{"title":"Coming Soon","description":"\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eWe’ve always got new titles and reprints underway at Bitmap Books, and we always share them as early as possible. So here’s an overview of what the Bitmap team has underway.\u003c\/span\u003e","products":[{"product_id":"commodore-amiga-a-visual-commpendium","title":"Commodore Amiga: a visual compendium","description":"\u003cp\u003eLaunched in 1985, the Amiga ushered in a new age of home computing. Its powerful 16-bit Motorola CPU and custom graphics and audio chipsets made it an instant hit among both gamers looking to move on from their 8-bit systems, and artists and musicians moving into the digital realm.\u003cbr\u003e\u003cmeta charset=\"utf-8\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eE\u003c\/span\u003early titles like \u003cem\u003eDefender of the Crown\u003c\/em\u003e, \u003cem\u003eBarbarian\u003c\/em\u003e and \u003cem\u003eHybris\u003c\/em\u003e \u003cspan\u003edemonstrated\u003c\/span\u003e \u003cspan\u003ethe\u003c\/span\u003e \u003cspan\u003eAmiga’s\u003c\/span\u003e graphic\u003cspan\u003es\u003c\/span\u003e credentials, while arcade-perfect conversions of \u003cem\u003eMarble Madness\u003c\/em\u003e, \u003cem\u003eSpace Harrier\u003c\/em\u003e and \u003cem\u003eRainbow Islands\u003c\/em\u003e showed that it could match the power of dedicated coin-op cabinets. Over the next decade\u003cspan\u003e,\u003c\/span\u003e \u003cspan\u003eit\u003c\/span\u003e would play host to a\u003cspan\u003en\u003c\/span\u003e \u003cspan\u003eextraordinary\u003c\/span\u003e diversity of titles; games like \u003cem\u003eRocket Ranger\u003c\/em\u003e, \u003cem\u003ePopulous\u003c\/em\u003e, \u003cem\u003eCannon Fodder\u003c\/em\u003e, \u003cem\u003eSpeedball\u003c\/em\u003e and \u003cem\u003eWorms\u003c\/em\u003e ushered in new genres and helped to redefine the videogame landscape.\u003c\/p\u003e\n\u003cp\u003eOver the course of some 420 pages, \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eCommo\u003c\/em\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003edore\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eAmiga:\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ea\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003cspan\u003ev\u003c\/span\u003e\u003c\/em\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003c\/em\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eisual\u003c\/em\u003e\u003c\/span\u003e \u003cem\u003eco\u003c\/em\u003e\u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003empendium\u003c\/em\u003e\u003c\/span\u003e showcases more than 140 of the biggest titles, bringing them vividly to life with a double-page screen grab or loading page. \u003cspan\u003eEach\u003c\/span\u003e is accompanied by quotes and commentary from renowned Amiga artists, developers and publishers, including R\u003cspan\u003e.\u003c\/span\u003eJ\u003cspan\u003e.\u003c\/span\u003e Mical, David Braben, Sid Meier, Ron Gilbert, Julian \u003cspan\u003eEggebrecht\u003c\/span\u003e, Tobias Richter, Dave Gibbons and many more.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eBeyond\u003c\/span\u003e \u003cspan\u003ethe\u003c\/span\u003e \u003cspan\u003egames\u003c\/span\u003e \u003cspan\u003ethemselves,\u003c\/span\u003e \u003cspan\u003ei\u003c\/span\u003et also covers the origins of the hardware \u003cspan\u003eand\u003c\/span\u003e the vibrant demo scene, \u003cspan\u003eand\u003c\/span\u003e \u003cspan\u003eincludes\u003c\/span\u003e interviews with artists and profiles of the most prominent games publishers. Presented \u003cspan\u003ein\u003c\/span\u003e \u003cspan\u003ehardback,\u003c\/span\u003e using high-quality lithographic printing on superior paper stock, this book is a wonderful celebration of the machine’s graphics prowess and a reminder of the wealth of quality games the Amiga brought to bear.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003cstrong\u003e\u003cspan\u003eIncludes\u003c\/span\u003e\u003c\/strong\u003e\u003cstrong\u003e \u003cspan\u003econtributions\u003c\/span\u003e \u003cspan\u003efrom\u003c\/span\u003e\u003cspan\u003e:\u003cbr\u003e\u003c\/span\u003e\u003c\/strong\u003eGeorge Allan, Jacob Anderson, Rob Anderson, Thomas Andersson, Billy Allison, \u003cspan\u003eTorben\u003c\/span\u003e \u003cspan\u003eBakager,\u003c\/span\u003e Jim Bambra, Doug Barnett, Patrik Bergdahl, Chris Blackbourn, David Braben OBE, Andrew Braybrook, Allister Brimble, David Broadhurst, Andy Buchanan, Stoo Cambridge, Louis Castle, Charles Cecil, Mark Cerny, \u003cspan\u003eÉric\u003c\/span\u003e \u003cspan\u003eChahi\u003c\/span\u003e , Andrew Clitheroe, Mark Coleman, Glenn Corpes, Antony Crowther, Mike Dailly, Mevlut Dinc, Dino Dini, Bob Dinnerman, Michael Diskett, Paul Docherty, Martin Edmondson, Julian Eggebrecht, Andreas Escher, Brian Fargo, Allan Finlay, Matt Furniss, Daniel Gallagher, Dave Gibbons, Ron Gilbert, Pierre Gilhodes, Jeff Godfrey, Eric Graham, Bill Harbison, Jon Hare, Thomas Hertzler, Andrew Hewson, Paul Holmes, Richard M\u003cspan\u003e.\u003c\/span\u003e Holmes, \u003cspan\u003eRico\u003c\/span\u003e \u003cspan\u003eHolmes,\u003c\/span\u003e Tony Horgan, Chris Huelsbeck, Francesco Iorio, Teoman Irmak, Steve Jarratt, Scott Johnston, Ned Langman, \u003cspan\u003eNeil\u003c\/span\u003e Larsen, James Leach, Robin Levy, Dale Luck, Richard Löwenstein, Klaus Lyngeled, Archer MacLean, Dan Malone, Frank Matzke, Rob Mead-Green, Sid Meier, R\u003cspan\u003e.\u003c\/span\u003eJ\u003cspan\u003e.\u003c\/span\u003e Mical, Mike Montgomery, Brian Moriarty, Andrew Morris, Dave Needle, Henk Nieborg, Phil Nixon, Markus Nyström, Mark Patterson, Gary Penn, Dave Perry, Simon Phipps, Giacinto Platania, Hugh Riley, Andy Roberts, Tobias Richter, Jim Sachs, Carl Sassenrath, Bruce Schlickbernd, Franck Sauer, Eric Schwartz, Matt Simmonds, Erik Simon, Alfredo Siragusa, Charlie Skilbeck, Tony Smith, Audun Sorlie, Chris Sorrell, Steve Stamatiadis, Howard W. Stolz, Andreas Tadic, Philip Thornton, Edvard Tóth, Michael Troughton, David Upchurch, Mario van Zeist, Edgar M. Vigdal (R.I.P\u003cspan\u003e.\u003c\/span\u003e), Reichart Von Wolfsheild, Joe Walker, Mo Warden, Richard Weeks, Phillip Williams, Aric Wilmunder, Jamie Woodhouse, Simon Woodroffe \u003cspan\u003eand\u003c\/span\u003e Tim Wright a\u003cspan\u003e.\u003c\/span\u003ek\u003cspan\u003e.\u003c\/span\u003ea. CoLD SToRAGE.\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":7047182915,"sku":"AMIHB","price":29.