{"title":"By System","description":"\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eGaming platforms shape our relationships with games, from handhelds and consoles to PCs and arcade systems. Every book here devotes its attention to a specific platform or family of platforms.\u003c\/span\u003e","products":[{"product_id":"commodore-amiga-a-visual-commpendium","title":"Commodore Amiga: a visual compendium","description":"\u003cp\u003eLaunched in 1985, the Amiga ushered in a new age of home computing. Its powerful 16-bit Motorola CPU and custom graphics and audio chipsets made it an instant hit among both gamers looking to move on from their 8-bit systems, and artists and musicians moving into the digital realm.\u003cbr\u003e\u003cmeta charset=\"utf-8\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eE\u003c\/span\u003early titles like \u003cem\u003eDefender of the Crown\u003c\/em\u003e, \u003cem\u003eBarbarian\u003c\/em\u003e and \u003cem\u003eHybris\u003c\/em\u003e \u003cspan\u003edemonstrated\u003c\/span\u003e \u003cspan\u003ethe\u003c\/span\u003e \u003cspan\u003eAmiga’s\u003c\/span\u003e graphic\u003cspan\u003es\u003c\/span\u003e credentials, while arcade-perfect conversions of \u003cem\u003eMarble Madness\u003c\/em\u003e, \u003cem\u003eSpace Harrier\u003c\/em\u003e and \u003cem\u003eRainbow Islands\u003c\/em\u003e showed that it could match the power of dedicated coin-op cabinets. Over the next decade\u003cspan\u003e,\u003c\/span\u003e \u003cspan\u003eit\u003c\/span\u003e would play host to a\u003cspan\u003en\u003c\/span\u003e \u003cspan\u003eextraordinary\u003c\/span\u003e diversity of titles; games like \u003cem\u003eRocket Ranger\u003c\/em\u003e, \u003cem\u003ePopulous\u003c\/em\u003e, \u003cem\u003eCannon Fodder\u003c\/em\u003e, \u003cem\u003eSpeedball\u003c\/em\u003e and \u003cem\u003eWorms\u003c\/em\u003e ushered in new genres and helped to redefine the videogame landscape.\u003c\/p\u003e\n\u003cp\u003eOver the course of some 420 pages, \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eCommo\u003c\/em\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003edore\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eAmiga:\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ea\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003cspan\u003ev\u003c\/span\u003e\u003c\/em\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003c\/em\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eisual\u003c\/em\u003e\u003c\/span\u003e \u003cem\u003eco\u003c\/em\u003e\u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003empendium\u003c\/em\u003e\u003c\/span\u003e showcases more than 140 of the biggest titles, bringing them vividly to life with a double-page screen grab or loading page. \u003cspan\u003eEach\u003c\/span\u003e is accompanied by quotes and commentary from renowned Amiga artists, developers and publishers, including R\u003cspan\u003e.\u003c\/span\u003eJ\u003cspan\u003e.\u003c\/span\u003e Mical, David Braben, Sid Meier, Ron Gilbert, Julian \u003cspan\u003eEggebrecht\u003c\/span\u003e, Tobias Richter, Dave Gibbons and many more.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eBeyond\u003c\/span\u003e \u003cspan\u003ethe\u003c\/span\u003e \u003cspan\u003egames\u003c\/span\u003e \u003cspan\u003ethemselves,\u003c\/span\u003e \u003cspan\u003ei\u003c\/span\u003et also covers the origins of the hardware \u003cspan\u003eand\u003c\/span\u003e the vibrant demo scene, \u003cspan\u003eand\u003c\/span\u003e \u003cspan\u003eincludes\u003c\/span\u003e interviews with artists and profiles of the most prominent games publishers. Presented \u003cspan\u003ein\u003c\/span\u003e \u003cspan\u003ehardback,\u003c\/span\u003e using high-quality lithographic printing on superior paper stock, this book is a wonderful celebration of the machine’s graphics prowess and a reminder of the wealth of quality games the Amiga brought to bear.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003cstrong\u003e\u003cspan\u003eIncludes\u003c\/span\u003e\u003c\/strong\u003e\u003cstrong\u003e \u003cspan\u003econtributions\u003c\/span\u003e \u003cspan\u003efrom\u003c\/span\u003e\u003cspan\u003e:\u003cbr\u003e\u003c\/span\u003e\u003c\/strong\u003eGeorge Allan, Jacob Anderson, Rob Anderson, Thomas Andersson, Billy Allison, \u003cspan\u003eTorben\u003c\/span\u003e \u003cspan\u003eBakager,\u003c\/span\u003e Jim Bambra, Doug Barnett, Patrik Bergdahl, Chris Blackbourn, David Braben OBE, Andrew Braybrook, Allister Brimble, David Broadhurst, Andy Buchanan, Stoo Cambridge, Louis Castle, Charles Cecil, Mark Cerny, \u003cspan\u003eÉric\u003c\/span\u003e \u003cspan\u003eChahi\u003c\/span\u003e , Andrew Clitheroe, Mark Coleman, Glenn Corpes, Antony Crowther, Mike Dailly, Mevlut Dinc, Dino Dini, Bob Dinnerman, Michael Diskett, Paul Docherty, Martin Edmondson, Julian Eggebrecht, Andreas Escher, Brian Fargo, Allan Finlay, Matt Furniss, Daniel Gallagher, Dave Gibbons, Ron Gilbert, Pierre Gilhodes, Jeff Godfrey, Eric Graham, Bill Harbison, Jon Hare, Thomas Hertzler, Andrew Hewson, Paul Holmes, Richard M\u003cspan\u003e.\u003c\/span\u003e Holmes, \u003cspan\u003eRico\u003c\/span\u003e \u003cspan\u003eHolmes,\u003c\/span\u003e Tony Horgan, Chris Huelsbeck, Francesco Iorio, Teoman Irmak, Steve Jarratt, Scott Johnston, Ned Langman, \u003cspan\u003eNeil\u003c\/span\u003e Larsen, James Leach, Robin Levy, Dale Luck, Richard Löwenstein, Klaus Lyngeled, Archer MacLean, Dan Malone, Frank Matzke, Rob Mead-Green, Sid Meier, R\u003cspan\u003e.\u003c\/span\u003eJ\u003cspan\u003e.\u003c\/span\u003e Mical, Mike Montgomery, Brian Moriarty, Andrew Morris, Dave Needle, Henk Nieborg, Phil Nixon, Markus Nyström, Mark Patterson, Gary Penn, Dave Perry, Simon Phipps, Giacinto Platania, Hugh Riley, Andy Roberts, Tobias Richter, Jim Sachs, Carl Sassenrath, Bruce Schlickbernd, Franck Sauer, Eric Schwartz, Matt Simmonds, Erik Simon, Alfredo Siragusa, Charlie Skilbeck, Tony Smith, Audun Sorlie, Chris Sorrell, Steve Stamatiadis, Howard W. Stolz, Andreas Tadic, Philip Thornton, Edvard Tóth, Michael Troughton, David Upchurch, Mario van Zeist, Edgar M. Vigdal (R.I.P\u003cspan\u003e.\u003c\/span\u003e), Reichart Von Wolfsheild, Joe Walker, Mo Warden, Richard Weeks, Phillip Williams, Aric Wilmunder, Jamie Woodhouse, Simon Woodroffe \u003cspan\u003eand\u003c\/span\u003e Tim Wright a\u003cspan\u003e.\u003c\/span\u003ek\u003cspan\u003e.\u003c\/span\u003ea. CoLD SToRAGE.\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":7047182915,"sku":"AMIHB","price":29.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/DSCF8643.jpg?v=1652876481"},{"product_id":"super-famicom-the-box-art-collection","title":"Super Famicom: The Box Art Collection","description":"\u003cp\u003eIt wasn’t easy being a Nintendo fan in the early 90s: the wonderful Super Famicom was released in Europe as the Super Nintendo Entertainment System, but it was hobbled by a bordered, 50Hz image and delayed release schedule. True Nintendo fans got hold of a Japanese console and bought their games on the grey import market.\u003cbr\u003e\u003cmeta charset=\"utf-8\"\u003e\u003c\/p\u003e\n\u003cp\u003eAs well as the benefits of faster, smoother, full-screen gameplay, Japanese Super Famicom cartridges came in beautiful portrait-shaped boxes, rather than the landscape packaging sold in Europe and North America. The stylish, intricate Japanese designs were almost always superior to th\u003cspan\u003eose\u003c\/span\u003e afforded the \u003cspan\u003eW\u003c\/span\u003eestern releases.\u003c\/p\u003e\n\u003cp\u003eAs a celebration of this unique artwork, Bitmap Books is proud to present \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eSuper\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eFamicom:\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eThe\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eBox\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eArt\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eCollection\u003c\/em\u003e\u003c\/span\u003e – a compilation of Japanese game packaging \u003cspan\u003eimages\u003c\/span\u003e, professionally shot and presented as a glorious hardback edition. The book features around 250 titles, including many rare examples and some that have never before been documented in print. Sourced from the archives of renowned collector Stuart Brett (a\u003cspan\u003e.\u003c\/span\u003ek\u003cspan\u003e.\u003c\/span\u003ea\u003cspan\u003e.\u003c\/span\u003e Super Famicom Guy), each box is beautifully presented\u003cspan\u003e,\u003c\/span\u003e life-size, with a critique of the artwork, plus interviews with other collectors, \u003cspan\u003etalking\u003c\/span\u003e \u003cspan\u003eabout\u003c\/span\u003e their love of the format.\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eSuper\u003c\/em\u003e\u003c\/span\u003e\u003cem\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003eFamicom:\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003eThe\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003eBox\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003eArt\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003eCollection\u003c\/span\u003e\u003c\/em\u003e comes in a square format book, bound in charcoal grey with a gold foil block logo and lithographically printed to the highest standards. Long-time games journalist Steve Jarratt, launch editor of \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eEdge\u003c\/em\u003e\u003c\/span\u003e and Nintendo magazine \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eTotal!\u003c\/em\u003e\u003c\/span\u003e, \u003cspan\u003ehas\u003c\/span\u003e oversee\u003cspan\u003en\u003c\/span\u003e the text and also writ\u003cspan\u003et\u003c\/span\u003ee\u003cspan\u003en\u003c\/span\u003e the foreword.\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eSuper\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eFamicom:\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eThe\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eBo\u003c\/em\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ex\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eArt\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eCollection\u003c\/em\u003e\u003c\/span\u003e is an unmissable treat for anyone who had a passion for Nintendo’s 16-bit games console, and who came to embrace the distinctive Japanese artwork adorning these iconic games.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eIncludes\u003c\/span\u003e\u003c\/strong\u003e\u003cstrong\u003e \u003cspan\u003econtributions\u003c\/span\u003e \u003cspan\u003efrom\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e:\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e\u003cbr\u003e \u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003eStuart\u003c\/span\u003e \u003cspan\u003eBrett,\u003c\/span\u003e \u003cspan\u003eMasaaki\u003c\/span\u003e \u003cspan\u003eEnami,\u003c\/span\u003e \u003cspan\u003eSteve\u003c\/span\u003e \u003cspan\u003eJarratt,\u003c\/span\u003e \u003cspan\u003eDamien\u003c\/span\u003e \u003cspan\u003eMcFerran,\u003c\/span\u003e \u003cspan\u003eVan\u003c\/span\u003e \u003cspan\u003eOrton\u003c\/span\u003e \u003cspan\u003eDesign\u003c\/span\u003e \u003cspan\u003eand\u003c\/span\u003e \u003cspan\u003eJames\u003c\/span\u003e \u003cspan\u003eWragg.\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":6969445443,"sku":"SFCHB","price":29.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/IMG_4246.jpg?v=1652877331"},{"product_id":"generation64","title":"Generation 64 - How the Commodore 64 inspired a generation of Swedish gamers","description":"\u003cp\u003eThe Commodore 64 proved to be a milestone release in the world of computing. Launched in 1982, it immediately captured the imaginations of an entire generation of gamers, artists, musicians, crackers and programmers, who would push its meagre hardware to create a range of amazing games, demos, art packages, CAD programs and music synthesisers.