u003eStefan\u003c\/span\u003e \u003cspan\u003eSrb,\u003c\/span\u003e \u003cspan\u003eSteve\u003c\/span\u003e \u003cspan\u003eStamatiadis,\u003c\/span\u003e \u003cspan\u003eJeff\u003c\/span\u003e \u003cspan\u003eStephenson,\u003c\/span\u003e \u003cspan\u003eJay\u003c\/span\u003e \u003cspan\u003eTholen,\u003c\/span\u003e \u003cspan\u003eWilliam\u003c\/span\u003e \u003cspan\u003eTiller,\u003c\/span\u003e \u003cspan\u003eJim\u003c\/span\u003e \u003cspan\u003eWalls,\u003c\/span\u003e \u003cspan\u003eKen\u003c\/span\u003e \u003cspan\u003eWilliams,\u003c\/span\u003e \u003cspan\u003eAric\u003c\/span\u003e \u003cspan\u003eWilmunder,\u003c\/span\u003e \u003cspan\u003eGary\u003c\/span\u003e \u003cspan\u003eWinnick\u003c\/span\u003e \u003cspan\u003eand\u003c\/span\u003e \u003cspan\u003eSimon\u003c\/span\u003e \u003cspan\u003eWoodroffe.\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":12232117944395,"sku":"PACHB","price":32.49,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/001_BPC.jpg?v=1652877876"},{"product_id":"the-crpg-book-a-guide-to-computer-role-playing-games","title":"The CRPG Book: A Guide to Computer Role-Playing Games (Expanded Edition)","description":"\u003c!-- Created with Shogun. --\u003e\n\u003cdiv data-region=\"main\" data-shogun-variant-id=\"5d146a00fbe059004efbe114\" data-shogun-platform-type=\"shopify\" data-shogun-page-version-id=\"5d146a00fbe059004efbe10e\" data-shogun-page-id=\"5d146a00fbe059004efbe10d\" data-shogun-site-id=\"28abb56e-62e3-4d38-af22-9e99a7421943\" data-shogun-id=\"5d146a00fbe059004efbe10d\" class=\"shogun-root\"\u003e\n\u003cdiv style=\"text-align: start;\" class=\"shg-c\" id=\"s-0e657746-e167-4e10-9a60-af2e8674fbdf\"\u003e\n\u003cp\u003eSpread over 684 pages, \u003cem\u003eThe CRPG Book: A Guide to Computer Role-Playing Games (Expanded Edition)\u003c\/em\u003e reviews \u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eover 450 games from 1975 to 2019\u003c\/span\u003e, covering the role-playing classics we all know and love, such as \u003cem\u003eUltima\u003c\/em\u003e, \u003cem\u003eWizardry\u003c\/em\u003e, \u003cem\u003eFallout\u003c\/em\u003e and \u003cem\u003eMass\u003c\/em\u003e \u003cem\u003eEffect\u003c\/em\u003e – all brought to life with vibrant and engaging in-game images.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cem data-mce-fragment=\"1\"\u003eThe CRPG Book: A Guide to Computer Role-Playing Games (Expanded Edition)\u003c\/em\u003e \u003cspan\u003eincludes\u003c\/span\u003e \u003cspan\u003earticles\u003c\/span\u003e \u003cspan\u003eon\u003c\/span\u003e \u003cspan\u003ethe\u003c\/span\u003e \u003cspan\u003egenre,\u003c\/span\u003e \u003cspan\u003eand\u003c\/span\u003e \u003cspan\u003ee\u003c\/span\u003each \u003cspan\u003egame\u003c\/span\u003e entry also shares mod suggestions and hints on how to run the games on modern hardware. The book \u003cspan\u003ewas\u003c\/span\u003e written \u003cspan\u003eentirely\u003c\/span\u003e by fans, AAA developers, indies, journalists, modders and industry personalities\u003cspan\u003e,\u003c\/span\u003e such as Chris Avellone, Ian Frazier, Scorpia, Ferhegón, Richard Cobbett, Brian ‘Psychochild’ Green, Durante, George Weidman and Tim Cain, to name but a few.\u003c\/p\u003e\n\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cem data-mce-fragment=\"1\"\u003eThe CRPG Book: A Guide to Computer Role-Playing Games (Expanded Edition)\u003c\/em\u003e comes as a hardback as standard\u003cspan\u003e,\u003c\/span\u003e \u003cspan\u003eproduced\u003c\/span\u003e us\u003cspan\u003eing\u003c\/span\u003e thread sewn binding for extra durability\u003cspan\u003e,\u003c\/span\u003e then shrink wrapped. The cover features a specially created artwork by fantasy artist \u003ca href=\"https:\/\/www.deviantart.com\/merlkir\"\u003eJan Pospíšil\u003c\/a\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eT\u003c\/span\u003ehe project \u003cspan\u003ealso\u003c\/span\u003e \u003cspan\u003eaims\u003c\/span\u003e \u003cspan\u003eto\u003c\/span\u003e \u003cspan\u003ehelp\u003c\/span\u003e \u003cspan\u003ein\u003c\/span\u003e \u003cspan\u003ethe\u003c\/span\u003e \u003cspan\u003ewider\u003c\/span\u003e \u003cspan\u003eworld:\u003c\/span\u003e all of \u003cspan\u003eauthor\u003c\/span\u003e \u003cspan\u003eFelip\u003c\/span\u003e\u003cspan\u003ee\u003c\/span\u003e \u003cspan\u003ePepe’s\u003c\/span\u003e profit will be donated to the \u003ca href=\"https:\/\/www.vocacao.org.br\/\"\u003eVocação\u003c\/a\u003e charity in Brazil, \u003cspan\u003ehis\u003c\/span\u003e \u003cspan\u003ehomeland\u003c\/span\u003e. Vocação helps kids and teenagers from poor areas to get education and employment, \u003cspan\u003eenabling\u003c\/span\u003e \u003cspan\u003ethem\u003c\/span\u003e \u003cspan\u003ein\u003c\/span\u003e \u003cspan\u003eturn\u003c\/span\u003e \u003cspan\u003eto\u003c\/span\u003e help others around them to do the same, changing the community for the better.