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/DSCF8643.jpg?v=1652876481"},{"product_id":"super-famicom-the-box-art-collection","title":"Super Famicom: The Box Art Collection","description":"\u003cp\u003eIt wasn’t easy being a Nintendo fan in the early 90s: the wonderful Super Famicom was released in Europe as the Super Nintendo Entertainment System, but it was hobbled by a bordered, 50Hz image and delayed release schedule. True Nintendo fans got hold of a Japanese console and bought their games on the grey import market.\u003cbr\u003e\u003cmeta charset=\"utf-8\"\u003e\u003c\/p\u003e\n\u003cp\u003eAs well as the benefits of faster, smoother, full-screen gameplay, Japanese Super Famicom cartridges came in beautiful portrait-shaped boxes, rather than the landscape packaging sold in Europe and North America. The stylish, intricate Japanese designs were almost always superior to th\u003cspan\u003eose\u003c\/span\u003e afforded the \u003cspan\u003eW\u003c\/span\u003eestern releases.\u003c\/p\u003e\n\u003cp\u003eAs a celebration of this unique artwork, Bitmap Books is proud to present \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eSuper\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eFamicom:\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eThe\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eBox\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eArt\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eCollection\u003c\/em\u003e\u003c\/span\u003e – a compilation of Japanese game packaging \u003cspan\u003eimages\u003c\/span\u003e, professionally shot and presented as a glorious hardback edition. The book features around 250 titles, including many rare examples and some that have never before been documented in print. Sourced from the archives of renowned collector Stuart Brett (a\u003cspan\u003e.\u003c\/span\u003ek\u003cspan\u003e.\u003c\/span\u003ea\u003cspan\u003e.\u003c\/span\u003e Super Famicom Guy), each box is beautifully presented\u003cspan\u003e,\u003c\/span\u003e life-size, with a critique of the artwork, plus interviews with other collectors, \u003cspan\u003etalking\u003c\/span\u003e \u003cspan\u003eabout\u003c\/span\u003e their love of the format.\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eSuper\u003c\/em\u003e\u003c\/span\u003e\u003cem\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003eFamicom:\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003eThe\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003eBox\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003eArt\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003eCollection\u003c\/span\u003e\u003c\/em\u003e comes in a square format book, bound in charcoal grey with a gold foil block logo and lithographically printed to the highest standards. Long-time games journalist Steve Jarratt, launch editor of \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eEdge\u003c\/em\u003e\u003c\/span\u003e and Nintendo magazine \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eTotal!\u003c\/em\u003e\u003c\/span\u003e, \u003cspan\u003ehas\u003c\/span\u003e oversee\u003cspan\u003en\u003c\/span\u003e the text and also writ\u003cspan\u003et\u003c\/span\u003ee\u003cspan\u003en\u003c\/span\u003e the foreword.\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eSuper\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eFamicom:\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eThe\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eBo\u003c\/em\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ex\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eArt\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eCollection\u003c\/em\u003e\u003c\/span\u003e is an unmissable treat for anyone who had a passion for Nintendo’s 16-bit games console, and who came to embrace the distinctive Japanese artwork adorning these iconic games.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eIncludes\u003c\/span\u003e\u003c\/strong\u003e\u003cstrong\u003e \u003cspan\u003econtributions\u003c\/span\u003e \u003cspan\u003efrom\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e:\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e\u003cbr\u003e \u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003eStuart\u003c\/span\u003e \u003cspan\u003eBrett,\u003c\/span\u003e \u003cspan\u003eMasaaki\u003c\/span\u003e \u003cspan\u003eEnami,\u003c\/span\u003e \u003cspan\u003eSteve\u003c\/span\u003e \u003cspan\u003eJarratt,\u003c\/span\u003e \u003cspan\u003eDamien\u003c\/span\u003e \u003cspan\u003eMcFerran,\u003c\/span\u003e \u003cspan\u003eVan\u003c\/span\u003e \u003cspan\u003eOrton\u003c\/span\u003e \u003cspan\u003eDesign\u003c\/span\u003e \u003cspan\u003eand\u003c\/span\u003e \u003cspan\u003eJames\u003c\/span\u003e \u003cspan\u003eWragg.\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":6969445443,"sku":"SFCHB","price":29.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/IMG_4246.jpg?v=1652877331"},{"product_id":"sinclair-zx-spectrum-a-visual-compendium","title":"Sinclair ZX Spectrum: a visual compendium","description":"\u003cp\u003eInvented by Sir Clive Sinclair, the ZX Spectrum, successor to the ZX80 and ZX81 home computers, would come to define an age of video gaming, with a range of games as quirky and eccentric as the computer that inspired them.\u003cbr\u003e\u003cmeta charset=\"utf-8\"\u003e\u003c\/p\u003e\n\u003cp\u003eRe-live the glory days of the Spectrum with this \u003cspan\u003eaward-winning\u003c\/span\u003e collection of over \u003cspan\u003ea\u003c\/span\u003e \u003cspan\u003ehundred\u003c\/span\u003e classic games. Starting with early titles such as \u003cem\u003eThe Hobbit\u003c\/em\u003e, \u003cem\u003eHungry Horace\u003c\/em\u003e and Psion’s \u003cem\u003eFlight Simulation\u003c\/em\u003e, \u003cspan\u003eyou\u003c\/span\u003e \u003cspan\u003ewill\u003c\/span\u003e trace the lineage of Spectrum \u003cspan\u003egames\u003c\/span\u003e through iconic titles including \u003cem\u003eManic Miner\u003c\/em\u003e, \u003cem\u003eHarrier Attack\u003c\/em\u003e, \u003cem\u003eElite\u003c\/em\u003e, \u003cem\u003eJetpac\u003c\/em\u003e, \u003cem\u003eDeus Ex Machina\u003c\/em\u003e, \u003cem\u003eThe Lords of Midnight\u003c\/em\u003e, \u003cem\u003eKnight Lore\u003c\/em\u003e and \u003cem\u003eHead Over Heels\u003c\/em\u003e.\u003cbr\u003e \u003cbr\u003e Each game is represented by \u003cspan\u003eits\u003c\/span\u003e \u003cspan\u003eloading\u003c\/span\u003e \u003cspan\u003epage\u003c\/span\u003e \u003cspan\u003eor\u003c\/span\u003e a\u003cspan\u003en\u003c\/span\u003e \u003cspan\u003earchetypal\u003c\/span\u003e screenshot, printed \u003cspan\u003ewithout\u003c\/span\u003e \u003cspan\u003emargins\u003c\/span\u003e on high-quality paper and using special fluorescent inks to capture the vibrant look of \u003cspan\u003ethe\u003c\/span\u003e ZX Spectrum\u003cspan\u003e’s\u003c\/span\u003e palette.