\u003cbr\u003e\u003cmeta charset=\"utf-8\"\u003e\u003c\/p\u003e\n\u003cp\u003eYoung people the world over learned their craft on the C64, but in Sweden the machine’s legacy is unparalleled: it sired a raft of incredible talent\u003cspan\u003es\u003c\/span\u003e who have since gone on to create amazing products and services that have, without exaggeration, changed the world.\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eGeneration\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e64\u003c\/em\u003e\u003c\/span\u003e by Jimmy Wilhelmsson chronicles this talented group\u003cspan\u003e,\u003c\/span\u003e \u003cspan\u003etracing\u003c\/span\u003e their path\u003cspan\u003es\u003c\/span\u003e from backroom coders to giants of the connected world. Karl Hornell was a games developer who created P\u003cspan\u003eoker\u003c\/span\u003eRoom.com in 1999, which was \u003cspan\u003elater\u003c\/span\u003e sold to Ongame for £450 million. Frederik Liljegren started a demo group\u003cspan\u003e,\u003c\/span\u003e and later became the founder of highly respected developer DICE, which \u003cspan\u003eproduced\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eStar\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eWars:\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eBattlefront\u003c\/em\u003e\u003c\/span\u003e. Kim Nordstrom started life as a graphic designer, helped develop the PlayStation 4\u003cspan\u003e,\u003c\/span\u003e and is now Head of Studio at King, which enjoyed some success with a little game called \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003cspan\u003eC\u003c\/span\u003e\u003c\/em\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003c\/em\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eandy\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eCrush\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eSaga\u003c\/em\u003e\u003c\/span\u003e. Former coder Oskar Stål is now Chief Technical Officer of the music streaming service Spotify. And on it goes…\u003c\/p\u003e\n\u003cp\u003eBitmap Books is proud to present the English language version of \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eGeneration\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e64\u003c\/em\u003e\u003c\/span\u003e, which features in-depth interviews with dozens of Swedish entrepreneurs. Edited by legendary C64 games journalist Julian Rignall, this 184-page hardback book features over 50,000 words, complemented by a wealth of Commodore 64 imagery, some of which has never been seen before. With a foreword by the founder of DICE, Frederik Liljegren, and an introduction by the designer of the 6502 CPU, Chuck Peddle, \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eGeneration\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e64\u003c\/em\u003e\u003c\/span\u003e is an unmissable account \u003cspan\u003eof\u003c\/span\u003e the part played \u003cspan\u003eby\u003c\/span\u003e \u003cspan\u003ethe\u003c\/span\u003e \u003cspan\u003eC64\u003c\/span\u003e in the creation of the modern world.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cspan style=\"font-weight: normal !msorm;\"\u003e\u003cstrong\u003eThe\u003c\/strong\u003e\u003c\/span\u003e\u003cstrong\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003efull\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003einterview\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003elist\u003c\/span\u003e\u003c\/strong\u003e:\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003ePontus\u003c\/span\u003e \u003cspan\u003eBerg,\u003c\/span\u003e \u003cspan\u003eTomas\u003c\/span\u003e \u003cspan\u003eDanko,\u003c\/span\u003e \u003cspan\u003ePhilip\u003c\/span\u003e \u003cspan\u003eDiab,\u003c\/span\u003e \u003cspan\u003eThomas\u003c\/span\u003e \u003cspan\u003eEngström,\u003c\/span\u003e \u003cspan\u003eArne\u003c\/span\u003e \u003cspan\u003eFernlund,\u003c\/span\u003e \u003cspan\u003eKatarina\u003c\/span\u003e \u003cspan\u003eGlantz,\u003c\/span\u003e \u003cspan\u003eMaria\u003c\/span\u003e \u003cspan\u003eHägglöf,\u003c\/span\u003e \u003cspan\u003eAlexander\u003c\/span\u003e \u003cspan\u003eHofman,\u003c\/span\u003e \u003cspan\u003eKarl\u003c\/span\u003e \u003cspan\u003eHörnell,\u003c\/span\u003e \u003cspan\u003eTomas\u003c\/span\u003e \u003cspan\u003eHübner,\u003c\/span\u003e \u003cspan\u003eIxion,\u003c\/span\u003e \u003cspan\u003eBjörn\u003c\/span\u003e \u003cspan\u003eKnutsson,\u003c\/span\u003e \u003cspan\u003eTony\u003c\/span\u003e \u003cspan\u003eKrvaric,\u003c\/span\u003e \u003cspan\u003eFredrik\u003c\/span\u003e \u003cspan\u003eLiljegren,\u003c\/span\u003e \u003cspan\u003eJoachim\u003c\/span\u003e \u003cspan\u003eLjunggren,\u003c\/span\u003e \u003cspan\u003eKim\u003c\/span\u003e \u003cspan\u003eNordström,\u003c\/span\u003e \u003cspan\u003eAngelica\u003c\/span\u003e \u003cspan\u003eNorgren,\u003c\/span\u003e \u003cspan\u003eMikael\u003c\/span\u003e \u003cspan\u003ePawlo,\u003c\/span\u003e \u003cspan\u003eOrvar\u003c\/span\u003e \u003cspan\u003eSäfström,\u003c\/span\u003e \u003cspan\u003eRickard\u003c\/span\u003e \u003cspan\u003eSöderberg,\u003c\/span\u003e \u003cspan\u003eOskar\u003c\/span\u003e \u003cspan\u003eStål,\u003c\/span\u003e \u003cspan\u003eRobert\u003c\/span\u003e \u003cspan\u003eStjärnström,\u003c\/span\u003e \u003cspan\u003eTherese\u003c\/span\u003e \u003cspan\u003eStridsberg,\u003c\/span\u003e \u003cspan\u003ePeter\u003c\/span\u003e \u003cspan\u003eSunde,\u003c\/span\u003e \u003cspan\u003ePex\u003c\/span\u003e \u003cspan\u003eTufvesson,\u003c\/span\u003e \u003cspan\u003eMartin\u003c\/span\u003e \u003cspan\u003eWalfisz,\u003c\/span\u003e \u003cspan\u003eLinus\u003c\/span\u003e \u003cspan\u003eWalleij\u003c\/span\u003e \u003cspan\u003eand\u003c\/span\u003e \u003cspan\u003eAndreas\u003c\/span\u003e \u003cspan\u003eWallström.\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":6969447619,"sku":"GENHB","price":24.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/IMG_3848.jpg?v=1652876605"},{"product_id":"sinclair-zx-spectrum-a-visual-compendium","title":"Sinclair ZX Spectrum: a visual compendium","description":"\u003cp\u003eInvented by Sir Clive Sinclair, the ZX Spectrum, successor to the ZX80 and ZX81 home computers, would come to define an age of video gaming, with a range of games as quirky and eccentric as the computer that inspired them.\u003cbr\u003e\u003cmeta charset=\"utf-8\"\u003e\u003c\/p\u003e\n\u003cp\u003eRe-live the glory days of the Spectrum with this \u003cspan\u003eaward-winning\u003c\/span\u003e collection of over \u003cspan\u003ea\u003c\/span\u003e \u003cspan\u003ehundred\u003c\/span\u003e classic games. Starting with early titles such as \u003cem\u003eThe Hobbit\u003c\/em\u003e, \u003cem\u003eHungry Horace\u003c\/em\u003e and Psion’s \u003cem\u003eFlight Simulation\u003c\/em\u003e, \u003cspan\u003eyou\u003c\/span\u003e \u003cspan\u003ewill\u003c\/span\u003e trace the lineage of Spectrum \u003cspan\u003egames\u003c\/span\u003e through iconic titles including \u003cem\u003eManic Miner\u003c\/em\u003e, \u003cem\u003eHarrier Attack\u003c\/em\u003e, \u003cem\u003eElite\u003c\/em\u003e, \u003cem\u003eJetpac\u003c\/em\u003e, \u003cem\u003eDeus Ex Machina\u003c\/em\u003e, \u003cem\u003eThe Lords of Midnight\u003c\/em\u003e, \u003cem\u003eKnight Lore\u003c\/em\u003e and \u003cem\u003eHead Over Heels\u003c\/em\u003e.\u003cbr\u003e \u003cbr\u003e Each game is represented by \u003cspan\u003eits\u003c\/span\u003e \u003cspan\u003eloading\u003c\/span\u003e \u003cspan\u003epage\u003c\/span\u003e \u003cspan\u003eor\u003c\/span\u003e a\u003cspan\u003en\u003c\/span\u003e \u003cspan\u003earchetypal\u003c\/span\u003e screenshot, printed \u003cspan\u003ewithout\u003c\/span\u003e \u003cspan\u003emargins\u003c\/span\u003e on high-quality paper and using special fluorescent inks to capture the vibrant look of \u003cspan\u003ethe\u003c\/span\u003e ZX Spectrum\u003cspan\u003e’s\u003c\/span\u003e palette.\u003cbr\u003e \u003cbr\u003e Accompanying th\u003cspan\u003eis\u003c\/span\u003e iconic imagery is a wealth of anecdotes and reminiscences from the artists and developers \u003cspan\u003ewho\u003c\/span\u003e made the games, with \u003cspan\u003econtributions\u003c\/span\u003e from the Stamper Brothers, Dave Perry, Bo Jangeborg, the Oliver Twins, Matthew Smith, Dawn Drake, Andrew Hewson and many more. The book also features interviews with key artists and profiles of the major games publishers, plus a look at the Russian and Eastern Bloc clone market and homebrew scene, which still produces new ZX Spectrum games to this day!\u003cbr\u003e \u003cbr\u003e \u003cspan\u003eThis\u003c\/span\u003e \u003cspan\u003estylish\u003c\/span\u003e \u003cspan\u003e304-page\u003c\/span\u003e \u003cspan\u003ehardback,\u003c\/span\u003e \u003cspan\u003ewith\u003c\/span\u003e \u003cspan\u003ea\u003c\/span\u003e \u003cspan\u003espot-varnished\u003c\/span\u003e \u003cspan\u003edust\u003c\/span\u003e \u003cspan\u003ecover,\u003c\/span\u003e \u003cspan\u003ewas\u003c\/span\u003e \u003cspan\u003eawarded\u003c\/span\u003e \u003cspan\u003eGold\u003c\/span\u003e\u003cspan\u003e,\u003c\/span\u003e \u003cspan\u003efor\u003c\/span\u003e \u003cspan\u003ethe\u003c\/span\u003e \u003cspan\u003ebest\u003c\/span\u003e \u003cspan\u003epublication\u003c\/span\u003e \u003cspan\u003edesign,\u003c\/span\u003e \u003cspan\u003ein\u003c\/span\u003e \u003cspan\u003ethe\u003c\/span\u003e \u003cspan\u003eRoses\u003c\/span\u003e \u003cspan\u003eCreative\u003c\/span\u003e \u003cspan\u003eAwards\u003c\/span\u003e \u003cspan\u003e2016.\u003c\/span\u003e So\u003cspan\u003e,\u003c\/span\u003e if you cut your gaming teeth on this quintessentially British computer, grab a copy of this visual compendium and take a glorious, garish, character-clashing step back in time\u003cspan\u003e…\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eIncludes\u003c\/span\u003e \u003cspan\u003econtributions\u003c\/span\u003e \u003cspan\u003efrom:\u003cbr\u003e\u003c\/span\u003e\u003c\/strong\u003eNeil Adamson, Jas Austin, Jim Bagley, Gregg Barnett, Brian Beuken, Matt Bielby, Steve Brown, Nick Bruty, Simon Butler, Robin Candy, Tim Closs, Andy Craven, Mel Croucher, Jonathan Davies, Rick Dickinson, Tony Dillon, Mevlut Dinc, Dawn Drake, Mark Eyles, Jason Falcus, Oliver Frey, Alberto J. González, Chris Graham, Bill Harbison, Peter Harrap, John Heap, Andrew Hewson, Chris Hinsley, Robin Hogg, Teoman Irmak, Bo Jangeborg, Steve Jarratt, Chris Jenkins, Colin Jones, David Jones, Mark R. Jones, Roger Kean, James Leach, Richard Leinfellner, Adrian Ludley, Steinar Lund, Veronika Megler, Shaun G. McClure, \u003cspan\u003et\u003c\/span\u003e\u003cspan\u003ehe\u003c\/span\u003e \u003cspan\u003eOliver\u003c\/span\u003e \u003cspan\u003eTwins,\u003c\/span\u003e Ray Owen, Bob Pape, David Perry, Ste Pickford, Mike Richardson, Andy Roberts, Nick Roberts, David Rowe, \u003cspan\u003eBill\u003c\/span\u003e \u003cspan\u003eScolding,\u003c\/span\u003e Phil South, Matthew Smith, \u003cspan\u003et\u003c\/span\u003e\u003cspan\u003ehe\u003c\/span\u003e \u003cspan\u003eStamper\u003c\/span\u003e \u003cspan\u003eBrothers,\u003c\/span\u003e Craig Stevenson, Kevin Toms, Steve Turner, Clive Townsend, Keith Warrington, Steve Wetherill, Robert White \u003cspan\u003eand\u003c\/span\u003e Pete Williamson.\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":7608616899,"sku":"ZXSHB","price":29.