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":13611904041035,"sku":"CRPHB","price":34.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/CRPG_BB_DSCF1197.jpg?v=1691230814"},{"product_id":"a-guide-to-japanese-role-playing-games","title":"A Guide to Japanese Role-Playing Games","description":"\u003cp\u003e\u003cstrong\u003e\u003cspan style=\"color: #ff2a00;\"\u003e\u003c\/span\u003e\u003cspan style=\"color: #ff2a00;\"\u003e\u003c\/span\u003e\u003c\/strong\u003eWelcome to the world of Japanese Role-Playing Games!\u003c\/p\u003e\n\u003cp\u003eVideo role-playing games, adapted for computers from their pen-and-paper forebears, have been around since the earliest days of digital gaming. Despite initial similarities to Western games, Japan’s output began diverging in dramatic ways, inspired by its own culture and art, producing a style of game that’s often wildly different from its Western counterpart. From \u003cem\u003eDragon Quest \u003c\/em\u003eto \u003cem\u003eFinal Fantasy\u003c\/em\u003e, from \u003cem\u003eMegami Tensei \u003c\/em\u003eto \u003cem\u003ePokémon\u003c\/em\u003e, \u003cem\u003eA Guide to Japanese Role-Playing Games\u003c\/em\u003e explores the expansive history of Japanese role-playing games (JRPGs), beginning on 8-bit microcomputers, and following them all the way up to the heavy hitters of the modern era.\u003c\/p\u003e\n\u003cp\u003eCreated in collaboration with author \u003ca href=\"http:\/\/www.hardcoregaming101.net\/\"\u003eKurt Kalata\u003c\/a\u003e, \u003cem\u003eA Guide to Japanese Role-Playing Games\u003c\/em\u003e is an ambitious project that aims to cover the entire history of Japanese role-playing games from 1982 to 2020. As well as reviews of over 600 games, covering a wide range of sub-genres, including strategy RPGs like \u003cem\u003eFire Emblem\u003c\/em\u003e, Rogue-likes such as \u003cem\u003eMystery Dungeon\u003c\/em\u003e, and first-person dungeon crawlers like \u003cem\u003eEtrian Odyssey\u003c\/em\u003e, it includes articles on the genre, its music and art. Overall, the book weighs in at over 370,000 words and contains contributions from a wide selection of fans and journalists, combining to create the ultimate coffee table book on Japanese role-playing games.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eA Guide to Japanese Role-Playing Games\u003c\/em\u003e is 652 pages in length and comes in hardback as standard. The cover features a specially created piece of artwork by \u003ca href=\"https:\/\/dicesms.tumblr.com\/\"\u003eStephanie Sybydlo\u003c\/a\u003e, which is finished with special pantone inks and metallic silver foil details. Each divider within the book also features a specially created ‘overworld map’ by the guys at \u003ca href=\"http:\/\/www.armyoftrolls.co.uk\/\"\u003eArmy of Trolls\u003c\/a\u003e. As with all our books, we use thread-sewn binding for extra durability and print lithographically on high-quality paper to showcase the gorgeous visuals as they deserve.\u003c\/p\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cp\u003eLet the adventure commence!\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":38212518346945,"sku":"JRPHB","price":34.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/021_JapaneseRPG.jpg?v=1652875191"},{"product_id":"go-straight-the-ultimate-guide-to-side-scrolling-beat-em-ups","title":"Go Straight: The Ultimate Guide to Side-Scrolling Beat-’Em-Ups","description":"\u003cp\u003e\u003cspan style=\"color: #ff2a00;\"\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan style=\"color: #ff2a00;\"\u003e\u003cb data-mce-fragment=\"1\"\u003e\u003c\/b\u003e\u003c\/span\u003e\u003c\/strong\u003eGet ready for the fight of your life in \u003cem\u003eGo Straight: The Ultimate Guide to Side-Scrolling Beat-’Em-Ups\u003c\/em\u003e. Written by award-winning author Dave Cook, and opening with a foreword by legendary \u003cem\u003eDouble Dragon\u003c\/em\u003e creator, Yoshihisa Kishimoto, this odyssey through bare-knuckle nostalgia features over 200 games spanning 37 years, starting with Irem’s 1984 arcade mash, \u003cem\u003eKung-Fu Master\u003c\/em\u003e, continuing through the genre’s ‘90s heyday, and finishing with indie brawlers such as \u003cem\u003eMother Russia Bleeds\u003c\/em\u003e and \u003cem\u003eStreets of Rage 4\u003c\/em\u003e.