\u003cbr\u003e \u003cbr\u003e Accompanying th\u003cspan\u003eis\u003c\/span\u003e iconic imagery is a wealth of anecdotes and reminiscences from the artists and developers \u003cspan\u003ewho\u003c\/span\u003e made the games, with \u003cspan\u003econtributions\u003c\/span\u003e from the Stamper Brothers, Dave Perry, Bo Jangeborg, the Oliver Twins, Matthew Smith, Dawn Drake, Andrew Hewson and many more. The book also features interviews with key artists and profiles of the major games publishers, plus a look at the Russian and Eastern Bloc clone market and homebrew scene, which still produces new ZX Spectrum games to this day!\u003cbr\u003e \u003cbr\u003e \u003cspan\u003eThis\u003c\/span\u003e \u003cspan\u003estylish\u003c\/span\u003e \u003cspan\u003e304-page\u003c\/span\u003e \u003cspan\u003ehardback,\u003c\/span\u003e \u003cspan\u003ewith\u003c\/span\u003e \u003cspan\u003ea\u003c\/span\u003e \u003cspan\u003espot-varnished\u003c\/span\u003e \u003cspan\u003edust\u003c\/span\u003e \u003cspan\u003ecover,\u003c\/span\u003e \u003cspan\u003ewas\u003c\/span\u003e \u003cspan\u003eawarded\u003c\/span\u003e \u003cspan\u003eGold\u003c\/span\u003e\u003cspan\u003e,\u003c\/span\u003e \u003cspan\u003efor\u003c\/span\u003e \u003cspan\u003ethe\u003c\/span\u003e \u003cspan\u003ebest\u003c\/span\u003e \u003cspan\u003epublication\u003c\/span\u003e \u003cspan\u003edesign,\u003c\/span\u003e \u003cspan\u003ein\u003c\/span\u003e \u003cspan\u003ethe\u003c\/span\u003e \u003cspan\u003eRoses\u003c\/span\u003e \u003cspan\u003eCreative\u003c\/span\u003e \u003cspan\u003eAwards\u003c\/span\u003e \u003cspan\u003e2016.\u003c\/span\u003e So\u003cspan\u003e,\u003c\/span\u003e if you cut your gaming teeth on this quintessentially British computer, grab a copy of this visual compendium and take a glorious, garish, character-clashing step back in time\u003cspan\u003e…\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eIncludes\u003c\/span\u003e \u003cspan\u003econtributions\u003c\/span\u003e \u003cspan\u003efrom:\u003cbr\u003e\u003c\/span\u003e\u003c\/strong\u003eNeil Adamson, Jas Austin, Jim Bagley, Gregg Barnett, Brian Beuken, Matt Bielby, Steve Brown, Nick Bruty, Simon Butler, Robin Candy, Tim Closs, Andy Craven, Mel Croucher, Jonathan Davies, Rick Dickinson, Tony Dillon, Mevlut Dinc, Dawn Drake, Mark Eyles, Jason Falcus, Oliver Frey, Alberto J. González, Chris Graham, Bill Harbison, Peter Harrap, John Heap, Andrew Hewson, Chris Hinsley, Robin Hogg, Teoman Irmak, Bo Jangeborg, Steve Jarratt, Chris Jenkins, Colin Jones, David Jones, Mark R. Jones, Roger Kean, James Leach, Richard Leinfellner, Adrian Ludley, Steinar Lund, Veronika Megler, Shaun G. McClure, \u003cspan\u003et\u003c\/span\u003e\u003cspan\u003ehe\u003c\/span\u003e \u003cspan\u003eOliver\u003c\/span\u003e \u003cspan\u003eTwins,\u003c\/span\u003e Ray Owen, Bob Pape, David Perry, Ste Pickford, Mike Richardson, Andy Roberts, Nick Roberts, David Rowe, \u003cspan\u003eBill\u003c\/span\u003e \u003cspan\u003eScolding,\u003c\/span\u003e Phil South, Matthew Smith, \u003cspan\u003et\u003c\/span\u003e\u003cspan\u003ehe\u003c\/span\u003e \u003cspan\u003eStamper\u003c\/span\u003e \u003cspan\u003eBrothers,\u003c\/span\u003e Craig Stevenson, Kevin Toms, Steve Turner, Clive Townsend, Keith Warrington, Steve Wetherill, Robert White \u003cspan\u003eand\u003c\/span\u003e Pete Williamson.\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":7608616899,"sku":"ZXSHB","price":29.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/DSCF9485.jpg?v=1724235826"},{"product_id":"commodore-64-a-visual-compendium-expanded-edition","title":"Commodore 64: a visual compendium","description":"\u003cp\u003e\u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003e\u003cspan style=\"color: #ff2a00;\" data-mce-fragment=\"1\" data-mce-style=\"color: #ff2a00;\"\u003e\u003c\/span\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eC\u003c\/em\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eommodore\u003c\/em\u003e\u003c\/span\u003e\u003cem\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e64:\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003ea\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003evisual\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003ecompendium\u003c\/span\u003e\u003c\/em\u003e celebrates one the most popular home computers of all time, taking you on a journey through the C64’s varied and colourful gaming library, starting in 1982, with early releases like \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eJupiter\u003c\/em\u003e\u003c\/span\u003e\u003cem\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003eLander\u003c\/span\u003e\u003c\/em\u003e and \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eBeach\u003c\/em\u003e\u003c\/span\u003e\u003cem\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003eHead\u003c\/span\u003e\u003c\/em\u003e, and travelling forward through the decades.\u003cbr\u003e\u003cmeta charset=\"utf-8\"\u003e\u003c\/p\u003e\n\u003cp\u003eThe 1980s saw an array of amazing \u003cspan\u003eC64\u003c\/span\u003e titles\u003cspan\u003e:\u003c\/span\u003e \u003cspan\u003ethink\u003c\/span\u003e \u003cem\u003eDropzone\u003c\/em\u003e, \u003cem\u003eImpossible Mission\u003c\/em\u003e, \u003cem\u003eElite\u003c\/em\u003e, \u003cem\u003eMercenary\u003c\/em\u003e, \u003cem\u003eUridium\u003c\/em\u003e, \u003cem\u003eThe Last Ninja\u003c\/em\u003e… \u003cspan\u003eThese\u003c\/span\u003e \u003cspan\u003eand\u003c\/span\u003e \u003cspan\u003eothers\u003c\/span\u003e \u003cspan\u003erepresented\u003c\/span\u003e an incredible \u003cspan\u003evariety\u003c\/span\u003e of genres, from shoot ’em ups to puzzlers, racing games to arcade adventures\u003cspan\u003e,\u003c\/span\u003e \u003cspan\u003eplus\u003c\/span\u003e games that still defy categorisation \u003cspan\u003e–\u003c\/span\u003e \u003cem\u003eThe Sentinel\u003c\/em\u003e, anyone? By the time the 1990s rolled around, talented coders were making the machine do things the original hardware designers didn’t think were possible\u003cspan\u003e;\u003c\/span\u003e games like \u003cem\u003eTurrican\u003c\/em\u003e, \u003cem\u003eCreatures\u003c\/em\u003e and \u003cem\u003eLemmings\u003c\/em\u003e showed that there was life left in the old CPU yet. \u003cspan\u003eE\u003c\/span\u003even when Commodore went bust\u003cspan\u003e,\u003c\/span\u003e and the computer was no longer being manufactured, the games still kept coming.