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/DSCF9485.jpg?v=1724235826"},{"product_id":"commodore-64-a-visual-compendium-expanded-edition","title":"Commodore 64: a visual compendium","description":"\u003cp\u003e\u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003e\u003cspan style=\"color: #ff2a00;\" data-mce-fragment=\"1\" data-mce-style=\"color: #ff2a00;\"\u003e\u003c\/span\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eC\u003c\/em\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eommodore\u003c\/em\u003e\u003c\/span\u003e\u003cem\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e64:\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003ea\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003evisual\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003ecompendium\u003c\/span\u003e\u003c\/em\u003e celebrates one the most popular home computers of all time, taking you on a journey through the C64’s varied and colourful gaming library, starting in 1982, with early releases like \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eJupiter\u003c\/em\u003e\u003c\/span\u003e\u003cem\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003eLander\u003c\/span\u003e\u003c\/em\u003e and \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eBeach\u003c\/em\u003e\u003c\/span\u003e\u003cem\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003eHead\u003c\/span\u003e\u003c\/em\u003e, and travelling forward through the decades.\u003cbr\u003e\u003cmeta charset=\"utf-8\"\u003e\u003c\/p\u003e\n\u003cp\u003eThe 1980s saw an array of amazing \u003cspan\u003eC64\u003c\/span\u003e titles\u003cspan\u003e:\u003c\/span\u003e \u003cspan\u003ethink\u003c\/span\u003e \u003cem\u003eDropzone\u003c\/em\u003e, \u003cem\u003eImpossible Mission\u003c\/em\u003e, \u003cem\u003eElite\u003c\/em\u003e, \u003cem\u003eMercenary\u003c\/em\u003e, \u003cem\u003eUridium\u003c\/em\u003e, \u003cem\u003eThe Last Ninja\u003c\/em\u003e… \u003cspan\u003eThese\u003c\/span\u003e \u003cspan\u003eand\u003c\/span\u003e \u003cspan\u003eothers\u003c\/span\u003e \u003cspan\u003erepresented\u003c\/span\u003e an incredible \u003cspan\u003evariety\u003c\/span\u003e of genres, from shoot ’em ups to puzzlers, racing games to arcade adventures\u003cspan\u003e,\u003c\/span\u003e \u003cspan\u003eplus\u003c\/span\u003e games that still defy categorisation \u003cspan\u003e–\u003c\/span\u003e \u003cem\u003eThe Sentinel\u003c\/em\u003e, anyone? 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Also included \u003cspan\u003eis\u003c\/span\u003e a series of features, including profiles of key Britsoft developers, interviews with famous C64 artists, a look back at the demo scene, plus a showcase of unreleased titles and the new games being released more than 20 years after the last machine rolled off Commodore’s production line.\u003c\/p\u003e\n\u003cp\u003ePresented in full colour throughout, printed on high quality paper and complete with a spot-varnished protective dust cover, this unique title is a treat for anyone who grew up playing games or learning their craft on this most ubiquitous of home computers.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eIncludes\u003c\/span\u003e \u003cspan\u003econtributions\u003c\/span\u003e \u003cspan\u003efrom\u003c\/span\u003e\u003cspan\u003e:\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e \u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003eMat\u003c\/span\u003e \u003cspan\u003eAllen,\u003c\/span\u003e \u003cspan\u003ePete\u003c\/span\u003e \u003cspan\u003eBaron,\u003c\/span\u003e \u003cspan\u003eAndrew\u003c\/span\u003e \u003cspan\u003eBraybrook,\u003c\/span\u003e \u003cspan\u003eSteve\u003c\/span\u003e \u003cspan\u003eBrown,\u003c\/span\u003e \u003cspan\u003eStoo\u003c\/span\u003e \u003cspan\u003eCambridge,\u003c\/span\u003e \u003cspan\u003eGary\u003c\/span\u003e \u003cspan\u003eCarr,\u003c\/span\u003e \u003cspan\u003eDavid\u003c\/span\u003e \u003cspan\u003eCrane,\u003c\/span\u003e \u003cspan\u003eStephen\u003c\/span\u003e \u003cspan\u003eCrow,\u003c\/span\u003e \u003cspan\u003eAndrew\u003c\/span\u003e \u003cspan\u003eDavie,\u003c\/span\u003e \u003cspan\u003eIvan\u003c\/span\u003e \u003cspan\u003eDavies,\u003c\/span\u003e \u003cspan\u003eKaren\u003c\/span\u003e \u003cspan\u003eDavies-Downey,\u003c\/span\u003e \u003cspan\u003eSteven\u003c\/span\u003e \u003cspan\u003eDay,\u003c\/span\u003e \u003cspan\u003eMevlut\u003c\/span\u003e \u003cspan\u003eDinc,\u003c\/span\u003e \u003cspan\u003ePaul\u003c\/span\u003e \u003cspan\u003eDocherty,\u003c\/span\u003e \u003cspan\u003eAndy\u003c\/span\u003e \u003cspan\u003eDyer,\u003c\/span\u003e \u003cspan\u003eAndreas\u003c\/span\u003e \u003cspan\u003eEscher,\u003c\/span\u003e \u003cspan\u003eBrian\u003c\/span\u003e \u003cspan\u003eFargo,\u003c\/span\u003e \u003cspan\u003eSimon\u003c\/span\u003e \u003cspan\u003eForrester,\u003c\/span\u003e \u003cspan\u003eOliver\u003c\/span\u003e \u003cspan\u003eFrey,\u003c\/span\u003e \u003cspan\u003eKevin\u003c\/span\u003e \u003cspan\u003eFurry,\u003c\/span\u003e \u003cspan\u003eMartin\u003c\/span\u003e \u003cspan\u003eGalway,\u003c\/span\u003e \u003cspan\u003eRon\u003c\/span\u003e \u003cspan\u003eGilbert,\u003c\/span\u003e \u003cspan\u003eDave\u003c\/span\u003e \u003cspan\u003eGolder,\u003c\/span\u003e \u003cspan\u003eMatt\u003c\/span\u003e \u003cspan\u003eGray,\u003c\/span\u003e \u003cspan\u003eMichael\u003c\/span\u003e \u003cspan\u003eHaire,\u003c\/span\u003e \u003cspan\u003eJon\u003c\/span\u003e \u003cspan\u003eHare,\u003c\/span\u003e \u003cspan\u003eAndrew\u003c\/span\u003e \u003cspan\u003eHewson,\u003c\/span\u003e \u003cspan\u003eRobin\u003c\/span\u003e \u003cspan\u003eHogg,\u003c\/span\u003e \u003cspan\u003ePaul\u003c\/span\u003e \u003cspan\u003eHughes,\u003c\/span\u003e \u003cspan\u003eAndy\u003c\/span\u003e \u003cspan\u003eHutchinson,\u003c\/span\u003e \u003cspan\u003eRobert\u003c\/span\u003e \u003cspan\u003eJaeger,\u003c\/span\u003e \u003cspan\u003eSteve\u003c\/span\u003e \u003cspan\u003eJarratt,\u003c\/span\u003e \u003cspan\u003eMark\u003c\/span\u003e \u003cspan\u003eJones,\u003c\/span\u003e \u003cspan\u003eRoger\u003c\/span\u003e \u003cspan\u003eKean,\u003c\/span\u003e \u003cspan\u003eMark\u003c\/span\u003e \u003cspan\u003eW.J.\u003c\/span\u003e \u003cspan\u003eKelly,\u003c\/span\u003e \u003cspan\u003eKevin\u003c\/span\u003e \u003cspan\u003eKieller,\u003c\/span\u003e \u003cspan\u003ePhil\u003c\/span\u003e \u003cspan\u003eKing,\u003c\/span\u003e \u003cspan\u003ePaul\u003c\/span\u003e \u003cspan\u003eKoller,\u003c\/span\u003e \u003cspan\u003eJohn\u003c\/span\u003e \u003cspan\u003eF.\u003c\/span\u003e \u003cspan\u003eKutcher,\u003c\/span\u003e \u003cspan\u003eNed\u003c\/span\u003e \u003cspan\u003eLangman,\u003c\/span\u003e \u003cspan\u003eJames\u003c\/span\u003e \u003cspan\u003eLeach,\u003c\/span\u003e \u003cspan\u003eRobin\u003c\/span\u003e \u003cspan\u003eLevy,\u003c\/span\u003e \u003cspan\u003ePeter\u003c\/span\u003e \u003cspan\u003eLiepa,\u003c\/span\u003e \u003cspan\u003eOliver\u003c\/span\u003e \u003cspan\u003eLindau,\u003c\/span\u003e \u003cspan\u003eRichard\u003c\/span\u003e \u003cspan\u003eLöwenstein,\u003c\/span\u003e \u003cspan\u003eSteinar\u003c\/span\u003e \u003cspan\u003eLund,\u003c\/span\u003e \u003cspan\u003eArcher\u003c\/span\u003e \u003cspan\u003eMacLean,\u003c\/span\u003e \u003cspan\u003eSean\u003c\/span\u003e \u003cspan\u003eMasterson,\u003c\/span\u003e \u003cspan\u003eJordan\u003c\/span\u003e \u003cspan\u003eMechner,\u003c\/span\u003e \u003cspan\u003eAlan\u003c\/span\u003e \u003cspan\u003eMiller,\u003c\/span\u003e \u003cspan\u003eJeff\u003c\/span\u003e \u003cspan\u003eMinter,\u003c\/span\u003e \u003cspan\u003eAndrew\u003c\/span\u003e \u003cspan\u003eMorris,\u003c\/span\u003e \u003cspan\u003ePaul\u003c\/span\u003e \u003cspan\u003eNorman,\u003c\/span\u003e \u003cspan\u003eMichal\u003c\/span\u003e \u003cspan\u003eOkowicki,\u003c\/span\u003e \u003cspan\u003ePhilip\u003c\/span\u003e \u003cspan\u003eOliver\u003c\/span\u003e\u003cspan\u003e,\u003c\/span\u003e \u003cspan\u003eThe\u003c\/span\u003e \u003cspan\u003eOliver\u003c\/span\u003e \u003cspan\u003eTwins,\u003c\/span\u003e \u003cspan\u003eGary\u003c\/span\u003e \u003cspan\u003ePenn,\u003c\/span\u003e \u003cspan\u003eJason\u003c\/span\u003e \u003cspan\u003ePerkins,\u003c\/span\u003e \u003cspan\u003eSimon\u003c\/span\u003e \u003cspan\u003ePhipps,\u003c\/span\u003e \u003cspan\u003eJulian\u003c\/span\u003e \u003cspan\u003e‘Jaz’\u003c\/span\u003e \u003cspan\u003eRignall,\u003c\/span\u003e \u003cspan\u003eHugh\u003c\/span\u003e \u003cspan\u003eRiley,\u003c\/span\u003e \u003cspan\u003eStephen\u003c\/span\u003e \u003cspan\u003eRobertson,\u003c\/span\u003e \u003cspan\u003eAndy\u003c\/span\u003e \u003cspan\u003eRoberts,\u003c\/span\u003e \u003cspan\u003eJohn\u003c\/span\u003e \u003cspan\u003eRowlands,\u003c\/span\u003e \u003cspan\u003eStephen\u003c\/span\u003e \u003cspan\u003eRuddy,\u003c\/span\u003e \u003cspan\u003eChris\u003c\/span\u003e \u003cspan\u003eShrigley,\u003c\/span\u003e \u003cspan\u003eJonathan\u003c\/span\u003e \u003cspan\u003eSmyth\u003c\/span\u003e \u003cspan\u003eTemples,\u003c\/span\u003e \u003cspan\u003eSteve\u003c\/span\u003e \u003cspan\u003eSnake,\u003c\/span\u003e \u003cspan\u003eMat\u003c\/span\u003e \u003cspan\u003eSneap,\u003c\/span\u003e \u003cspan\u003eChuck\u003c\/span\u003e \u003cspan\u003eSommerville,\u003c\/span\u003e \u003cspan\u003eAudun\u003c\/span\u003e \u003cspan\u003eSorlie,\u003c\/span\u003e \u003cspan\u003eBob\u003c\/span\u003e \u003cspan\u003eStevenson,\u003c\/span\u003e \u003cspan\u003eTrevor\u003c\/span\u003e \u003cspan\u003eStorey,\u003c\/span\u003e \u003cspan\u003eStephen\u003c\/span\u003e \u003cspan\u003eIan\u003c\/span\u003e \u003cspan\u003eThomson,\u003c\/span\u003e \u003cspan\u003eMikael\u003c\/span\u003e \u003cspan\u003eTillander,\u003c\/span\u003e \u003cspan\u003eJacco\u003c\/span\u003e \u003cspan\u003eVan’t\u003c\/span\u003e \u003cspan\u003eRiet,\u003c\/span\u003e \u003cspan\u003eBob\u003c\/span\u003e \u003cspan\u003eWakelin,\u003c\/span\u003e \u003cspan\u003eMartin\u003c\/span\u003e \u003cspan\u003eWalker,\u003c\/span\u003e \u003cspan\u003eTrenton\u003c\/span\u003e \u003cspan\u003eWebb,\u003c\/span\u003e \u003cspan\u003eMatt\u003c\/span\u003e \u003cspan\u003eWilsher,\u003c\/span\u003e \u003cspan\u003eGary\u003c\/span\u003e \u003cspan\u003eWinnick\u003c\/span\u003e \u003cspan\u003eand\u003c\/span\u003e \u003cspan\u003eStuart\u003c\/span\u003e \u003cspan\u003eWynne.\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":19606161155,"sku":"C64HB","price":29.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/DSCF5434.jpg?v=1652878121"},{"product_id":"nes-famicom-a-visual-compendium","title":"NES\/Famicom: a visual compendium","description":"\u003cp\u003eWith its cutting-edge graphics and extensive catalogue of iconic games, the Nintendo Entertainment System or NES (known as the Famicom in its native Japan) played a huge part in the history of videogaming.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eNintendo’s console stormed onto the market and immediately raised the bar with classic titles such as \u003cem\u003eDonkey Kong\u003c\/em\u003e, \u003cem\u003eSuper Mario Bros.\u003c\/em\u003e, \u003cem\u003eMega Man\u003c\/em\u003e, \u003cem\u003eThe Legend of Zelda\u003c\/em\u003e, \u003cem\u003eFinal Fantasy\u003c\/em\u003e, \u003cem\u003eFire Emblem\u003c\/em\u003e and many more. Over the course of its 20-year lifespan the console sold in excess of 60 million units, ma\u003cspan\u003ede\u003c\/span\u003e Nintendo a household name, and introduc\u003cspan\u003eed\u003c\/span\u003e youngsters everywhere to whole new world\u003cspan\u003es,\u003c\/span\u003e characters and stories. For many, this would be a turning point in their lives, leading them to become artists, game designers and programmers. It helped to popularise manga and anime among Western gamers, and brought icons of Western culture into Japanese homes. Nintendo’s little 8-bit console changed the world of entertainment forever, and its influence cannot be overstated.