\u003c\/p\u003e\n\u003cp\u003eAt over 450 pages, \u003cem\u003eGo Straight\u003c\/em\u003e takes a deep dive into familiar beat-’em-up legends like \u003cem\u003eDouble Dragon\u003c\/em\u003e, \u003cem\u003eGolden Axe\u003c\/em\u003e, \u003cem\u003eFinal Fight \u003c\/em\u003eand \u003cem\u003eTeenage Mutant Ninja Turtles\u003c\/em\u003e, as well as delving into the more obscure brawlers you just have to try, like \u003cem\u003eDenjin Makai\u003c\/em\u003e, \u003cem\u003eShadow Force\u003c\/em\u003e and \u003cem\u003eGaia Crusaders\u003c\/em\u003e. As well as reviewing each game, \u003cem\u003eGo Straight\u003c\/em\u003e features hints, tips and guides to levels and enemies. The book is packed full of screenshots, sprites and level maps, all lovingly curated and presented to our usual high standards.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eGo Straight \u003c\/em\u003eis printed lithographically to the highest standards. This ensures that the colours in the book are really vibrant and that the pages have a high-quality, luxurious feel to them. As standard, each book is offered in hardback with a spot-varnished fascia featuring artwork by artist \u003ca href=\"https:\/\/artofjmv.squarespace.com\/\"\u003eJorge M. Velez\u003c\/a\u003e.\u003c\/p\u003e\n\u003cp\u003eIf you have fond memories of playing side-scrolling beat-’em-ups at home on the couch or in noisy arcades, or if you’re excited by the genre and jumping in for the first time, \u003cem\u003eGo Straight\u003c\/em\u003e is the perfect guide for you.\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":40843457102017,"sku":"GOSHB","price":34.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/010_GoStraight.jpg?v=1724235069"},{"product_id":"i-m-too-young-to-die-the-ultimate-guide-to-first-person-shooters-1992-2002","title":"I’m Too Young To Die: The Ultimate Guide to First-Person Shooters 1992–2002","description":"\u003cp\u003e\u003cspan\u003e\u003cmeta charset=\"utf-8\"\u003e \u003cstrong data-mce-fragment=\"1\"\u003e\u003cspan style=\"color: #ff2a00;\" data-mce-fragment=\"1\" data-mce-style=\"color: #ff2a00;\"\u003e\u003c\/span\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003cspan\u003eBitmap Books proudly presents \u003c\/span\u003e\u003cem\u003eI’m Too Young To Die: The Ultimate Guide to First-Person Shooters 1992–2002\u003c\/em\u003e\u003cspan\u003e. Covering the early, experimental years of the first-person shooter, we celebrate more than \u003c\/span\u003e\u003cspan\u003e180 games as we track the genre’s explosive entrance onto the ’90s gaming scene. Whether obscure oddities or genre-defining behemoths\u003c\/span\u003e\u003cspan\u003e, first-person shooters transported players to alien worlds, alternate universes and the shores of Hell itself, and in doing so helped to trigger the 3D-graphics arms race.\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eContaining in-depth \u003c\/span\u003e\u003cspan\u003eresearch and hundreds of screenshots, \u003cem\u003eI’m Too Young To Die \u003c\/em\u003ecovers it all: \u003c\/span\u003e\u003cspan\u003ethe classics that defined the genre, including \u003cem\u003eDOOM \u003c\/em\u003eand \u003cem\u003eQuake\u003c\/em\u003e, \u003cem\u003eHalf-Life, Deus Ex, GoldenEye 007 \u003c\/em\u003eand \u003cem\u003eHalo\u003c\/em\u003e; multiplayer-only games such as \u003cem\u003eStarsiege: Tribes, Unreal Tournament \u003c\/em\u003eand \u003cem\u003eQuake III, \u003c\/em\u003ealong with mods like \u003cem\u003eCounter-Strike \u003c\/em\u003eand \u003cem\u003eTeam Fortress\u003c\/em\u003e; experimental games that pushed the genre in new directions, including \u003cem\u003eGun Buster, Codename Eagle, Assassin 2015 \u003c\/em\u003eand \u003cem\u003eTrespasser\u003c\/em\u003e; forgotten games like \u003cem\u003eZPC \u003c\/em\u003eand \u003cem\u003eReVOLUTION\u003c\/em\u003e; and \u003c\/span\u003e\u003cspan\u003ehidden gems like \u003cem\u003eDust, Wrath of Earth \u003c\/em\u003eand \u003cem\u003eAzrael’s Tear\u003c\/em\u003e.