\u003c\/p\u003e\n\u003cp\u003eSo\u003cspan\u003e,\u003c\/span\u003e th\u003cspan\u003eis\u003c\/span\u003e book pays homage \u003cspan\u003enot\u003c\/span\u003e \u003cspan\u003eonly\u003c\/span\u003e \u003cspan\u003eto\u003c\/span\u003e \u003cspan\u003ethe\u003c\/span\u003e \u003cspan\u003eseminal\u003c\/span\u003e \u003cspan\u003egames\u003c\/span\u003e \u003cspan\u003eof\u003c\/span\u003e \u003cspan\u003ethe\u003c\/span\u003e \u003cspan\u003eC64’s\u003c\/span\u003e \u003cspan\u003eofficial\u003c\/span\u003e \u003cspan\u003elifespan,\u003c\/span\u003e \u003cspan\u003ebut\u003c\/span\u003e \u003cspan\u003ealso\u003c\/span\u003e to the developers that kept the system alive, featuring games that were completed and released a decade after the last boxed C64 left the high street.\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eCommodore\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e64:\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ea\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003evisual\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ecompendium\u003c\/em\u003e\u003c\/span\u003e features well over \u003cspan\u003ea\u003c\/span\u003e \u003cspan\u003eh\u003c\/span\u003e\u003cspan\u003eundred\u003c\/span\u003e titles, represented by beautiful in-game shots or loading screens, plus a gallery of artwork by legendary \u003cem\u003eZzap!64\u003c\/em\u003e artist Oliver Frey. Also included \u003cspan\u003eis\u003c\/span\u003e a series of features, including profiles of key Britsoft developers, interviews with famous C64 artists, a look back at the demo scene, plus a showcase of unreleased titles and the new games being released more than 20 years after the last machine rolled off Commodore’s production line.\u003c\/p\u003e\n\u003cp\u003ePresented in full colour throughout, printed on high quality paper and complete with a spot-varnished protective dust cover, this unique title is a treat for anyone who grew up playing games or learning their craft on this most ubiquitous of home computers.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eIncludes\u003c\/span\u003e \u003cspan\u003econtributions\u003c\/span\u003e \u003cspan\u003efrom\u003c\/span\u003e\u003cspan\u003e:\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e \u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003eMat\u003c\/span\u003e \u003cspan\u003eAllen,\u003c\/span\u003e \u003cspan\u003ePete\u003c\/span\u003e \u003cspan\u003eBaron,\u003c\/span\u003e \u003cspan\u003eAndrew\u003c\/span\u003e \u003cspan\u003eBraybrook,\u003c\/span\u003e \u003cspan\u003eSteve\u003c\/span\u003e \u003cspan\u003eBrown,\u003c\/span\u003e \u003cspan\u003eStoo\u003c\/span\u003e \u003cspan\u003eCambridge,\u003c\/span\u003e \u003cspan\u003eGary\u003c\/span\u003e \u003cspan\u003eCarr,\u003c\/span\u003e \u003cspan\u003eDavid\u003c\/span\u003e \u003cspan\u003eCrane,\u003c\/span\u003e \u003cspan\u003eStephen\u003c\/span\u003e \u003cspan\u003eCrow,\u003c\/span\u003e \u003cspan\u003eAndrew\u003c\/span\u003e \u003cspan\u003eDavie,\u003c\/span\u003e \u003cspan\u003eIvan\u003c\/span\u003e \u003cspan\u003eDavies,\u003c\/span\u003e \u003cspan\u003eKaren\u003c\/span\u003e \u003cspan\u003eDavies-Downey,\u003c\/span\u003e \u003cspan\u003eSteven\u003c\/span\u003e \u003cspan\u003eDay,\u003c\/span\u003e \u003cspan\u003eMevlut\u003c\/span\u003e \u003cspan\u003eDinc,\u003c\/span\u003e \u003cspan\u003ePaul\u003c\/span\u003e \u003cspan\u003eDocherty,\u003c\/span\u003e \u003cspan\u003eAndy\u003c\/span\u003e \u003cspan\u003eDyer,\u003c\/span\u003e \u003cspan\u003eAndreas\u003c\/span\u003e \u003cspan\u003eEscher,\u003c\/span\u003e \u003cspan\u003eBrian\u003c\/span\u003e \u003cspan\u003eFargo,\u003c\/span\u003e \u003cspan\u003eSimon\u003c\/span\u003e \u003cspan\u003eForrester,\u003c\/span\u003e \u003cspan\u003eOliver\u003c\/span\u003e \u003cspan\u003eFrey,\u003c\/span\u003e \u003cspan\u003eKevin\u003c\/span\u003e \u003cspan\u003eFurry,\u003c\/span\u003e \u003cspan\u003eMartin\u003c\/span\u003e \u003cspan\u003eGalway,\u003c\/span\u003e \u003cspan\u003eRon\u003c\/span\u003e \u003cspan\u003eGilbert,\u003c\/span\u003e \u003cspan\u003eDave\u003c\/span\u003e \u003cspan\u003eGolder,\u003c\/span\u003e \u003cspan\u003eMatt\u003c\/span\u003e \u003cspan\u003eGray,\u003c\/span\u003e \u003cspan\u003eMichael\u003c\/span\u003e \u003cspan\u003eHaire,\u003c\/span\u003e \u003cspan\u003eJon\u003c\/span\u003e \u003cspan\u003eHare,\u003c\/span\u003e \u003cspan\u003eAndrew\u003c\/span\u003e \u003cspan\u003eHewson,\u003c\/span\u003e \u003cspan\u003eRobin\u003c\/span\u003e \u003cspan\u003eHogg,\u003c\/span\u003e \u003cspan\u003ePaul\u003c\/span\u003e \u003cspan\u003eHughes,\u003c\/span\u003e \u003cspan\u003eAndy\u003c\/span\u003e \u003cspan\u003eHutchinson,\u003c\/span\u003e \u003cspan\u003eRobert\u003c\/span\u003e \u003cspan\u003eJaeger,\u003c\/span\u003e \u003cspan\u003eSteve\u003c\/span\u003e \u003cspan\u003eJarratt,\u003c\/span\u003e \u003cspan\u003eMark\u003c\/span\u003e \u003cspan\u003eJones,\u003c\/span\u003e \u003cspan\u003eRoger\u003c\/span\u003e \u003cspan\u003eKean,\u003c\/span\u003e \u003cspan\u003eMark\u003c\/span\u003e \u003cspan\u003eW.J.\u003c\/span\u003e \u003cspan\u003eKelly,\u003c\/span\u003e \u003cspan\u003eKevin\u003c\/span\u003e \u003cspan\u003eKieller,\u003c\/span\u003e \u003cspan\u003ePhil\u003c\/span\u003e \u003cspan\u003eKing,\u003c\/span\u003e \u003cspan\u003ePaul\u003c\/span\u003e \u003cspan\u003eKoller,\u003c\/span\u003e \u003cspan\u003eJohn\u003c\/span\u003e \u003cspan\u003eF.\u003c\/span\u003e \u003cspan\u003eKutcher,\u003c\/span\u003e \u003cspan\u003eNed\u003c\/span\u003e \u003cspan\u003eLangman,\u003c\/span\u003e \u003cspan\u003eJames\u003c\/span\u003e \u003cspan\u003eLeach,\u003c\/span\u003e \u003cspan\u003eRobin\u003c\/span\u003e \u003cspan\u003eLevy,\u003c\/span\u003e \u003cspan\u003ePeter\u003c\/span\u003e \u003cspan\u003eLiepa,\u003c\/span\u003e \u003cspan\u003eOliver\u003c\/span\u003e \u003cspan\u003eLindau,\u003c\/span\u003e \u003cspan\u003eRichard\u003c\/span\u003e \u003cspan\u003eLöwenstein,\u003c\/span\u003e \u003cspan\u003eSteinar\u003c\/span\u003e \u003cspan\u003eLund,\u003c\/span\u003e \u003cspan\u003eArcher\u003c\/span\u003e \u003cspan\u003eMacLean,\u003c\/span\u003e \u003cspan\u003eSean\u003c\/span\u003e \u003cspan\u003eMasterson,\u003c\/span\u003e \u003cspan\u003eJordan\u003c\/span\u003e \u003cspan\u003eMechner,\u003c\/span\u003e \u003cspan\u003eAlan\u003c\/span\u003e \u003cspan\u003eMiller,\u003c\/span\u003e \u003cspan\u003eJeff\u003c\/span\u003e \u003cspan\u003eMinter,\u003c\/span\u003e \u003cspan\u003eAndrew\u003c\/span\u003e \u003cspan\u003eMorris,\u003c\/span\u003e \u003cspan\u003ePaul\u003c\/span\u003e \u003cspan\u003eNorman,\u003c\/span\u003e \u003cspan\u003eMichal\u003c\/span\u003e \u003cspan\u003eOkowicki,\u003c\/span\u003e \u003cspan\u003ePhilip\u003c\/span\u003e \u003cspan\u003eOliver\u003c\/span\u003e\u003cspan\u003e,\u003c\/span\u003e \u003cspan\u003eThe\u003c\/span\u003e \u003cspan\u003eOliver\u003c\/span\u003e \u003cspan\u003eTwins,\u003c\/span\u003e \u003cspan\u003eGary\u003c\/span\u003e \u003cspan\u003ePenn,\u003c\/span\u003e \u003cspan\u003eJason\u003c\/span\u003e \u003cspan\u003ePerkins,\u003c\/span\u003e \u003cspan\u003eSimon\u003c\/span\u003e \u003cspan\u003ePhipps,\u003c\/span\u003e \u003cspan\u003eJulian\u003c\/span\u003e \u003cspan\u003e‘Jaz’\u003c\/span\u003e \u003cspan\u003eRignall,\u003c\/span\u003e \u003cspan\u003eHugh\u003c\/span\u003e \u003cspan\u003eRiley,\u003c\/span\u003e \u003cspan\u003eStephen\u003c\/span\u003e \u003cspan\u003eRobertson,\u003c\/span\u003e \u003cspan\u003eAndy\u003c\/span\u003e \u003cspan\u003eRoberts,\u003c\/span\u003e \u003cspan\u003eJohn\u003c\/span\u003e \u003cspan\u003eRowlands,\u003c\/span\u003e \u003cspan\u003eStephen\u003c\/span\u003e \u003cspan\u003eRuddy,\u003c\/span\u003e \u003cspan\u003eChris\u003c\/span\u003e \u003cspan\u003eShrigley,\u003c\/span\u003e \u003cspan\u003eJonathan\u003c\/span\u003e \u003cspan\u003eSmyth\u003c\/span\u003e \u003cspan\u003eTemples,\u003c\/span\u003e \u003cspan\u003eSteve\u003c\/span\u003e \u003cspan\u003eSnake,\u003c\/span\u003e \u003cspan\u003eMat\u003c\/span\u003e \u003cspan\u003eSneap,\u003c\/span\u003e \u003cspan\u003eChuck\u003c\/span\u003e \u003cspan\u003eSommerville,\u003c\/span\u003e \u003cspan\u003eAudun\u003c\/span\u003e \u003cspan\u003eSorlie,\u003c\/span\u003e \u003cspan\u003eBob\u003c\/span\u003e \u003cspan\u003eStevenson,\u003c\/span\u003e \u003cspan\u003eTrevor\u003c\/span\u003e \u003cspan\u003eStorey,\u003c\/span\u003e \u003cspan\u003eStephen\u003c\/span\u003e \u003cspan\u003eIan\u003c\/span\u003e \u003cspan\u003eThomson,\u003c\/span\u003e \u003cspan\u003eMikael\u003c\/span\u003e \u003cspan\u003eTillander,\u003c\/span\u003e \u003cspan\u003eJacco\u003c\/span\u003e \u003cspan\u003eVan’t\u003c\/span\u003e \u003cspan\u003eRiet,\u003c\/span\u003e \u003cspan\u003eBob\u003c\/span\u003e \u003cspan\u003eWakelin,\u003c\/span\u003e \u003cspan\u003eMartin\u003c\/span\u003e \u003cspan\u003eWalker,\u003c\/span\u003e \u003cspan\u003eTrenton\u003c\/span\u003e \u003cspan\u003eWebb,\u003c\/span\u003e \u003cspan\u003eMatt\u003c\/span\u003e \u003cspan\u003eWilsher,\u003c\/span\u003e \u003cspan\u003eGary\u003c\/span\u003e \u003cspan\u003eWinnick\u003c\/span\u003e \u003cspan\u003eand\u003c\/span\u003e \u003cspan\u003eStuart\u003c\/span\u003e \u003cspan\u003eWynne.\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":19606161155,"sku":"C64HB","price":29.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/DSCF5434.jpg?v=1652878121"},{"product_id":"nes-famicom-a-visual-compendium","title":"NES\/Famicom: a visual compendium","description":"\u003cp\u003eWith its cutting-edge graphics and extensive catalogue of iconic games, the Nintendo Entertainment System or NES (known as the Famicom in its native Japan) played a huge part in the history of videogaming.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eNintendo’s console stormed onto the market and immediately raised the bar with classic titles such as \u003cem\u003eDonkey Kong\u003c\/em\u003e, \u003cem\u003eSuper Mario Bros.\u003c\/em\u003e, \u003cem\u003eMega Man\u003c\/em\u003e, \u003cem\u003eThe Legend of Zelda\u003c\/em\u003e, \u003cem\u003eFinal Fantasy\u003c\/em\u003e, \u003cem\u003eFire Emblem\u003c\/em\u003e and many more. Over the course of its 20-year lifespan the console sold in excess of 60 million units, ma\u003cspan\u003ede\u003c\/span\u003e Nintendo a household name, and introduc\u003cspan\u003eed\u003c\/span\u003e youngsters everywhere to whole new world\u003cspan\u003es,\u003c\/span\u003e characters and stories. For many, this would be a turning point in their lives, leading them to become artists, game designers and programmers. It helped to popularise manga and anime among Western gamers, and brought icons of Western culture into Japanese homes. Nintendo’s little 8-bit console changed the world of entertainment forever, and its influence cannot be overstated.\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eNES\/Famicom:\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ea\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003evisual\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ecompendium\u003c\/em\u003e\u003c\/span\u003e aims to showcase the very best pixel art, box art and product design\u003cspan\u003e,\u003c\/span\u003e \u003cspan\u003eincluding\u003c\/span\u003e \u003cspan\u003eJapanese\u003c\/span\u003e \u003cspan\u003eFamicom\u003c\/span\u003e \u003cspan\u003eartwork\u003c\/span\u003e \u003cspan\u003eas\u003c\/span\u003e \u003cspan\u003ewell\u003c\/span\u003e \u003cspan\u003eas\u003c\/span\u003e \u003cspan\u003ethat\u003c\/span\u003e \u003cspan\u003eused\u003c\/span\u003e \u003cspan\u003efor\u003c\/span\u003e \u003cspan\u003eWestern\u003c\/span\u003e \u003cspan\u003egame\u003c\/span\u003e \u003cspan\u003eeditions\u003c\/span\u003e. Spread over 512 pages, it features more than 170 classic games, with articles on the leading developers, interviews with key figures in the industry and mini-features on subjects such as packaging, fan art and unreleased games. Each book comes in a 3mm protective board slipcase \u003cspan\u003ewith\u003c\/span\u003e \u003cspan\u003eanimated\u003c\/span\u003e\u003cspan\u003e-effect\u003c\/span\u003e \u003cspan\u003elenticular\u003c\/span\u003e \u003cspan\u003eimages\u003c\/span\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eIncludes\u003c\/span\u003e \u003cspan\u003econtributions\u003c\/span\u003e \u003cspan\u003efrom:\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e \u003c\/span\u003e\u003c\/strong\u003eKaz Aizawa, Martin Alessi, \u003cspan\u003eMat\u003c\/span\u003e \u003cspan\u003eAllen,\u003c\/span\u003e Lance Barr\u003cspan\u003e,\u003c\/span\u003e\u003csup\u003e, \u003c\/sup\u003eKevin Bayliss, Ian Bell, Colette Bennett, René Boutin\u003cspan\u003e,\u003c\/span\u003e \u003cspan\u003eGary\u003c\/span\u003e \u003cspan\u003eBracey\u003c\/span\u003e, Frank Cirocco, Samuel Claiborn, Wes Copeland, David Crane, David Darling, Tom duBois, Andy Dyer, Marc Ericksen, Greg Ford, \u003cspan\u003eDavid\u003c\/span\u003e \u003cspan\u003eGiltinan,\u003c\/span\u003e Tim Girvin, Alberto J. González, Kouji Hiroshita, Machiguchi Hiroyasu, Keiji Inafune, Shigesato Itoi, Satoru Iwata, Yoshiaki Iwata, Steve Jarratt, Masashi Kageyama, Masato Kato, Sam Kennedy, Yoshio Kiya, Professor Yoshihiro Kishimoto, \u003cspan\u003eKoji\u003c\/span\u003e \u003cspan\u003eKondo,\u003c\/span\u003e Scott Marshall\u003cspan\u003e,\u003c\/span\u003e \u003cspan\u003eDamien\u003c\/span\u003e \u003cspan\u003eMcFerran,\u003c\/span\u003e \u003cspan\u003e‘Trickman’\u003c\/span\u003e \u003cspan\u003eTerry\u003c\/span\u003e \u003cspan\u003eMinnich\u003c\/span\u003e, Shigeru Miyamoto, Jerry Momoda, Robert Morgan, Mark Morris, Tokihiro Naito, Wes Nihei, Philip Oliver, Toru Osawa, Jared Petty, John Pickford, Ste Pickford, Julian Rignall, Andy Roberts, Perry Rodgers, Hironobu Sakaguchi, Yoshio Sakamoto, Masahiro Sakurai\u003cspan\u003e,\u003c\/span\u003e \u003cspan\u003eBruce\u003c\/span\u003e \u003cspan\u003eSchlickbernd\u003c\/span\u003e, Kazuko Shibuya, David Siller (Sushi-X), Mat Sneap, Audun Sorlie, \u003cspan\u003eJohn\u003c\/span\u003e \u003cspan\u003eSzczepaniak,\u003c\/span\u003e Takashi Takebe, Gregg Tavares, Shinichiro Tomie, Michitaka Tsuruta, Masayuki Uemura, Masahiro Ueno, David Warhol, Michael Winterbauer, David Wise, Manabu Yamana, Kinuyo Yamashita \u003cspan\u003eand\u003c\/span\u003e Hideo Yoshizawa.