\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eNES\/Famicom:\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ea\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003evisual\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ecompendium\u003c\/em\u003e\u003c\/span\u003e aims to showcase the very best pixel art, box art and product design\u003cspan\u003e,\u003c\/span\u003e \u003cspan\u003eincluding\u003c\/span\u003e \u003cspan\u003eJapanese\u003c\/span\u003e \u003cspan\u003eFamicom\u003c\/span\u003e \u003cspan\u003eartwork\u003c\/span\u003e \u003cspan\u003eas\u003c\/span\u003e \u003cspan\u003ewell\u003c\/span\u003e \u003cspan\u003eas\u003c\/span\u003e \u003cspan\u003ethat\u003c\/span\u003e \u003cspan\u003eused\u003c\/span\u003e \u003cspan\u003efor\u003c\/span\u003e \u003cspan\u003eWestern\u003c\/span\u003e \u003cspan\u003egame\u003c\/span\u003e \u003cspan\u003eeditions\u003c\/span\u003e. Spread over 512 pages, it features more than 170 classic games, with articles on the leading developers, interviews with key figures in the industry and mini-features on subjects such as packaging, fan art and unreleased games. Each book comes in a 3mm protective board slipcase \u003cspan\u003ewith\u003c\/span\u003e \u003cspan\u003eanimated\u003c\/span\u003e\u003cspan\u003e-effect\u003c\/span\u003e \u003cspan\u003elenticular\u003c\/span\u003e \u003cspan\u003eimages\u003c\/span\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eIncludes\u003c\/span\u003e \u003cspan\u003econtributions\u003c\/span\u003e \u003cspan\u003efrom:\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e \u003c\/span\u003e\u003c\/strong\u003eKaz Aizawa, Martin Alessi, \u003cspan\u003eMat\u003c\/span\u003e \u003cspan\u003eAllen,\u003c\/span\u003e Lance Barr\u003cspan\u003e,\u003c\/span\u003e\u003csup\u003e, \u003c\/sup\u003eKevin Bayliss, Ian Bell, Colette Bennett, René Boutin\u003cspan\u003e,\u003c\/span\u003e \u003cspan\u003eGary\u003c\/span\u003e \u003cspan\u003eBracey\u003c\/span\u003e, Frank Cirocco, Samuel Claiborn, Wes Copeland, David Crane, David Darling, Tom duBois, Andy Dyer, Marc Ericksen, Greg Ford, \u003cspan\u003eDavid\u003c\/span\u003e \u003cspan\u003eGiltinan,\u003c\/span\u003e Tim Girvin, Alberto J. González, Kouji Hiroshita, Machiguchi Hiroyasu, Keiji Inafune, Shigesato Itoi, Satoru Iwata, Yoshiaki Iwata, Steve Jarratt, Masashi Kageyama, Masato Kato, Sam Kennedy, Yoshio Kiya, Professor Yoshihiro Kishimoto, \u003cspan\u003eKoji\u003c\/span\u003e \u003cspan\u003eKondo,\u003c\/span\u003e Scott Marshall\u003cspan\u003e,\u003c\/span\u003e \u003cspan\u003eDamien\u003c\/span\u003e \u003cspan\u003eMcFerran,\u003c\/span\u003e \u003cspan\u003e‘Trickman’\u003c\/span\u003e \u003cspan\u003eTerry\u003c\/span\u003e \u003cspan\u003eMinnich\u003c\/span\u003e, Shigeru Miyamoto, Jerry Momoda, Robert Morgan, Mark Morris, Tokihiro Naito, Wes Nihei, Philip Oliver, Toru Osawa, Jared Petty, John Pickford, Ste Pickford, Julian Rignall, Andy Roberts, Perry Rodgers, Hironobu Sakaguchi, Yoshio Sakamoto, Masahiro Sakurai\u003cspan\u003e,\u003c\/span\u003e \u003cspan\u003eBruce\u003c\/span\u003e \u003cspan\u003eSchlickbernd\u003c\/span\u003e, Kazuko Shibuya, David Siller (Sushi-X), Mat Sneap, Audun Sorlie, \u003cspan\u003eJohn\u003c\/span\u003e \u003cspan\u003eSzczepaniak,\u003c\/span\u003e Takashi Takebe, Gregg Tavares, Shinichiro Tomie, Michitaka Tsuruta, Masayuki Uemura, Masahiro Ueno, David Warhol, Michael Winterbauer, David Wise, Manabu Yamana, Kinuyo Yamashita \u003cspan\u003eand\u003c\/span\u003e Hideo Yoshizawa.\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":30172024835,"sku":"NESHB","price":32.49,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/BNT_002.jpg?v=1652876963"},{"product_id":"snes-superfamicom-a-visual-compendium","title":"SNES\/Super Famicom: a visual compendium","description":"\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\" style=\"color: #ff2a00;\" data-mce-style=\"color: #ff2a00;\"\u003e\u003c\/span\u003e\u003c\/strong\u003eIt would be a massive understatement to say that the Super Nintendo (SNES) had a formidable act to follow when it arrived at the dawn of the 1990s. Nintendo's previous console, the NES (or Famicom, as it was known in its native Japan), enjoyed seven years of almost unrivalled dominance following its initial launch in Japan in 1983; by 1990 it had almost single-handedly rehabilitated the home video game market, turning Nintendo into a household name across the globe.\u003cbr\u003e\u003cmeta charset=\"utf-8\"\u003e\u003c\/p\u003e\n\u003cp\u003eFocussing on the Super Famicom in Japan and the SNES across North America and Europe, \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eSNES\/Super\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eFamicom:\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ea\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003evisual\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ecompendium\u003c\/em\u003e\u003c\/span\u003e offers a visual snapshot of the best games, developers, box art and product design from across these territories. As the name suggests, \u003cspan\u003ewe’ve\u003c\/span\u003e \u003cspan\u003econcentrated\u003c\/span\u003e \u003cspan\u003eon\u003c\/span\u003e \u003cspan\u003ethe\u003c\/span\u003e \u003cspan\u003estunning\u003c\/span\u003e \u003cspan\u003evisuals\u003c\/span\u003e \u003cspan\u003econtained\u003c\/span\u003e \u003cspan\u003ein\u003c\/span\u003e \u003cspan\u003eSNES\/Famicom\u003c\/span\u003e \u003cspan\u003egames,\u003c\/span\u003e \u003cspan\u003ealongside\u003c\/span\u003e \u003cspan\u003etext\u003c\/span\u003e \u003cspan\u003esnapshots\u003c\/span\u003e \u003cspan\u003eand\u003c\/span\u003e \u003cspan\u003eanecdotes.\u003c\/span\u003e \u003cspan\u003eThe\u003c\/span\u003e \u003cspan\u003eresult\u003c\/span\u003e \u003cspan\u003eis\u003c\/span\u003e a visual companion designed to stir up excitement and nostalgia for this fantastic machine and its legacy of classic games.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003cspan\u003eSNES\/Super\u003c\/span\u003e\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003cspan\u003eFamicom:\u003c\/span\u003e\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003cspan\u003ea\u003c\/span\u003e\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003cspan\u003evisual\u003c\/span\u003e\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003cspan\u003ecomp\u003c\/span\u003e\u003c\/em\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003cspan\u003eendium\u003c\/span\u003e\u003c\/em\u003e\u003c\/span\u003e measures 170mm \u003cspan\u003e×\u003c\/span\u003e 230mm and i\u003cspan\u003et\u003c\/span\u003es \u003cspan\u003e500+\u003c\/span\u003e \u003cspan\u003epages\u003c\/span\u003e \u003cspan\u003eare\u003c\/span\u003e printed lithographically to the highest standards. This ensures that colours in the book are really vibrant and pages have a high-quality, luxurious feel to them. It also comes with four Super Famicom coloured bookmark ribbons and a 3mm protective board slipcase \u003cspan\u003ewith\u003c\/span\u003e \u003cspan\u003eanimated-effect\u003c\/span\u003e \u003cspan\u003elenticular\u003c\/span\u003e \u003cspan\u003eimages\u003c\/span\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003cstrong\u003e\u003cspan\u003eIncludes\u003c\/span\u003e \u003cspan\u003econtributions\u003c\/span\u003e \u003cspan\u003efrom:\u003cbr\u003e\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003eMasanori\u003c\/span\u003e \u003cspan\u003eAdachi,\u003c\/span\u003e \u003cspan\u003eMartin\u003c\/span\u003e \u003cspan\u003eAlessi,\u003c\/span\u003e \u003cspan\u003eRyouji\u003c\/span\u003e \u003cspan\u003eAmano,\u003c\/span\u003e \u003cspan\u003eColin\u003c\/span\u003e \u003cspan\u003eAnderson,\u003c\/span\u003e \u003cspan\u003eKazuhiko\u003c\/span\u003e \u003cspan\u003eAoki,\u003c\/span\u003e Sophia \u003cspan\u003eAubrey\u003c\/span\u003e \u003cspan\u003eDrake,\u003c\/span\u003e \u003cspan\u003eGregg\u003c\/span\u003e \u003cspan\u003eBarnett,\u003c\/span\u003e \u003cspan\u003eKev\u003c\/span\u003e \u003cspan\u003eBayliss,\u003c\/span\u003e \u003cspan\u003eMatt\u003c\/span\u003e \u003cspan\u003eBielby,\u003c\/span\u003e \u003cspan\u003eGary\u003c\/span\u003e \u003cspan\u003eBracey,\u003c\/span\u003e \u003cspan\u003eRitchie\u003c\/span\u003e \u003cspan\u003eBrannan,\u003c\/span\u003e \u003cspan\u003eThomas\u003c\/span\u003e \u003cspan\u003eBrockhage,\u003c\/span\u003e \u003cspan\u003eMichael\u003c\/span\u003e \u003cspan\u003eBrook,\u003c\/span\u003e \u003cspan\u003eJason\u003c\/span\u003e \u003cspan\u003eBrookes,\u003c\/span\u003e \u003cspan\u003eNick\u003c\/span\u003e \u003cspan\u003eBruty,\u003c\/span\u003e \u003cspan\u003eSimon\u003c\/span\u003e \u003cspan\u003eButler,\u003c\/span\u003e \u003cspan\u003eSamuel\u003c\/span\u003e \u003cspan\u003eClaiborn,\u003c\/span\u003e \u003cspan\u003eNigel\u003c\/span\u003e \u003cspan\u003eCook,\u003c\/span\u003e \u003cspan\u003eDon\u003c\/span\u003e \u003cspan\u003eCoyner,\u003c\/span\u003e \u003cspan\u003eDylan\u003c\/span\u003e \u003cspan\u003eCuthbert,\u003c\/span\u003e \u003cspan\u003eJonathan\u003c\/span\u003e \u003cspan\u003eDavies,\u003c\/span\u003e \u003cspan\u003eSamwise\u003c\/span\u003e \u003cspan\u003eDidier,\u003c\/span\u003e \u003cspan\u003eJulian\u003c\/span\u003e \u003cspan\u003eEggebrecht,\u003c\/span\u003e \u003cspan\u003eBrian\u003c\/span\u003e \u003cspan\u003eFehdrau,\u003c\/span\u003e \u003cspan\u003eGreg\u003c\/span\u003e \u003cspan\u003eFord,\u003c\/span\u003e \u003cspan\u003eJohn\u003c\/span\u003e \u003cspan\u003eGillin,\u003c\/span\u003e \u003cspan\u003eDavid\u003c\/span\u003e \u003cspan\u003eGiltinan,\u003c\/span\u003e \u003cspan\u003eGiles\u003c\/span\u003e \u003cspan\u003eGoddard,\u003c\/span\u003e \u003cspan\u003eSteve\u003c\/span\u003e \u003cspan\u003eHarris,\u003c\/span\u003e \u003cspan\u003eAndrew\u003c\/span\u003e \u003cspan\u003eHayward,\u003c\/span\u003e \u003cspan\u003eKevin\u003c\/span\u003e \u003cspan\u003eHenderson,\u003c\/span\u003e \u003cspan\u003eYuji\u003c\/span\u003e \u003cspan\u003eHorii,\u003c\/span\u003e \u003cspan\u003eKeiji\u003c\/span\u003e \u003cspan\u003eInafune,\u003c\/span\u003e \u003cspan\u003eTaichi\u003c\/span\u003e \u003cspan\u003eIshizuka,\u003c\/span\u003e \u003cspan\u003eShigesato\u003c\/span\u003e \u003cspan\u003eItoi,\u003c\/span\u003e \u003cspan\u003eSteve\u003c\/span\u003e \u003cspan\u003eJarratt,\u003c\/span\u003e \u003cspan\u003eEugene\u003c\/span\u003e \u003cspan\u003eJarvis,\u003c\/span\u003e \u003cspan\u003eRobert\u003c\/span\u003e \u003cspan\u003eJerauld,\u003c\/span\u003e \u003cspan\u003eSam\u003c\/span\u003e \u003cspan\u003eKennedy,\u003c\/span\u003e \u003cspan\u003eHiroki\u003c\/span\u003e \u003cspan\u003eKikuta,\u003c\/span\u003e \u003cspan\u003eYoshiro\u003c\/span\u003e \u003cspan\u003eKimura,\u003c\/span\u003e \u003cspan\u003eMike\u003c\/span\u003e \u003cspan\u003eKoelsch,\u003c\/span\u003e \u003cspan\u003eHideki\u003c\/span\u003e \u003cspan\u003eKonno,\u003c\/span\u003e \u003cspan\u003eHifumi\u003c\/span\u003e \u003cspan\u003eKono,\u003c\/span\u003e \u003cspan\u003eNed\u003c\/span\u003e \u003cspan\u003eLangman,\u003c\/span\u003e \u003cspan\u003eJames\u003c\/span\u003e \u003cspan\u003eLeach,\u003c\/span\u003e \u003cspan\u003eTim\u003c\/span\u003e \u003cspan\u003eLindquist,\u003c\/span\u003e \u003cspan\u003eFrank\u003c\/span\u003e \u003cspan\u003eMatzke,\u003c\/span\u003e \u003cspan\u003eGregg\u003c\/span\u003e \u003cspan\u003eMayles,\u003c\/span\u003e \u003cspan\u003eSteve\u003c\/span\u003e \u003cspan\u003eMayles,\u003c\/span\u003e \u003cspan\u003eDamien\u003c\/span\u003e \u003cspan\u003eMcFerran,\u003c\/span\u003e \u003cspan\u003eMick\u003c\/span\u003e \u003cspan\u003eMcGinty,\u003c\/span\u003e \u003cspan\u003e‘\u003c\/span\u003e\u003cspan\u003eTrickman’\u003c\/span\u003e \u003cspan\u003eTerry\u003c\/span\u003e \u003cspan\u003eMinnich,\u003c\/span\u003e \u003cspan\u003eMasatoshi\u003c\/span\u003e \u003cspan\u003eMitori,\u003c\/span\u003e \u003cspan\u003eShigeru\u003c\/span\u003e \u003cspan\u003eMiyamoto,\u003c\/span\u003e \u003cspan\u003eTomoyoshi\u003c\/span\u003e \u003cspan\u003eMiyazaki,\u003c\/span\u003e \u003cspan\u003eJun\u003c\/span\u003e \u003cspan\u003eNagashima,\u003c\/span\u003e \u003cspan\u003eToshihiko\u003c\/span\u003e \u003cspan\u003eNakago,\u003c\/span\u003e \u003cspan\u003eSatoshi\u003c\/span\u003e \u003cspan\u003eNakai,\u003c\/span\u003e \u003cspan\u003eAkira\u003c\/span\u003e \u003cspan\u003eNishitani,\u003c\/span\u003e \u003cspan\u003eSoyo\u003c\/span\u003e \u003cspan\u003eOka,\u003c\/span\u003e \u003cspan\u003eJeff\u003c\/span\u003e \u003cspan\u003ePeters,\u003c\/span\u003e \u003cspan\u003eHoward\u003c\/span\u003e \u003cspan\u003ePhilips,\u003c\/span\u003e \u003cspan\u003eSte\u003c\/span\u003e \u003cspan\u003ePickford,\u003c\/span\u003e \u003cspan\u003eJulian\u003c\/span\u003e \u003cspan\u003eRignall,\u003c\/span\u003e \u003cspan\u003eAndy\u003c\/span\u003e \u003cspan\u003eRoberts,\u003c\/span\u003e \u003cspan\u003eStephen\u003c\/span\u003e \u003cspan\u003eRobertson,\u003c\/span\u003e \u003cspan\u003ePerry\u003c\/span\u003e \u003cspan\u003eRodgers,\u003c\/span\u003e \u003cspan\u003eKelly\u003c\/span\u003e \u003cspan\u003eRogers,\u003c\/span\u003e \u003cspan\u003eHironobu\u003c\/span\u003e \u003cspan\u003eSakaguchi,\u003c\/span\u003e \u003cspan\u003eYoshio\u003c\/span\u003e \u003cspan\u003eSakamoto,\u003c\/span\u003e \u003cspan\u003eJez\u003c\/span\u003e \u003cspan\u003eSan,\u003c\/span\u003e \u003cspan\u003eGreg\u003c\/span\u003e \u003cspan\u003eSewart,\u003c\/span\u003e \u003cspan\u003eHidenori\u003c\/span\u003e \u003cspan\u003eShibao,\u003c\/span\u003e \u003cspan\u003eYoko\u003c\/span\u003e \u003cspan\u003eShimomura,\u003c\/span\u003e \u003cspan\u003eMark\u003c\/span\u003e \u003cspan\u003eStevenson,\u003c\/span\u003e \u003cspan\u003eMichael\u003c\/span\u003e \u003cspan\u003eStragey,\u003c\/span\u003e \u003cspan\u003eChris\u003c\/span\u003e \u003cspan\u003eSutherland,\u003c\/span\u003e \u003cspan\u003eMasayuki\u003c\/span\u003e \u003cspan\u003eSuzuki,\u003c\/span\u003e \u003cspan\u003ePhil\u003c\/span\u003e \u003cspan\u003eTheobald,\u003c\/span\u003e \u003cspan\u003eGail\u003c\/span\u003e \u003cspan\u003eTilden,\u003c\/span\u003e \u003cspan\u003eJohn\u003c\/span\u003e \u003cspan\u003eTobias,\u003c\/span\u003e \u003cspan\u003eTakashi\u003c\/span\u003e \u003cspan\u003eTokita,\u003c\/span\u003e \u003cspan\u003eMasahiro\u003c\/span\u003e \u003cspan\u003eUeno,\u003c\/span\u003e \u003cspan\u003eYasuhiro\u003c\/span\u003e \u003cspan\u003eWada,\u003c\/span\u003e \u003cspan\u003eDavid\u003c\/span\u003e \u003cspan\u003eWarhol,\u003c\/span\u003e \u003cspan\u003eKrister\u003c\/span\u003e \u003cspan\u003eWombell,\u003c\/span\u003e \u003cspan\u003eTed\u003c\/span\u003e \u003cspan\u003eWoolsey,\u003c\/span\u003e \u003cspan\u003eRobert\u003c\/span\u003e \u003cspan\u003eWorkman,\u003c\/span\u003e \u003cspan\u003eWill\u003c\/span\u003e \u003cspan\u003eWright,\u003c\/span\u003e \u003cspan\u003eKinuyo\u003c\/span\u003e \u003cspan\u003eYamashita,\u003c\/span\u003e \u003cspan\u003eKouji\u003c\/span\u003e \u003cspan\u003eYokota\u003c\/span\u003e \u003cspan\u003eand\u003c\/span\u003e \u003cspan\u003eMario\u003c\/span\u003e \u003cspan\u003eZavala.\u003c\/span\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":40908545870,"sku":"SNEHB","price":32.49,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/DSCF7907.jpg?v=1652878266"},{"product_id":"neogeo-a-visual-history","title":"NEOGEO: A Visual History","description":"\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\" style=\"color: #ff2a00;\" data-mce-style=\"color: #ff2a00;\"\u003e\u003c\/span\u003e\u003c\/strong\u003eFor a brief few years in the early 1990s, the NEOGEO was the pinnacle of video gaming. An elite, exclusive console that didn’t just emulate the arcade experience, as so many 8 and 16-bit consoles tried to do. It \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ewas\u003c\/em\u003e\u003c\/span\u003e the arcade experience, pixel for pixel, on your TV at home.\u003cbr\u003e\u003cmeta charset=\"utf-8\"\u003e\u003c\/p\u003e\n\u003cp\u003eBorn in the days before polygons, the NEOGEO was a staunchly 2D system that gave birth to some of gaming's most iconic franchises such as \u003cem\u003eFatal Fury,\u003c\/em\u003e \u003cem\u003eT\u003cspan\u003ehe\u003c\/span\u003e K\u003cspan\u003eing\u003c\/span\u003e \u003cspan\u003eof\u003c\/span\u003e F\u003cspan\u003eighters\u003c\/span\u003e\u003c\/em\u003e, \u003cem\u003eSamurai Shodown\u003c\/em\u003e and\u003cspan\u003e,\u003c\/span\u003e of course\u003cspan\u003e,\u003c\/span\u003e \u003cem\u003eMetal Slug\u003c\/em\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eNEOGEO:\u003c\/em\u003e\u003c\/span\u003e\u003cem\u003e \u003cspan\u003eA\u003c\/span\u003e\u003c\/em\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003c\/em\u003e\u003c\/span\u003e\u003cem\u003e \u003cspan\u003eV\u003c\/span\u003e\u003c\/em\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003c\/em\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eisual\u003c\/em\u003e\u003c\/span\u003e\u003cem\u003e \u003cspan\u003eH\u003c\/span\u003e\u003c\/em\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003c\/em\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eistory\u003c\/em\u003e\u003c\/span\u003e is the first officially licensed NEOGEO art book of its kind \u003cspan\u003eto\u003c\/span\u003e \u003cspan\u003ebe\u003c\/span\u003e released in the English language. A \u003cspan\u003epictorial\u003c\/span\u003e celebration of all things NEOGEO, it’s crammed full of beautiful \u003cspan\u003eimages\u003c\/span\u003e split into dedicated chapters, including Hardware, Box Art, Character and Concept Art\u003cspan\u003e,\u003c\/span\u003e and Pixel Art. Th\u003cspan\u003eis\u003c\/span\u003e imagery has been collated and photographed from all over the world, \u003cspan\u003ethen\u003c\/span\u003e handpicked to appear in this unique and exclusive volume. \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eNEOGEO:\u003c\/em\u003e\u003c\/span\u003e\u003cem\u003e \u003cspan\u003eA\u003c\/span\u003e\u003c\/em\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003c\/em\u003e\u003c\/span\u003e\u003cem\u003e \u003cspan\u003eV\u003c\/span\u003e\u003c\/em\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003c\/em\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eisual\u003c\/em\u003e\u003c\/span\u003e\u003cem\u003e \u003cspan\u003eH\u003c\/span\u003e\u003c\/em\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003c\/em\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eistory\u003c\/em\u003e\u003c\/span\u003e also features official interviews with key staff integral to the NEOGEO’s history, including producer Yasuyuki Oda, artist Tatsuhiko Kanaoka (Falcoon) and composer Hideki Asanaka (sha-v).\u003c\/p\u003e\n\u003cp\u003eThe book weighs in at a healthy 400 pages in length, A4 in size\u003cspan\u003e,\u003c\/span\u003e and \u003cspan\u003eis\u003c\/span\u003e available in hardback only. Metallic gold ink is used throughout and the binding employs thread rather than glue, so it will be much more durable and can open flat, minimising imagery lost in the binding. 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Atari and the Atari logo are registered trademarks owned by Atari Interactive, Inc. All individual Atari game names and logo\u003cspan\u003es\u003c\/span\u003e are trademarks or registered trademarks of Atari Interactive, Inc. or its affiliates. All other trademarks are the property of their respective owners.\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":31677856153675,"sku":"ATAHB","price":34.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/010_Atari.jpg?v=1652876289"},{"product_id":"game-boy-the-box-art-collection","title":"Game Boy: The Box Art Collection","description":"\u003cp\u003e\u003cspan style=\"font-weight: normal !msorm;\"\u003eWhether\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eyou're\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003ean\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eold-school\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eGame\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eBoy\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003efan\u003c\/span\u003e, \u003cspan style=\"font-weight: normal !msorm;\"\u003eor\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: normal !msorm;\"\u003ediscovering\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003ethe\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003ewonders\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eof\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eNintendo's\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003emillion-selling\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eportable\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003esystem\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003efor\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003ethe\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003every\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003efirst\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003etime,\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm; font-style: normal !msorm;\"\u003e\u003cem\u003eGame\u003c\/em\u003e\u003c\/span\u003e\u003cem\u003e \u003cspan style=\"font-weight: normal !msorm; font-style: normal !msorm;\"\u003eBoy:\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm; font-style: normal !msorm;\"\u003eThe\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm; font-style: normal !msorm;\"\u003eBox\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm; font-style: normal !msorm;\"\u003eArt\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm; font-style: normal !msorm;\"\u003eC\u003c\/span\u003e\u003cspan style=\"font-weight: normal !msorm; font-style: normal !msorm;\"\u003eollect\u003c\/span\u003e\u003cspan style=\"font-weight: normal !msorm; font-style: normal !msorm;\"\u003eion\u003c\/span\u003e\u003c\/em\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eis\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003ethe\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003ebook\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003efor\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eyou\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003e–\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eit's\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003ea\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003evibrant\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003ecelebration\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eof\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003esome\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eof\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003ethe\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003efinest\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003ecover\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eartwork\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003efor\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eth\u003c\/span\u003eis\u003cspan style=\"font-weight: normal !msorm;\"\u003e\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003emonochrome\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003emarvel\u003c\/span\u003e, \u003cspan style=\"font-weight: normal !msorm;\"\u003ewhich\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003ekick-\u003c\/span\u003e\u003cspan style=\"font-weight: normal !msorm;\"\u003estarted\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003ethe\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003ehandheld\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003egames\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eindustry.