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cspan\u003eI’m Too Young To Die \u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003ebegins in 1969 with the precursors\u003c\/span\u003e\u003cspan\u003e to first-person shooters, charting the genre’s inception and evolution \u003c\/span\u003e\u003cspan\u003ethrough maze and roleplaying games, early 3D experiments and light gun shooters, all leading to 1992’s \u003cem\u003eWolfenstein 3D\u003c\/em\u003e and \u003cem\u003eUltima Underworld\u003c\/em\u003e. We also cover the anatomy of the first-person shooter, asking what gives them their power to enthrall, their influence over \u003c\/span\u003e\u003cspan\u003e3D graphics and online gaming, plus a look at first-person shooters that were never released.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eAlong with a foreword by first-person shooter legend, John Romero, \u003cem\u003eI’m Too Young To Die\u003c\/em\u003e includes in-depth interviews with industry legends such as Ian and Chris Andrew (the Freescape games), Scott Miller (Apogee and 3D Realms), David Doak (\u003cem\u003eGoldenEye 007 \u003c\/em\u003eand\u003cem\u003e TimeSplitters\u003c\/em\u003e)\u003cem\u003e, \u003c\/em\u003eRandy Pitchford (Gearbox Software), Karl Deckard (\u003cem\u003eMetroid Prime \u003c\/em\u003eand Valve’s Prospero), plus many more …\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003ePriced at £32.49, \u003cem\u003eI’m Too Young To Die \u003c\/em\u003eis a 424-page hardback printed to the highest standards using special Pantone ink and high-quality paper, with an illustrated cover by videogame artist \u003ca href=\"https:\/\/www.artstation.com\/ianpesty\"\u003eIan Pestridge\u003c\/a\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe collector’s edition of \u003cmeta charset=\"utf-8\"\u003e \u003cem data-mce-fragment=\"1\"\u003eI’m Too Young To Die\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e can be found \u003ca href=\"https:\/\/www.bitmapbooks.com\/collections\/all-books\/products\/i-m-too-young-to-die-the-ultimate-guide-to-first-person-shooters-1992-2002-collectors-edition\"\u003ehere\u003c\/a\u003e.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eCome get some!\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cmeta charset=\"utf-8\"\u003e \u003cstrong\u003eIncludes interviews with\u003c\/strong\u003e:\u003cbr\u003eDavid Doak, David Smith\u003cmeta charset=\"utf-8\"\u003e, Davor Hunski\u003cmeta charset=\"utf-8\"\u003e, Ian and Chris Andrew\u003cmeta charset=\"utf-8\"\u003e, James Hampton\u003cmeta charset=\"utf-8\"\u003e, John Howard\u003cmeta charset=\"utf-8\"\u003e, John Romero\u003cmeta charset=\"utf-8\"\u003e, Karl Deckard\u003cmeta charset=\"utf-8\"\u003e, Ken Levine\u003cmeta charset=\"utf-8\"\u003e, Ken Silverman\u003cmeta charset=\"utf-8\"\u003e, Randy Pitchford\u003cmeta charset=\"utf-8\"\u003e, Scott Miller and Warren Spector.\u003cbr\u003e\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":41605805277377,"sku":"FPSHB","price":34.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/DSCF4509.jpg?v=1724234927"},{"product_id":"from-ants-to-zombies-six-decades-of-video-game-horror","title":"From Ants to Zombies: Six Decades of Video Game Horror","description":"\u003cp class=\"p1\"\u003eScary games may have entered the mainstream with the likes of \u003ci\u003eResident Evil\u003c\/i\u003e and \u003ci\u003eSilent Hill\u003c\/i\u003e in the PlayStation era but interactive entertainment has always been drawn to its darker side. \u003ci\u003eFrom Ants to Zombies\u003c\/i\u003e is a showcase for the remarkable range horror gaming has achieved, across six decades, from the 1970s to the 2020s, and over 70 hardware platforms, from the ZX Spectrum to the Xbox Series X.\u003c\/p\u003e\n\u003cp class=\"p2\"\u003eMore than 130 horror titles are analysed and contextualised across thirteen thematically-divided chapters, covering a variety of genres (from rail shooters to open-world RPGs), settings (from haunted mansions to infested space stations) and shades of fear (from creeping existential dread to stomach-churning outbursts of violence). The discussion is enlivened by exclusive commentary from pioneering horror developers such as Keiichiro Toyama (\u003ci\u003eSilent Hill\u003c\/i\u003e), Jane Jensen (\u003ci\u003eGabriel Knight\u003c\/i\u003e), Ken Levine (\u003ci\u003eSystem Shock 2\u003c\/i\u003e), Sandy White (\u003ci\u003eAnt Attack\u003c\/i\u003e), David Riordan (\u003ci\u003eIt Came from the Desert\u003c\/i\u003e), Paul Norman (\u003ci\u003eForbidden Forest\u003c\/i\u003e), Graeme Devine (\u003ci\u003eThe 7th Guest\u003c\/i\u003e), and many more.