\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":30172024835,"sku":"NESHB","price":32.49,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/BNT_002.jpg?v=1652876963"},{"product_id":"snes-superfamicom-a-visual-compendium","title":"SNES\/Super Famicom: a visual compendium","description":"\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\" style=\"color: #ff2a00;\" data-mce-style=\"color: #ff2a00;\"\u003e\u003c\/span\u003e\u003c\/strong\u003eIt would be a massive understatement to say that the Super Nintendo (SNES) had a formidable act to follow when it arrived at the dawn of the 1990s. Nintendo's previous console, the NES (or Famicom, as it was known in its native Japan), enjoyed seven years of almost unrivalled dominance following its initial launch in Japan in 1983; by 1990 it had almost single-handedly rehabilitated the home video game market, turning Nintendo into a household name across the globe.\u003cbr\u003e\u003cmeta charset=\"utf-8\"\u003e\u003c\/p\u003e\n\u003cp\u003eFocussing on the Super Famicom in Japan and the SNES across North America and Europe, \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eSNES\/Super\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eFamicom:\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ea\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003evisual\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ecompendium\u003c\/em\u003e\u003c\/span\u003e offers a visual snapshot of the best games, developers, box art and product design from across these territories. As the name suggests, \u003cspan\u003ewe’ve\u003c\/span\u003e \u003cspan\u003econcentrated\u003c\/span\u003e \u003cspan\u003eon\u003c\/span\u003e \u003cspan\u003ethe\u003c\/span\u003e \u003cspan\u003estunning\u003c\/span\u003e \u003cspan\u003evisuals\u003c\/span\u003e \u003cspan\u003econtained\u003c\/span\u003e \u003cspan\u003ein\u003c\/span\u003e \u003cspan\u003eSNES\/Famicom\u003c\/span\u003e \u003cspan\u003egames,\u003c\/span\u003e \u003cspan\u003ealongside\u003c\/span\u003e \u003cspan\u003etext\u003c\/span\u003e \u003cspan\u003esnapshots\u003c\/span\u003e \u003cspan\u003eand\u003c\/span\u003e \u003cspan\u003eanecdotes.\u003c\/span\u003e \u003cspan\u003eThe\u003c\/span\u003e \u003cspan\u003eresult\u003c\/span\u003e \u003cspan\u003eis\u003c\/span\u003e a visual companion designed to stir up excitement and nostalgia for this fantastic machine and its legacy of classic games.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003cspan\u003eSNES\/Super\u003c\/span\u003e\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003cspan\u003eFamicom:\u003c\/span\u003e\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003cspan\u003ea\u003c\/span\u003e\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003cspan\u003evisual\u003c\/span\u003e\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003cspan\u003ecomp\u003c\/span\u003e\u003c\/em\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003cspan\u003eendium\u003c\/span\u003e\u003c\/em\u003e\u003c\/span\u003e measures 170mm \u003cspan\u003e×\u003c\/span\u003e 230mm and i\u003cspan\u003et\u003c\/span\u003es \u003cspan\u003e500+\u003c\/span\u003e \u003cspan\u003epages\u003c\/span\u003e \u003cspan\u003eare\u003c\/span\u003e printed lithographically to the highest standards. This ensures that colours in the book are really vibrant and pages have a high-quality, luxurious feel to them. It also comes with four Super Famicom coloured bookmark ribbons and a 3mm protective board slipcase \u003cspan\u003ewith\u003c\/span\u003e \u003cspan\u003eanimated-effect\u003c\/span\u003e \u003cspan\u003elenticular\u003c\/span\u003e \u003cspan\u003eimages\u003c\/span\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003cstrong\u003e\u003cspan\u003eIncludes\u003c\/span\u003e \u003cspan\u003econtributions\u003c\/span\u003e \u003cspan\u003efrom:\u003cbr\u003e\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003eMasanori\u003c\/span\u003e \u003cspan\u003eAdachi,\u003c\/span\u003e \u003cspan\u003eMartin\u003c\/span\u003e \u003cspan\u003eAlessi,\u003c\/span\u003e \u003cspan\u003eRyouji\u003c\/span\u003e \u003cspan\u003eAmano,\u003c\/span\u003e \u003cspan\u003eColin\u003c\/span\u003e \u003cspan\u003eAnderson,\u003c\/span\u003e \u003cspan\u003eKazuhiko\u003c\/span\u003e \u003cspan\u003eAoki,\u003c\/span\u003e Sophia \u003cspan\u003eAubrey\u003c\/span\u003e \u003cspan\u003eDrake,\u003c\/span\u003e \u003cspan\u003eGregg\u003c\/span\u003e \u003cspan\u003eBarnett,\u003c\/span\u003e \u003cspan\u003eKev\u003c\/span\u003e \u003cspan\u003eBayliss,\u003c\/span\u003e \u003cspan\u003eMatt\u003c\/span\u003e \u003cspan\u003eBielby,\u003c\/span\u003e \u003cspan\u003eGary\u003c\/span\u003e \u003cspan\u003eBracey,\u003c\/span\u003e \u003cspan\u003eRitchie\u003c\/span\u003e \u003cspan\u003eBrannan,\u003c\/span\u003e \u003cspan\u003eThomas\u003c\/span\u003e \u003cspan\u003eBrockhage,\u003c\/span\u003e \u003cspan\u003eMichael\u003c\/span\u003e \u003cspan\u003eBrook,\u003c\/span\u003e \u003cspan\u003eJason\u003c\/span\u003e \u003cspan\u003eBrookes,\u003c\/span\u003e \u003cspan\u003eNick\u003c\/span\u003e \u003cspan\u003eBruty,\u003c\/span\u003e \u003cspan\u003eSimon\u003c\/span\u003e \u003cspan\u003eButler,\u003c\/span\u003e \u003cspan\u003eSamuel\u003c\/span\u003e \u003cspan\u003eClaiborn,\u003c\/span\u003e \u003cspan\u003eNigel\u003c\/span\u003e \u003cspan\u003eCook,\u003c\/span\u003e \u003cspan\u003eDon\u003c\/span\u003e \u003cspan\u003eCoyner,\u003c\/span\u003e \u003cspan\u003eDylan\u003c\/span\u003e \u003cspan\u003eCuthbert,\u003c\/span\u003e \u003cspan\u003eJonathan\u003c\/span\u003e \u003cspan\u003eDavies,\u003c\/span\u003e \u003cspan\u003eSamwise\u003c\/span\u003e \u003cspan\u003eDidier,\u003c\/span\u003e \u003cspan\u003eJulian\u003c\/span\u003e \u003cspan\u003eEggebrecht,\u003c\/span\u003e \u003cspan\u003eBrian\u003c\/span\u003e \u003cspan\u003eFehdrau,\u003c\/span\u003e \u003cspan\u003eGreg\u003c\/span\u003e \u003cspan\u003eFord,\u003c\/span\u003e \u003cspan\u003eJohn\u003c\/span\u003e \u003cspan\u003eGillin,\u003c\/span\u003e \u003cspan\u003eDavid\u003c\/span\u003e \u003cspan\u003eGiltinan,\u003c\/span\u003e \u003cspan\u003eGiles\u003c\/span\u003e \u003cspan\u003eGoddard,\u003c\/span\u003e \u003cspan\u003eSteve\u003c\/span\u003e \u003cspan\u003eHarris,\u003c\/span\u003e \u003cspan\u003eAndrew\u003c\/span\u003e \u003cspan\u003eHayward,\u003c\/span\u003e \u003cspan\u003eKevin\u003c\/span\u003e \u003cspan\u003eHenderson,\u003c\/span\u003e \u003cspan\u003eYuji\u003c\/span\u003e \u003cspan\u003eHorii,\u003c\/span\u003e \u003cspan\u003eKeiji\u003c\/span\u003e \u003cspan\u003eInafune,\u003c\/span\u003e \u003cspan\u003eTaichi\u003c\/span\u003e \u003cspan\u003eIshizuka,\u003c\/span\u003e \u003cspan\u003eShigesato\u003c\/span\u003e \u003cspan\u003eItoi,\u003c\/span\u003e \u003cspan\u003eSteve\u003c\/span\u003e \u003cspan\u003eJarratt,\u003c\/span\u003e \u003cspan\u003eEugene\u003c\/span\u003e \u003cspan\u003eJarvis,\u003c\/span\u003e \u003cspan\u003eRobert\u003c\/span\u003e \u003cspan\u003eJerauld,\u003c\/span\u003e \u003cspan\u003eSam\u003c\/span\u003e \u003cspan\u003eKennedy,\u003c\/span\u003e \u003cspan\u003eHiroki\u003c\/span\u003e \u003cspan\u003eKikuta,\u003c\/span\u003e \u003cspan\u003eYoshiro\u003c\/span\u003e \u003cspan\u003eKimura,\u003c\/span\u003e \u003cspan\u003eMike\u003c\/span\u003e \u003cspan\u003eKoelsch,\u003c\/span\u003e \u003cspan\u003eHideki\u003c\/span\u003e \u003cspan\u003eKonno,\u003c\/span\u003e \u003cspan\u003eHifumi\u003c\/span\u003e \u003cspan\u003eKono,\u003c\/span\u003e \u003cspan\u003eNed\u003c\/span\u003e \u003cspan\u003eLangman,\u003c\/span\u003e \u003cspan\u003eJames\u003c\/span\u003e \u003cspan\u003eLeach,\u003c\/span\u003e \u003cspan\u003eTim\u003c\/span\u003e \u003cspan\u003eLindquist,\u003c\/span\u003e \u003cspan\u003eFrank\u003c\/span\u003e \u003cspan\u003eMatzke,\u003c\/span\u003e \u003cspan\u003eGregg\u003c\/span\u003e \u003cspan\u003eMayles,\u003c\/span\u003e \u003cspan\u003eSteve\u003c\/span\u003e \u003cspan\u003eMayles,\u003c\/span\u003e \u003cspan\u003eDamien\u003c\/span\u003e \u003cspan\u003eMcFerran,\u003c\/span\u003e \u003cspan\u003eMick\u003c\/span\u003e \u003cspan\u003eMcGinty,\u003c\/span\u003e \u003cspan\u003e‘\u003c\/span\u003e\u003cspan\u003eTrickman’\u003c\/span\u003e \u003cspan\u003eTerry\u003c\/span\u003e \u003cspan\u003eMinnich,\u003c\/span\u003e \u003cspan\u003eMasatoshi\u003c\/span\u003e \u003cspan\u003eMitori,\u003c\/span\u003e \u003cspan\u003eShigeru\u003c\/span\u003e \u003cspan\u003eMiyamoto,\u003c\/span\u003e \u003cspan\u003eTomoyoshi\u003c\/span\u003e \u003cspan\u003eMiyazaki,\u003c\/span\u003e \u003cspan\u003eJun\u003c\/span\u003e \u003cspan\u003eNagashima,\u003c\/span\u003e \u003cspan\u003eToshihiko\u003c\/span\u003e \u003cspan\u003eNakago,\u003c\/span\u003e \u003cspan\u003eSatoshi\u003c\/span\u003e \u003cspan\u003eNakai,\u003c\/span\u003e \u003cspan\u003eAkira\u003c\/span\u003e \u003cspan\u003eNishitani,\u003c\/span\u003e \u003cspan\u003eSoyo\u003c\/span\u003e \u003cspan\u003eOka,\u003c\/span\u003e \u003cspan\u003eJeff\u003c\/span\u003e \u003cspan\u003ePeters,\u003c\/span\u003e \u003cspan\u003eHoward\u003c\/span\u003e \u003cspan\u003ePhilips,\u003c\/span\u003e \u003cspan\u003eSte\u003c\/span\u003e \u003cspan\u003ePickford,\u003c\/span\u003e \u003cspan\u003eJulian\u003c\/span\u003e \u003cspan\u003eRignall,\u003c\/span\u003e \u003cspan\u003eAndy\u003c\/span\u003e \u003cspan\u003eRoberts,\u003c\/span\u003e \u003cspan\u003eStephen\u003c\/span\u003e \u003cspan\u003eRobertson,\u003c\/span\u003e \u003cspan\u003ePerry\u003c\/span\u003e \u003cspan\u003eRodgers,\u003c\/span\u003e \u003cspan\u003eKelly\u003c\/span\u003e \u003cspan\u003eRogers,\u003c\/span\u003e \u003cspan\u003eHironobu\u003c\/span\u003e \u003cspan\u003eSakaguchi,\u003c\/span\u003e \u003cspan\u003eYoshio\u003c\/span\u003e \u003cspan\u003eSakamoto,\u003c\/span\u003e \u003cspan\u003eJez\u003c\/span\u003e \u003cspan\u003eSan,\u003c\/span\u003e \u003cspan\u003eGreg\u003c\/span\u003e \u003cspan\u003eSewart,\u003c\/span\u003e \u003cspan\u003eHidenori\u003c\/span\u003e \u003cspan\u003eShibao,\u003c\/span\u003e \u003cspan\u003eYoko\u003c\/span\u003e \u003cspan\u003eShimomura,\u003c\/span\u003e \u003cspan\u003eMark\u003c\/span\u003e \u003cspan\u003eStevenson,\u003c\/span\u003e \u003cspan\u003eMichael\u003c\/span\u003e \u003cspan\u003eStragey,\u003c\/span\u003e \u003cspan\u003eChris\u003c\/span\u003e \u003cspan\u003eSutherland,\u003c\/span\u003e \u003cspan\u003eMasayuki\u003c\/span\u003e \u003cspan\u003eSuzuki,\u003c\/span\u003e \u003cspan\u003ePhil\u003c\/span\u003e \u003cspan\u003eTheobald,\u003c\/span\u003e \u003cspan\u003eGail\u003c\/span\u003e \u003cspan\u003eTilden,\u003c\/span\u003e \u003cspan\u003eJohn\u003c\/span\u003e \u003cspan\u003eTobias,\u003c\/span\u003e \u003cspan\u003eTakashi\u003c\/span\u003e \u003cspan\u003eTokita,\u003c\/span\u003e \u003cspan\u003eMasahiro\u003c\/span\u003e \u003cspan\u003eUeno,\u003c\/span\u003e \u003cspan\u003eYasuhiro\u003c\/span\u003e \u003cspan\u003eWada,\u003c\/span\u003e \u003cspan\u003eDavid\u003c\/span\u003e \u003cspan\u003eWarhol,\u003c\/span\u003e \u003cspan\u003eKrister\u003c\/span\u003e \u003cspan\u003eWombell,\u003c\/span\u003e \u003cspan\u003eTed\u003c\/span\u003e \u003cspan\u003eWoolsey,\u003c\/span\u003e \u003cspan\u003eRobert\u003c\/span\u003e \u003cspan\u003eWorkman,\u003c\/span\u003e \u003cspan\u003eWill\u003c\/span\u003e \u003cspan\u003eWright,\u003c\/span\u003e \u003cspan\u003eKinuyo\u003c\/span\u003e \u003cspan\u003eYamashita,\u003c\/span\u003e \u003cspan\u003eKouji\u003c\/span\u003e \u003cspan\u003eYokota\u003c\/span\u003e \u003cspan\u003eand\u003c\/span\u003e \u003cspan\u003eMario\u003c\/span\u003e \u003cspan\u003eZavala.\u003c\/span\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":40908545870,"sku":"SNEHB","price":32.49,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/DSCF7907.jpg?v=1652878266"},{"product_id":"neogeo-a-visual-history","title":"NEOGEO: A Visual History","description":"\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\" style=\"color: #ff2a00;\" data-mce-style=\"color: #ff2a00;\"\u003e\u003c\/span\u003e\u003c\/strong\u003eFor a brief few years in the early 1990s, the NEOGEO was the pinnacle of video gaming. An elite, exclusive console that didn’t just emulate the arcade experience, as so many 8 and 16-bit consoles tried to do. It \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ewas\u003c\/em\u003e\u003c\/span\u003e the arcade experience, pixel for pixel, on your TV at home.