\u003c\/span\u003e\u003cbr\u003e\u003cmeta charset=\"utf-8\"\u003e\u003c\/p\u003e\n\u003cp\u003eDespite the fact that we live in a world where the average smartphone makes the Game Boy look like an abacus\u003cspan\u003e,\u003c\/span\u003e in purely technical terms, Nintendo's trailblazing handheld still manages to capture the attention of gamers all over the world – and flicking through these pages, it's easy to see why. It's home to some of the most famous names in the videogame business, such as Mario, Zelda, Donkey Kong, Metroid, Mega Man, Castlevania, Gradius and Final Fantasy, and many of its best titles hold up surprisingly well by modern standards – with technology this basic, developers of the period needed to make sure the gameplay was compelling and addictive.\u003c\/p\u003e\n\u003cp\u003eWe've worked closely with some of the world's most renowned Game Boy collectors to pull together a varied selection of titles \u003cspan\u003ethat\u003c\/span\u003e spans both \u003cspan\u003eW\u003c\/span\u003eestern and \u003cspan\u003eE\u003c\/span\u003eastern tastes. We've tried to strike the right balance between the two, and we hope you'll enjoy seeing some familiar pieces of art rubbing shoulders with covers for games you perhaps know from the dim and distant past\u003cspan\u003e,\u003c\/span\u003e but have never \u003cspan\u003ebefore\u003c\/span\u003e seen presented in \u003cspan\u003ethe\u003c\/span\u003e packaging \u003cspan\u003eshown\u003c\/span\u003e \u003cspan\u003eh\u003c\/span\u003e\u003cspan\u003eere\u003c\/span\u003e.\u003c\/p\u003e\n\u003cp\u003eThe other notable addition is the inclusion of screenshots on each page, giving you the opportunity to see what the games in question actually look like. As if that wasn't enough, we've gone to the extra effort of professionally translating the titles of Japanese games into Romaji – something \u003cspan\u003ethat\u003c\/span\u003e, to our knowledge, has never been properly attempted before in any English-language book. \u003cem\u003eGame Boy: The Box Art Collection\u003c\/em\u003e \u003cspan\u003ealso\u003c\/span\u003e includes a foreword by \u003ca href=\"https:\/\/www.instagram.com\/gameboycameraman\/\"\u003eGameboycameraman\u003c\/a\u003e, a collector's interview and an extensive feature on the history of the Game Boy.\u003c\/p\u003e\n\u003cp\u003eAt 372 pages long, \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eGame\u003c\/em\u003e\u003c\/span\u003e\u003cem\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003eBoy:\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003eThe\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003eBox\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003eArt\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003eCollection\u003c\/span\u003e\u003c\/em\u003e also boasts a metallic silver textured cover with \u003cspan\u003ea\u003c\/span\u003e metallic blue foil logo. As with all our books, we use thread sewn binding for extra durability and \u003cspan\u003ep\u003c\/span\u003e\u003cspan\u003erint\u003c\/span\u003e \u003cspan\u003elithographically\u003c\/span\u003e \u003cspan\u003eon\u003c\/span\u003e high-quality paper to showcase the gorgeous visuals \u003cspan\u003eas\u003c\/span\u003e \u003cspan\u003ethey\u003c\/span\u003e \u003cspan\u003edeserve\u003c\/span\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003eIncludes\u003c\/span\u003e \u003cspan\u003econtributions\u003c\/span\u003e \u003cspan\u003efrom\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e:\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eJas\u003c\/span\u003e \u003cspan\u003eAustin,\u003c\/span\u003e \u003cspan\u003eJean-Jacques\u003c\/span\u003e \u003cspan\u003eCalbayrac,\u003c\/span\u003e \u003cspan\u003eTim\u003c\/span\u003e \u003cspan\u003eGirvin,\u003c\/span\u003e \u003cspan\u003eVincent\u003c\/span\u003e \u003cspan\u003eHaucourt,\u003c\/span\u003e \u003cspan\u003eMichael\u003c\/span\u003e \u003cspan\u003eLynch,\u003c\/span\u003e \u003cspan\u003ePaul\u003c\/span\u003e \u003cspan\u003eMachacek,\u003c\/span\u003e \u003cspan\u003eDamien\u003c\/span\u003e \u003cspan\u003eMcFerran\u003c\/span\u003e \u003cspan\u003eand\u003c\/span\u003e \u003cspan\u003eChris\u003c\/span\u003e \u003cspan\u003eSutherland.\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":32815051604043,"sku":"GAMHB","price":29.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/DSCF5454_1349a0fc-3e55-43e8-9a8e-d08ddbebfca4.jpg?v=1652876538"},{"product_id":"the-secret-history-of-mac-gaming-expanded-edition","title":"The Secret History of Mac Gaming: Expanded Edition","description":"\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eThe Macintosh changed video games. It challenged the medium to be more than child’s play and quick reflexes. It made human-computer interaction friendly, inviting, and intuitive. Mac gaming led to much that is now taken for granted by PC gamers and spawned some of the biggest franchises in video game history — including \u003cem\u003eMyst\u003c\/em\u003e, \u003cem\u003eHalo\u003c\/em\u003e, and \u003cem\u003eSimCity\u003c\/em\u003e. It allowed anyone to create games and playful software with ease, and gave indie developers a home for their products.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eIt welcomed strange ideas and encouraged experimentation. It fostered passionate and creative communities who inspired and challenged developers to do better and to follow the Mac mantra: ‘think different’.\u003c\/p\u003e\n\u003cp\u003eWritten by award-winning journalist and game historian Richard Moss, \u003cem\u003eThe Secret History of Mac Gaming\u003c\/em\u003e draws on a combination of archive material and around 80 interviews with key figures from the era to tell the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It’s a book about people who followed their hearts first and market trends second, showing how clever, quirky, and downright wonderful video games could be.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eThe Secret History of Mac Gaming\u003c\/em\u003e also features guest chapters from Craig Fryar, Apple’s first Mac games evangelist and the co-creator of hit game \u003cem\u003eSpectre\u003c\/em\u003e, as well as specially-created divider illustrations and cover art by graphic designer and pixel artist \u003ca href=\"https:\/\/jjsignal.com\/\"\u003eJJ Signal\u003c\/a\u003e, all styled in the gorgeous 1-bit aesthetics of early Macintosh games. At 480 pages long, \u003cem\u003eThe Secret History of Mac Gaming\u003c\/em\u003e features eye-catching coloured page edges, a hardback cover printed with pantone inks and a colour-coded bookmark ribbon. As with all our books, we use thread sewn binding for extra durability and print lithographically on high-quality paper to showcase the gorgeous visuals as they deserve.\u003c\/p\u003e\n\u003cp\u003eThis newly-expanded edition adds around 70 pages of extra content, including a foreword by \u003cem\u003eThe 7th Guest\u003c\/em\u003e co-creator and id Software and Apple alum Graeme Devine, plus an annotated timeline, over 60 extra images, an icon gallery, and more than 6,000 extra words added to the chapter narratives — on top of the 115,000 words from the 1st edition — covering a variety of additional game and developer stories, including the tales behind \u003cem\u003eSnood\u003c\/em\u003e, \u003cem\u003eChaos Overlords\u003c\/em\u003e, \u003cem\u003eThe Dungeon of Doom\u003c\/em\u003e, and more. It also revises and updates the design, based on reader feedback, to provide a better reading experience.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003cstrong\u003eIncludes contributions from: \u003cbr\u003e\u003c\/strong\u003eRobyn and Rand Miller, Patrick Buckland, John Calhoun (Glider), Andrew Welch, Ben Spees, Matt Burch, Ian and Colin Lynch Smith, Steven Tze, Mark Stephen Pierce, Jonathan Gay, Bill Appleton, Steve Capps, Charlie Jackson, Peter Cohen, Trey Smith, Dave Marsh, Joe Williams, Brian Greenstone, Craig Erickson, Rick Holzgrafe, Chris De Salvo, Ray Dunakin, Cliff Johnson, Glenda Adams, Rebecca Heineman, Eric Klein, Marc Vose, Yoot Saito, Alex Seropian (Bungie).\u003c\/p\u003e\n\u003cdiv style=\"text-align: start;\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv style=\"text-align: start;\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv style=\"text-align: start;\"\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cem\u003e\u003c\/em\u003e\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cem\u003e\u003c\/em\u003e\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":40413296361665,"sku":"MACHB","price":29.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/DSCF6430.jpg?v=1652877738"},{"product_id":"pc-engine-the-box-art-collection","title":"PC Engine: The Box Art Collection","description":"\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eExtending our wildly popular \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eBox Art Collection \u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003eseries, \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003ePC Engine: The Box Art Collection\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e offers essential reading for long-standing fans of NEC’s mighty console, retrogaming devotees of every kind, and anyone with an interest in the fascinating relationship that games, art and popular culture share.\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003eWhy? Because the PC Engine was more than just a games console. It was part of a movement in the late-1980s that saw a bold new aesthetic emerge in Japan that would soon spread across the globe, shaping art, design, and creativity everywhere it went. As the country’s games, movies, music, design, and fashion influenced one another, the brilliant box art of the PC Engine’s remarkable library capably captured the spread of artistic approaches and styles that made up the movement.\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/i\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003ePC Engine: The Box Art Collection\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e celebrates the diversity, vibrancy, sophistication, and personality seen across the covers of the best and most interesting Japanese releases for NEC’s undersized powerhouse, including \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eAdventure Island\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e, \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eDarius Plus\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e, \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eBomberman ‘93\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e, \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eYS I\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e \u0026amp; \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eII\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e, \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eSoldier Blade\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e, \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003ePC Denjin\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e (\u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eAir Zonk\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e), \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eAkumajō Dracula X: Chi no Rondo\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e (\u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eCastlevania: Rondo of Blood\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e),\u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003e Devil Crash\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e, and \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eStreet Fighter II: Champion Edition\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e. \u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003eAt 372 pages in length,\u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003e PC Engine: The Box Art Collection\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e includes more than 300 professionally shot pieces of box art, along with carefully reproduced screenshots – all presented with Bitmap Book’s design-led approach. We’ve worked hard to make every page packed with thoughtful, exciting design – just like those PC Engine game covers. And every game featured includes an insightful review and expert summary.