\u003cbr\u003e\u003c\/p\u003e\n\u003cp class=\"p2\"\u003eSpanning 600+ beautifully-illustrated pages, \u003ci\u003eFrom Ants to Zombies\u003c\/i\u003e offers an opportunity to revisit venerated classics and discover unfairly overlooked gems, tapping into the inexhaustible riches of six decades of video game horror.\u003c\/p\u003e\n\u003cp\u003eFrom Ants to Zombies comes as a hardback, with a unique glow-in-the-dark logo and text. As with all our publications, we print lithographically on high-quality paper to showcase the gorgeous visuals as the games deserve. We also use thread sewn binding for extra durability and the ability to lay the book open flat. The cover features a specially created artwork by artist \u003ca href=\"https:\/\/www.instagram.com\/vasiliszikosart\/?hl=en\"\u003eVasilis Zikos\u003c\/a\u003e.\u003cbr\u003e\u003cbr\u003e\u003cb\u003eIncludes contributions from:\u003c\/b\u003e\u003c\/p\u003e\n\u003cp class=\"p1\"\u003eAdam Birch, Airdorf, Anna Anne Anthropy, Ben Cocuzza, Bob Johnson, Bryan Eggers, Charlie Cleveland, Clem Chambers, Danielle Dorsey, Dave Lebling, Dave Lloyd, David Riordan, DontFightDucks, F.J. Lennon, Graeme Devine, Graham Reznick, Ivan Zanotti, Jane Jensen, Jasper Byrne, Jeff Tunnell, Julien Névo, Keiichiro Toyama, Ken Levine, Kitty Horrorshow, Larry Fessenden, Laura Hunt, Lode Coen, Lynda Cowles, László Szenttornyai, Malcolm Evans, Michael Lutz, Mike Richardson, Octavi Navarro, Paul Norman, Robb Sherwin, Sandy White, Scott Adams, Ted Hentschke, Thomas Möhring, Tim Cowles, Tim Keenan, Trevor Storey, William McDonald and Wright Bagwell.\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":47271192789185,"sku":"ATZHB","price":34.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/AZ_BitmapBooks_DSCF9104.jpg?v=1724234845"},{"product_id":"run-n-gun-a-history-of-on-foot-shooters","title":"Run 'n' Gun: A History of On-Foot Shooters","description":"\u003cp\u003eEnter a world of nostalgic bullet hell with \u003cem\u003eRun ’n’ Gun: A History of On-Foot Shooters\u003c\/em\u003e, written by award-winning video game journalist and comic book author Dave Cook. Hot on the heels of Cook’s previous Bitmap Books release, \u003cem\u003e\u003ca href=\"https:\/\/www.bitmapbooks.com\/collections\/video-game-history\/products\/go-straight-the-ultimate-guide-to-side-scrolling-beat-em-ups\" data-mce-href=\"https:\/\/www.bitmapbooks.com\/collections\/video-game-history\/products\/go-straight-the-ultimate-guide-to-side-scrolling-beat-em-ups\"\u003eGo Straight: The Ultimate Guide to Side-Scrolling Beat Em Ups\u003c\/a\u003e\u003c\/em\u003e, this new project charts 40 years of run ’n’ gun history across over 496 gorgeous pages.\u003c\/p\u003e\n\u003cp\u003eOpening with guest forewords by Mega Man’s legendary producer, Keiji Inafune and \u003cem\u003eCuphead\u003c\/em\u003e creators Chad and Jared Moldenhauer, our explosive journey begins with 1975’s \u003cem\u003eGun Fight \u003c\/em\u003eand the birth of the run ’n’ gun genre, before marching onward throughout the decades. With over 300 games featured, you’ll uncover incredible behind-the-scenes stories, interesting quotes, mind-blowing trivia, expert gameplay tips and beautiful high-quality screenshots.\u003c\/p\u003e\n\u003cp\u003eAll the classics are here, including \u003cem\u003eContra\u003c\/em\u003e, \u003cem\u003eGunstar Heroes\u003c\/em\u003e, \u003cem\u003eMetal Slug\u003c\/em\u003e, \u003cem\u003eMega Man\u003c\/em\u003e, \u003cem\u003eSunset Riders\u003c\/em\u003e, \u003cem\u003eMidnight Resistance\u003c\/em\u003e and \u003cem\u003eTurrican\u003c\/em\u003e, as well as some hidden gems you might not have tried before, such as \u003cem\u003eDemon Front\u003c\/em\u003e, \u003cem\u003eNitro Ball \u003c\/em\u003eand \u003cem\u003eRapid Reload\u003c\/em\u003e. As the years march on, you’ll become better acquainted with modern shooters, such as \u003cem\u003eCuphead\u003c\/em\u003e, \u003cem\u003eBlazing Chrome\u003c\/em\u003e, \u003cem\u003eHuntdown\u003c\/em\u003e and \u003cem\u003eGunvolt\u003c\/em\u003e. \u003c\/p\u003e\n\u003cp\u003eFeaturing guest contributions from Chris Scullion, Kurt Kalata, Sega Lord X and Graeme Mason, \u003cem\u003eRun ’n’ Gun: A History of On-Foot Shooters\u003c\/em\u003e is an action-packed celebration of the genre. Whether you’re new to shooters or loading up your Spread Gun for the first time, this is the perfect reference guide.\u003c\/p\u003e\n\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cem\u003eRun ’n’ Gun: A History of On-Foot Shooters\u003c\/em\u003e is printed lithographically to the highest standards. This ensures that the colours in the book are really vibrant and that the pages have a high-quality, luxurious feel to them. As standard, each book is offered in hardback with a spot-varnished fascia featuring artwork by artist \u003ca href=\"https:\/\/artofjmv.squarespace.com\/\"\u003eJorge M. Velez\u003c\/a\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan\u003eThe collector’s edition of \u003cmeta charset=\"utf-8\"\u003e \u003cem\u003eRun ’n’ Gun: A History of On-Foot Shooters\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e can be found \u003ca href=\"https:\/\/www.bitmapbooks.com\/products\/run-n-gun-a-history-of-on-foot-shooters-collectors-edition\"\u003ehere\u003c\/a\u003e.\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":48364447269057,"sku":"RNGHB","price":34.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/Bitmap_RnG_DSCF4010.jpg?v=1718747235"},{"product_id":"a-tale-of-two-halves","title":"A Tale of Two Halves: The History Of Football Video Games","description":"\u003cp dir=\"ltr\"\u003e\u003cspan\u003ePainstakingly researched and written by football-obsessed writer and experienced game journalist, historian, and documentarian Richard Moss – author of Bitmap’s own \u003c\/span\u003e\u003ca href=\"https:\/\/www.bitmapbooks.com\/collections\/all-books\/products\/the-secret-history-of-mac-gaming-expanded-edition\"\u003e\u003cspan\u003e\u003cem\u003eThe Secret History of Mac Gaming\u003c\/em\u003e\u003c\/span\u003e\u003c\/a\u003e\u003cspan\u003e – \u003cmeta charset=\"utf-8\"\u003e \u003cem\u003eA Tale of Two Halves: The History Of Football Video Games\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e stays keenly on the ball as it shares the rich and influential history of video game football\u003cmeta charset=\"utf-8\"\u003e  – or ‘soccer’, for our American readers – striving to understand the very best the genre has to offer; and those releases that go a little wide of their target.\u003c\/span\u003e\u003cspan\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cem\u003eA Tale of Two Halves \u003c\/em\u003e\u003cspan\u003etakes you on a fascinating journey from the very first examples of the form all the way through to the genre’s 2000s’ heyday. It hits the back of the net with expert analysis of over 400 football games, including \u003c\/span\u003e\u003cem\u003eSensible Soccer\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eKick\u003c\/em\u003e \u003cem\u003eOff\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003eMatch Day\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003eFIFA\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003ePro Evolution Soccer\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003eThis Is Football\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003eChampionship Manager\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003ePremier Manager\u003c\/em\u003e\u003cspan\u003e, and both old-school and new-school \u003c\/span\u003e\u003cem\u003eFootball Manager\u003c\/em\u003e\u003cspan\u003e. Gathered together in a single volume, that remarkable spread of releases presents a surprising variety of interpretations of the beautiful game, showcasing one of the medium’s most creative, beguiling realms.\u003c\/span\u003e\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003e\u003cmeta charset=\"utf-8\"\u003e \u003cem\u003eA Tale of Two Halves\u003c\/em\u003e primarily focuses on footy gaming’s formative years – meaning from around 1980 to 2010 – and carefully divides the genre into two distinct halves, taking a considered look at each. As such, the first half is dominated by the fast and simple 2D action of icons like \u003cem\u003eKick Off\u003c\/em\u003e, \u003cem\u003eInternational Soccer\u003c\/em\u003e, and Nintendo’s \u003cem\u003eSoccer\u003c\/em\u003e. Then, following the half-time whistle, it turns its attention to the increasingly realistic 3D outings defined by icons like \u003cem\u003eFIFA\u003c\/em\u003e, \u003cem\u003ePro Evo\u003c\/em\u003e, and \u003cem\u003eVirtua Striker\u003c\/em\u003e.