\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003eThe standard edition of \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003ePC Engine: The Box Art Collection\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e features a striking metallic red foil logo on the hardback cover. As with all our publications, we print lithographically on high-quality paper to showcase the gorgeous visuals as the games deserve. We equally use thread sewn binding for extra durability and the ability to lay the book open flat.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"p1\"\u003e\u003cspan style=\"font-weight: 400;\"\u003eThe collector’s edition of \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003ePC Engine: The Box Art Collection\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e can be found \u003ca href=\"https:\/\/www.bitmapbooks.com\/collections\/all-books\/products\/pc-engine-the-box-art-collection-collectors-edition\"\u003ehere\u003c\/a\u003e.\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp class=\"p1\"\u003ePUSH RUN BUTTON.\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback book","offer_id":42435810296001,"sku":"PCEHB","price":29.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/PCE_Bitmap_DSCF7033.jpg?v=1724235635"},{"product_id":"pc-engine-the-box-art-collection-collectors-edition","title":"PC Engine: The Box Art Collection (Collector's Edition)","description":"\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eExtending our wildly popular \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eBox Art Collection \u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003eseries, \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003ePC Engine: The Box Art Collection\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e offers essential reading for long-standing fans of NEC’s mighty console, retrogaming devotees of every kind, and anyone with an interest in the fascinating relationship that games, art and popular culture share.\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003eWhy? Because the PC Engine was more than just a games console. It was part of a movement in the late-1980s that saw a bold new aesthetic emerge in Japan that would soon spread across the globe, shaping art, design, and creativity everywhere it went. As the country’s games, movies, music, design, and fashion influenced one another, the brilliant box art of the PC Engine’s remarkable library capably captured the spread of artistic approaches and styles that made up the movement.\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/i\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003ePC Engine: The Box Art Collection\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e celebrates the diversity, vibrancy, sophistication, and personality seen across the covers of the best and most interesting Japanese releases for NEC’s undersized powerhouse, including \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eAdventure Island\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e, \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eDarius Plus\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e, \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eBomberman ‘93\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e, \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eYS I\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e \u0026amp; \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eII\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e, \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eSoldier Blade\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e, \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003ePC Denjin\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e (\u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eAir Zonk\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e), \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eAkumajō Dracula X: Chi no Rondo\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e (\u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eCastlevania: Rondo of Blood\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e),\u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003e Devil Crash\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e, and \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eStreet Fighter II: Champion Edition\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e. \u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003eAt 372 pages in length,\u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003e PC Engine: The Box Art Collection\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e includes more than 300 professionally shot pieces of box art, along with carefully reproduced screenshots – all presented with Bitmap Book’s design-led approach. We’ve worked hard to make every page packed with thoughtful, exciting design – just like those PC Engine game covers. And every game featured includes an insightful review and expert summary.\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp class=\"p1\"\u003e\u003cspan style=\"font-weight: 400;\"\u003eThe collector’s edition of \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003ePC Engine: The Box Art Collection\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e comes housed within a sturdy slipcase which features an exclusive cover illustration by Wil Overton (Rare\/\u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eSuper Play \u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003emagazine). Also included is a protective dust jacket, which also features Wil’s artwork. This collector’s edition is limited to only 2,000 copies and will never be printed again, ever.\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp class=\"p1\"\u003ePUSH RUN BUTTON.\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Collector's Edition","offer_id":47081304260801,"sku":"PCECE","price":39.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/PCE_Bitmap_SCF6704.jpg?v=1724235709"},{"product_id":"n64-a-visual-compendium","title":"N64: a visual compendium","description":"\u003cp\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eN64: a visual compendium\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e tells the fascinating story of a console that changed the gaming world. Inside its pages you’ll find a rich written history of a machine that marked the moment Nintendo moved to fully embrace 3D, resulting in some of the best games ever made – and a turbulent period for one of the globe’s most celebrated entertainment companies. \u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003eContinuing Bitmap Books’ \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003evisual compendium\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e series, this unofficial chronicle of Nintendo’s remarkable console doesn’t only share a riveting, in-depth account of the gaming giant’s move to keep pace with the rise of 3D. It is also packed with meticulously realised screenshots and game art, which accompany profiles of over 150 titles that defined the N64, from \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eSuper Mario 64\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e and\u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003e GoldenEye 007\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e to \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eThe Legend of Zelda: Ocarina of Time \u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003eand \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eBanjo-Kazooie. \u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003eYou’ll also find spotlights of lesser-known titles such as \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eBeetle Adventure Racing\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e, \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eMischief Makers\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e, \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eWorld Driver Championship,\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e and \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eBody Harvest\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e. And every one of those profiles is written by a developer involved in the game, or a game journalist with a deep connection with the N64.\u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/i\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003eAs well as a foreword penned by \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eGoldenEye 64\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e and \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003ePerfect Dark’s\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e David Doak, \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eN64: a visual compendium \u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003eis filled with exclusive interviews with game industry luminaries such as Jim Wornell (Nintendo), Michael Mendheim (\u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eBattleTanx\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e), Kevin Bayliss (\u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eDiddy Kong Racing\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e), Remington Scott (\u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eTurok\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e) and Julian Eggebrecht (\u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eStar Wars\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e). As such, the book brings a bounty of unique insight, unearthing parts of the console’s story not told elsewhere. It also includes a number of rigorously researched features, zeroing in on everything from the iconic N64 controller to the sought-after 64DD disk drive peripheral.\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003eBeing a Bitmap Book, you can expect the highest standards of design and production throughout its 436 pages. You’ll find numerous professionally shot photographs of Nintendo hardware and peripherals. We’ve used the very best lithographic printing techniques, with every page brought to life through vibrant Pantone inks, meaning everything looks and feels fantastic. Your copy of \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eN64: a visual compendium \u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003ewill also come packaged in a sturdy 3mm protective board slipcase sporting an animated-effect lenticular cover. And with four bookmark ribbons inspired by the N64 logo, you can find favourite pages lighting fast.\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003eThe 1990s was a wildly innovative time for video games, with new players, new technologies, and new audiences presenting Nintendo with tremendous opportunity and challenge, as it readjusted to a new era. \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eN64: a visual compendium \u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003eoffers an unmissable profile of that period. If you adore Nintendo, or retro gaming history, it’s an essential addition to your bookshelves.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003cstrong\u003e\u003cspan\u003eIncludes\u003c\/span\u003e \u003cspan\u003econtributions\u003c\/span\u003e \u003cspan\u003efrom:\u003cbr\u003e\u003c\/span\u003e\u003c\/strong\u003eEiji Aonuma, Marc Aubanel, Hal Barwood, Kevin Bayliss, Gary Brandy, Andrew Brown, Dallan Christensen, Samuel Claiborn, Nick Clarke, David Doak, Yasuo Daikai, Jonathan Davies, Paul Davies, David Dienstbier, Julian Eggebrecht, Brian Fehdrau, Will Freeman, Hiroki Fujimoto, James Gale, Dave Gatchel, Neill Glancy, Mark Green, Jaime R. Grieves, Andrew Hayward, Martin Hollis, Kazutoshi Iida, Pauline Jacquey, Steve Jarratt, Kurt Kalata, Kouji Kenjo, Sam Kennedy, Grant Kirkhope, Jon Knoles, Amir Latif, Gonçalo Lopes, Graeme Mason, Yasuhiro Maekawa, Steve Malpass, Chris Marlow, Steve Mayles, Michael Mendheim, Guy Miller, Shigeru Miyamoto, Paul Mountain, Ian Osborne, Sean Patten, Matthew Paul, Ste Pickford, Julian Rignall, Brad Robnett, Takashi Saito, Masahiro Sakurai, Hiroyasu Sasano, Remington Scott, Stew Shearer, Henry Sterchi, Mark Stevenson, Ben Stragnell, Saul Trewern, Mark Turmell, Obbe Vermeij, Martin Wakeley, Jim Wornell and Chris Zimmerman.\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":47549388325057,"sku":"N64HB","price":34.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/N64_DSCF1191-Edit.jpg?v=1724235154"},{"product_id":"the-gba-pixel-book","title":"The GBA Pixel Book","description":"\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003eWhen the Game Boy Advance debuted in 2001, the game industry was supposed to have moved on. In the years before, systems like Sony’s PlayStation had asserted that the future of games had three dimensions. The new millennium, many agreed, would be a place of polygons, not pixels.\u003cbr\u003e\u003cbr\u003eAnd then – as told in \u003cem\u003eThe GBA Pixel Book\u003c\/em\u003e – the Game Boy Advance landed on shelves, dazzling fans as it put 2D worlds front and centre of its offering. Nintendo’s compact pixel art powerhouse quickly established a stunning software library that remains influential almost quarter of a century on, with games like \u003cem\u003eFire\u003c\/em\u003e \u003cem\u003eEmblem\u003c\/em\u003e, \u003cem\u003eThe Legend of Zelda: Minish Cap\u003c\/em\u003e, \u003cem\u003eAdvance Wars\u003c\/em\u003e, \u003cem\u003eFinal Fantasy Tactics\u003c\/em\u003e, \u003cem\u003ePokémon Ruby\u003c\/em\u003e and \u003cem\u003eSapphire\u003c\/em\u003e, \u003cem\u003eCastlevania: Aria of Sorrow\u003c\/em\u003e, \u003cem\u003eMetroid Fusion\u003c\/em\u003e, \u003cem\u003eMetal Slug Advance\u003c\/em\u003e, \u003cem\u003eGunstar Future Heroes\u003c\/em\u003e, and \u003cem\u003eMother 3\u003c\/em\u003e.\u003cbr\u003e\u003cbr\u003eAll those releases and many, many more are included in \u003cem\u003eThe GBA Pixel Book\u003c\/em\u003e, which Bitmap Books is proud to bring to English-language readers in partnership with German publisher \u003ca href=\"https:\/\/www.elektrospieler.de\/\"\u003eElektrospieler\u003c\/a\u003e. The book, which has been meticulously translated from the German original, features a bounty of articles that delve deep into the GBA’s magnificent game portfolio, spotlighting over 240 titles. It also brings together almost 4,000 screenshots from the games included, each of which has been especially composed and captured for this book. They are presented across 300-pages along with pixel art cut-outs, sprite work, vast montages, and immense level maps.\u003cbr\u003e\u003cbr\u003eIn grouping its contents by genre, The GBA Pixel Book also presents a fascinating look at the Game Boy Advance’s key role in evolving so many popular gaming forms, while charting the design trends that kept pixel art alive until it was embraced by today’s indie development movement. \u003cem\u003eThe GBA Pixel Book\u003c\/em\u003e also continues the series established by Bitmap Books \u003cmeta charset=\"utf-8\"\u003e\u003ca href=\"https:\/\/www.elektrospieler.de\/\"\u003eElektrospieler\u003c\/a\u003e with \u003cem\u003e\u003ca href=\"https:\/\/www.bitmapbooks.com\/collections\/all-books\/products\/the-snes-pixel-book\"\u003eThe SNES Pixel Book\u003c\/a\u003e\u003c\/em\u003e.\u003cbr\u003e\u003cbr\u003eWith the two publishers working together once more, you can also expect ambitious, eye-catching design, high quality printing on heavy gloss paper, and a sturdy, beautiful slipcase to protect the book.\u003cbr\u003e\u003c\/p\u003e\n\u003c!----\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":48489978462401,"sku":"GBAHB","price":32.49,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/Bitmap_GBA_DSCF2559-Edit_a4fbb26b-4c98-4f45-9222-be74940297e0.jpg?v=1732872827"},{"product_id":"the-arcade-1971-1999-the-stories-behind-classic-coin-ops-told-by-their-creators","title":"The Arcade 1971–1999: The Stories Behind Classic Coin-Ops, Told by Their Creators","description":"\u003cp dir=\"ltr\"\u003e\u003cspan\u003eArcades once ruled the world. They were the place where eager gamers went to discover the latest releases and marvel at the new technology that powered them. Titles like \u003c\/span\u003e\u003cem\u003eSpace Invaders\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003ePac-Man\u003c\/em\u003e\u003cspan\u003e and \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eMortal Kombat\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003ebecame cultural phenomena, earning millions in revenue and remaining instantly recognisable icons to this day. Coin-operated video games led the way for decades, with home computer and console games aspiring to be ‘arcade perfect’. \u003c\/span\u003e\u003cb\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eAuthor Paul Drury has spent over twenty years talking to the programmers, game designers, artists and musicians who made those seminal arcade titles. Here they share the stories of their creation, in their own words. Amongst the 120 classic coin-ops featured, you’ll discover how \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eMs. Pac-Man\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003ewas once a\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003eman called Otto, who actually created \u003c\/span\u003e\u003cem\u003eDonkey Kong\u003c\/em\u003e\u003cspan\u003e, how \u003c\/span\u003e\u003cem\u003eQ*bert\u003c\/em\u003e\u003cspan\u003e\u003cem\u003e \u003c\/em\u003elearned to swear and what really happened on the night when the very first \u003c\/span\u003e\u003cspan\u003e\u003cem\u003ePong\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003emachine was placed in Andy Capp’s Tavern.\u003c\/span\u003e\u003cb\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eAlong with these firsthand accounts, you will find personal photos, design sketches, coding notes and all manner of ‘behind the scenes’ material, giving a unique insight into the creativity, imagination and ingenuity that brought these games to life. Also included is concept art, licensed from The Strong National Museum of Play, showing the original plans for such Atari classics as \u003c\/span\u003e\u003cem\u003eStar Wars\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003ePaperboy\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eGauntlet\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003eand many more.\u003c\/span\u003e\u003cb\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eWith a foreword written by Atari co-founder Nolan Bushnell and an Afterword by Eugene Jarvis, creator of \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eDefender\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003eand \u003c\/span\u003e\u003cem\u003eRobotron\u003c\/em\u003e\u003cspan\u003e, this is the definitive text on the first thirty years of the arcade industry. As with all our books, it includes high-quality paper, thread-sewn binding and each copy is shrink-wrapped. The hardback cover features a foil blocked illustration and inside you will find a series of arcade cabinet illustrations by artist Adam Rufino.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"text-align: center;\"\u003e\u003cem\u003e“Hearing the OG story is always fun. Going from nothing to something feels a bit like magic, and Paul has captured that magic in all these stories.”  Nolan Bushnell, founder of Atari\u003c\/em\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"text-align: center;\"\u003e\u003cem\u003e“A very well researched account of how a new industry was created.” Al Alcorn, creator of Pong\u003c\/em\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"text-align: center;\"\u003e\u003cem\u003e\"Hear how legendary digital alchemists turned a blank screen into videogame gold, all in their own words.” Eugene Jarvis, creator of \u003c\/em\u003eDefender\u003cem\u003e and \u003c\/em\u003eRobotron\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"text-align: center;\"\u003e\u003cem\u003e\"Relive the stories behind our favourite games, together in one place.\" Ed Logg, creator of \u003c\/em\u003eAsteroids\u003cem\u003e and \u003c\/em\u003eGauntlet\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"text-align: left;\"\u003e\u003cstrong\u003eIncludes contributions from:\u003c\/strong\u003e\u003cbr\u003eAbiko, Akira Fujita, Akira Nishitani, Akira ‘Akiman’ Yasuda, Al Alcorn, Alan Gray, Alan McNeil, Andy Walker, Betty Ryan, Bill Adams, Bob Flanagan, Brian Colin, Dave Sherman, Dave Staugas, Dave Theurer, Dave Thiel , Dennis Harper, Doug Macrae, Ed Logg, Ed Rotberg, Eric Ginner, Frank Gasking, Franz Lanzinger, Fukio ‘MTJ’ Mitsuji, Gary Goldman, Gary Vincent, George Gomez, Hirohisa Komanome, Hiroshi ‘Hiro’ Kawaguchi, Hiroshi ‘Onijust’ Tsujino, Hiroyasu Machiguchi, Hisao Oguchi, Howell Ivy, Jack Haeger, Jamie Fenton, Jeff Lee, John Newcomer, John Ray, John Salwitz, John Szczepaniak, John Tobias, Jonathan Hurd, Kazuma Kujo, Kazunori Sawano, Kenichi Yokoh, Kenji Kataoka, Kenzo Tsujimoto, Kevin Bayliss, Koji Mitsunaga, Koji Obata, Kouichi Yotsui, Larry DeMar, Lyle Rains, Makoto Uchida, Mark Pierce, Mark Turmell, Martyn Carroll, Masaaki Kukino, Masamoto Morita, Masanobu Endou, Matt Householder, Michitaka Tsuruta, Mike Hally, Minoru Kanari, Nolan Bushnell, Owen Rubin, Peter Robinson, Professor Yoshihiro Kishimoto, Robert Weatherby, Ron Milner, Roy Ozaki, Ryuichi Nishizawa, Scott Morrison, Scott Tsumura, Seiichi Nakakuki, Shigeru Yokoyama, Shinichiro Okamoto, Steve Mayer, Steve Wozniak, Takashi Oda, Takeki Nakamura, Tim Skelly, Tokuro Fujiwara, Tomohiro Nishikado, Toru Iwatani, Toshihiro Nagoshi, Toshinobu Komazawa, Warren Davis, Wendi Allen, Yasuhiko Tanaka, Yoshihiko Ota, Yoshihisa Kishimoto, Yoshiki Ooka, Youji Ishii, Yu Suzuki, Yutaka Kounoe, Yutaka Sugano.\u003cbr\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":63929179308409,"sku":"TARCHB","price":34.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/BB_TheArcade_DSCF0097_LR.jpg?v=1787474984"}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/collections\/BySystem_Desktop_3456_x_1000.jpg?v=1661337112","url":"https:\/\/us.bitmapbooks.com\/collections\/by-system.oembed","provider":"Bitmap Books","version":"1.0","type":"link"}