\u003cbr\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003c\/span\u003e\u003cspan\u003e\u003c\/span\u003e\u003cspan\u003eAcross its 628 pages, \u003c\/span\u003e\u003cem\u003eA Tale of Two Halves\u003c\/em\u003e\u003cspan\u003e also features \u003c\/span\u003e\u003cspan\u003ea foreword by legendary commentator \u003c\/span\u003e\u003ca href=\"https:\/\/www.instagram.com\/clivetyldesley\/?hl=en\"\u003e\u003cspan\u003eClive Tyldesley\u003c\/span\u003e\u003c\/a\u003e\u003cspan\u003e,\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003ehundreds of meticulously realised screenshots, and 13 interviews with pioneering football game developers. Inside you’ll also find a series of illustrations from James Reynolds’ \u003c\/span\u003e\u003ca href=\"https:\/\/www.bbc.co.uk\/bbcthree\/article\/3b7a50b1-9b8f-4bab-aa41-d689103b0382\"\u003e\u003cspan\u003e‘Unlicensed FC’ project\u003c\/span\u003e\u003c\/a\u003e\u003cspan\u003e – which celebrates \u003c\/span\u003e\u003cspan\u003ePro Evo’s \u003c\/span\u003e\u003cspan\u003eunusual takes on players’ real names – as well as perfectly pitched pixel art from the team at \u003c\/span\u003e\u003ca href=\"https:\/\/8bit-football.com\/\"\u003e\u003cspan\u003e8-Bit Football\u003c\/span\u003e\u003c\/a\u003e\u003cspan\u003e. Numerous gaming platforms are covered, from the Atari 2600 and C64 to the Collecovison, via the Amiga line, PlayStation 1, Xbox 360, Arcades, and many more.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eStill not enough for your footballing appetite? Fear not. There’s also a captivating spread of themed deep-dive features, nostalgic Easter eggs to uncover, and numerous quick-read mini-essays. And it’s all contained within an eye-catching gold foil blocked cover, and features boot laces that function as bookmark ribbons.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003eIt’s a feast for soccer fans to devour, and a chance for any retro devotee to better understand the tremendous legacy football games have left. The most devoted can even pick up the tightly limited \u003ca href=\"https:\/\/www.bitmapbooks.com\/products\/a-tale-of-two-halves-captains-edition\"\u003e‘Captain's Edition’ collector’s version\u003c\/a\u003e, which comes in a heavy duty foil blocked slipcase. Around the slipcase is a fabric armband, holding your books securely while celebrating the effort of football’s captaining greats.\u003cbr\u003e\u003cbr\u003eWhichever edition you pick, you’ll be sure to find Bitmap’s renowned standards when it comes to vibrant design, high-calibre printing, and excellence in production.\u003cem\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003e\u003cstrong\u003eIncludes interviews with:\u003c\/strong\u003e\u003cbr\u003e\u003c\/span\u003eAndrew Prime (Ultimate Soccer Manager), Andriy Kostiusko (Football Tactics), Ben Fawcett (This Is Football), Carlos Abril (PC Fútbol), Chris Wild (Giant Killers and Official Club Manager), Gerald Köhler (On The Ball and add-on Antoss), Jim Bagley (Striker), Kevin Toms (Football Manager), Marc Aubanel (FIFA International Soccer), Mariusz Trzaska (Liga Polska Manager), Matt Furniss (Soccer Kid), Michitaka Tsuruta (Captain Tsubasa) and Simon Prytherch (LMA Manager)\u003cbr\u003e\u003c\/p\u003e\n\u003c!----\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":48489058631873,"sku":"TALEHB","price":34.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/Bitmap_Footy_DSCF7031_692a2913-8033-4ea6-bbb5-9fcba7ee71f5.jpg?v=1725225503"},{"product_id":"hurt-me-plenty-the-ultimate-guide-to-first-person-shooters-2003-2010","title":"Hurt Me Plenty: The Ultimate Guide to First-Person Shooters 2003–2010","description":"\u003cp dir=\"ltr\"\u003eBitmap Books proudly presents \u003cem\u003eHurt Me Plenty: The Ultimate Guide to First-Person Shooters 2003–2010\u003c\/em\u003e. The follow-up to \u003cem\u003e\u003ca href=\"https:\/\/www.bitmapbooks.com\/collections\/all-books\/products\/i-m-too-young-to-die-the-ultimate-guide-to-first-person-shooters-1992-2002\"\u003eI’m Too Young To Die\u003c\/a\u003e\u003c\/em\u003e, which covered First-Person Shooters between 1992 and 2002, \u003cem\u003eHurt Me Plenty\u003c\/em\u003e celebrates almost 220 PC, console, handheld and arcade games (see a full list of the games included below).\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eFollowing the genre’s meteoric rise over the previous decade, by 2003 First-Person Shooters had begun to diverge into big-budget blockbusters like \u003cem\u003eCall of Duty\u003c\/em\u003e, \u003cem\u003eDOOM 3\u003c\/em\u003e and \u003cem\u003eHalf-Life 2\u003c\/em\u003e, versus quirky surprises such as \u003cem\u003eFireStarter\u003c\/em\u003e, \u003cem\u003eCryostasis\u003c\/em\u003e and \u003cem\u003eMoon\u003c\/em\u003e. Featuring in-depth research and hundreds of screenshots, \u003cem\u003eHurt Me Plenty\u003c\/em\u003e covers both classic and obscure titles, alongside trends like the proliferation of multiplayer-only shooters, what digital distribution meant to games, the shift from WW2 to modern warfare, and a look at First-Person Shooters that were never released.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eWith a foreword by Harvey Smith (\u003cem\u003eDeus Ex\u003c\/em\u003e, \u003cem\u003eDishonored\u003c\/em\u003e), \u003cem\u003eHurt Me Plenty\u003c\/em\u003e includes in-depth interviews with the creative minds behind \u003cem\u003eCall of Duty\u003c\/em\u003e, \u003cem\u003ePortal\u003c\/em\u003e, \u003cem\u003eCounter-Strike\u003c\/em\u003e, \u003cem\u003eBioShock\u003c\/em\u003e, and many more.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eDiscover the stories behind hits like \u003cem\u003eCrysis\u003c\/em\u003e, \u003cem\u003eBorderlands\u003c\/em\u003e, \u003cem\u003eFallout 3\u003c\/em\u003e, \u003cem\u003eLeft 4 Dead\u003c\/em\u003e, and \u003cem\u003eHalo 2\u003c\/em\u003e, forgotten games like \u003cem\u003eYou Are Empty\u003c\/em\u003e, \u003cem\u003eDaemon\u003c\/em\u003e \u003cem\u003eSummoner\u003c\/em\u003e, and \u003cem\u003eBreakdown\u003c\/em\u003e, failed experiments like \u003cem\u003eKwari\u003c\/em\u003e or \u003cem\u003eShattered\u003c\/em\u003e \u003cem\u003eHorizon\u003c\/em\u003e, and hidden gems like \u003cem\u003eThe Ball\u003c\/em\u003e, \u003cem\u003eTECNO: The Base\u003c\/em\u003e, and \u003cem\u003eZeno\u003c\/em\u003e \u003cem\u003eClash\u003c\/em\u003e.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003ePriced at £34.99, \u003cem\u003eHurt Me Plenty\u003c\/em\u003e is a 464-page hardback printed to the highest standards using special Pantone ink and high-quality paper, with an illustrated cover by video game artist Ian Pestridge.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eGuaranteed to remind you of games you loved alongside titles you may have missed, \u003cem\u003eHurt Me Plenty \u003c\/em\u003eis for retro gamers, anyone interested in the history of one of the biggest gaming genres, and First-Person Shooter fans who’ve stalked through jungles, dropped from orbit, or fought through hell. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eIt’s time to lock and load!\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003e\u003cstrong\u003eIncludes interviews with:\u003c\/strong\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eEric Biessman (\u003cem\u003eCall of Duty\u003c\/em\u003e and \u003cem\u003eQuake 4\u003c\/em\u003e), Garry Newman (\u003cem\u003eGarry’s Mod\u003c\/em\u003e), Jeep Barnett (\u003cem\u003ePortal\u003c\/em\u003e, \u003cem\u003eLeft 4 Dead\u003c\/em\u003e, \u003cem\u003eTeam Fortress 2\u003c\/em\u003e), Ken Levine (\u003cem\u003eBioShock\u003c\/em\u003e), Minh Le (\u003cem\u003eCounter-Strike\u003c\/em\u003e), Stephen Kick and Samuel Villarreal (Nightdive Studios), Robin Walker (\u003cem\u003eTeam Fortress\u003c\/em\u003e), Tim Willits (\u003cem\u003eDOOM 3\u003c\/em\u003e), and Zied Rieke (\u003cem\u003eMedal of Honor\u003c\/em\u003e, \u003cem\u003eCall of Duty\u003c\/em\u003e).\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":54986528653689,"sku":"HMPHB","price":34.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/Bitmap_HMP_DSCF8093_LR.jpg?v=1744300043"}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/collections\/ByGenre_Desktop_3456_x_1000.jpg?v=1728310727","url":"https:\/\/us.bitmapbooks.com\/collections\/by-genre.oembed","provider":"Bitmap Books","version":"1.0","type":"link"}