\u003cbr\u003e\u003cmeta charset=\"utf-8\"\u003e\u003c\/p\u003e\n\u003cp\u003eBorn in the days before polygons, the NEOGEO was a staunchly 2D system that gave birth to some of gaming's most iconic franchises such as \u003cem\u003eFatal Fury,\u003c\/em\u003e \u003cem\u003eT\u003cspan\u003ehe\u003c\/span\u003e K\u003cspan\u003eing\u003c\/span\u003e \u003cspan\u003eof\u003c\/span\u003e F\u003cspan\u003eighters\u003c\/span\u003e\u003c\/em\u003e, \u003cem\u003eSamurai Shodown\u003c\/em\u003e and\u003cspan\u003e,\u003c\/span\u003e of course\u003cspan\u003e,\u003c\/span\u003e \u003cem\u003eMetal Slug\u003c\/em\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eNEOGEO:\u003c\/em\u003e\u003c\/span\u003e\u003cem\u003e \u003cspan\u003eA\u003c\/span\u003e\u003c\/em\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003c\/em\u003e\u003c\/span\u003e\u003cem\u003e \u003cspan\u003eV\u003c\/span\u003e\u003c\/em\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003c\/em\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eisual\u003c\/em\u003e\u003c\/span\u003e\u003cem\u003e \u003cspan\u003eH\u003c\/span\u003e\u003c\/em\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003c\/em\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eistory\u003c\/em\u003e\u003c\/span\u003e is the first officially licensed NEOGEO art book of its kind \u003cspan\u003eto\u003c\/span\u003e \u003cspan\u003ebe\u003c\/span\u003e released in the English language. A \u003cspan\u003epictorial\u003c\/span\u003e celebration of all things NEOGEO, it’s crammed full of beautiful \u003cspan\u003eimages\u003c\/span\u003e split into dedicated chapters, including Hardware, Box Art, Character and Concept Art\u003cspan\u003e,\u003c\/span\u003e and Pixel Art. Th\u003cspan\u003eis\u003c\/span\u003e imagery has been collated and photographed from all over the world, \u003cspan\u003ethen\u003c\/span\u003e handpicked to appear in this unique and exclusive volume. \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eNEOGEO:\u003c\/em\u003e\u003c\/span\u003e\u003cem\u003e \u003cspan\u003eA\u003c\/span\u003e\u003c\/em\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003c\/em\u003e\u003c\/span\u003e\u003cem\u003e \u003cspan\u003eV\u003c\/span\u003e\u003c\/em\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003c\/em\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eisual\u003c\/em\u003e\u003c\/span\u003e\u003cem\u003e \u003cspan\u003eH\u003c\/span\u003e\u003c\/em\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003c\/em\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eistory\u003c\/em\u003e\u003c\/span\u003e also features official interviews with key staff integral to the NEOGEO’s history, including producer Yasuyuki Oda, artist Tatsuhiko Kanaoka (Falcoon) and composer Hideki Asanaka (sha-v).\u003c\/p\u003e\n\u003cp\u003eThe book weighs in at a healthy 400 pages in length, A4 in size\u003cspan\u003e,\u003c\/span\u003e and \u003cspan\u003eis\u003c\/span\u003e available in hardback only. Metallic gold ink is used throughout and the binding employs thread rather than glue, so it will be much more durable and can open flat, minimising imagery lost in the binding. Produced using the very best in print techniques, it will happily grace any gamer's coffee table.\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eNEOGEO:\u003c\/em\u003e\u003c\/span\u003e\u003cem\u003e \u003cspan\u003eA\u003c\/span\u003e\u003c\/em\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003c\/em\u003e\u003c\/span\u003e\u003cem\u003e \u003cspan\u003eV\u003c\/span\u003e\u003c\/em\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003c\/em\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eisual\u003c\/em\u003e\u003c\/span\u003e\u003cem\u003e \u003cspan\u003eH\u003c\/span\u003e\u003c\/em\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003c\/em\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eistory\u003c\/em\u003e\u003c\/span\u003e promises to be a real collector’s item for all fans of the NEOGEO system and of classic gaming in general. It provides a fascinating insight into the world of the mystical NEOGEO console – something that was so unobtainable for many of us back in the ’90s.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eIncludes\u003c\/span\u003e\u003c\/strong\u003e\u003cstrong\u003e \u003cspan\u003einterviews\u003c\/span\u003e \u003cspan\u003ewith:\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e \u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003eHideki\u003c\/span\u003e \u003cspan\u003eAsanaka\u003c\/span\u003e \u003cspan\u003e(sha-v),\u003c\/span\u003e \u003cspan\u003eBrian\u003c\/span\u003e \u003cspan\u003eHargrove,\u003c\/span\u003e \u003cspan\u003eTatsuhiko\u003c\/span\u003e \u003cspan\u003eKanaoka\u003c\/span\u003e \u003cspan\u003e(Falcoon),\u003c\/span\u003e \u003cspan\u003eMassimiliano\u003c\/span\u003e \u003cspan\u003eMacri,\u003c\/span\u003e \u003cspan\u003eYasuyuki\u003c\/span\u003e \u003cspan\u003eOda\u003c\/span\u003e \u003cspan\u003eand\u003c\/span\u003e \u003cspan\u003eFrazer\u003c\/span\u003e \u003cspan\u003eRhodes\u003c\/span\u003e\u003cspan\u003e.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e©SNK CORPORATION ALL RIGHTS RESERVED.\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":1878063743000,"sku":"NEOHB","price":34.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/XPR06625.jpg?v=1652878005"},{"product_id":"the-crpg-book-a-guide-to-computer-role-playing-games","title":"The CRPG Book: A Guide to Computer Role-Playing Games (Expanded Edition)","description":"\u003c!-- Created with Shogun. --\u003e\n\u003cdiv data-region=\"main\" data-shogun-variant-id=\"5d146a00fbe059004efbe114\" data-shogun-platform-type=\"shopify\" data-shogun-page-version-id=\"5d146a00fbe059004efbe10e\" data-shogun-page-id=\"5d146a00fbe059004efbe10d\" data-shogun-site-id=\"28abb56e-62e3-4d38-af22-9e99a7421943\" data-shogun-id=\"5d146a00fbe059004efbe10d\" class=\"shogun-root\"\u003e\n\u003cdiv style=\"text-align: start;\" class=\"shg-c\" id=\"s-0e657746-e167-4e10-9a60-af2e8674fbdf\"\u003e\n\u003cp\u003eSpread over 684 pages, \u003cem\u003eThe CRPG Book: A Guide to Computer Role-Playing Games (Expanded Edition)\u003c\/em\u003e reviews \u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eover 450 games from 1975 to 2019\u003c\/span\u003e, covering the role-playing classics we all know and love, such as \u003cem\u003eUltima\u003c\/em\u003e, \u003cem\u003eWizardry\u003c\/em\u003e, \u003cem\u003eFallout\u003c\/em\u003e and \u003cem\u003eMass\u003c\/em\u003e \u003cem\u003eEffect\u003c\/em\u003e – all brought to life with vibrant and engaging in-game images.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cem data-mce-fragment=\"1\"\u003eThe CRPG Book: A Guide to Computer Role-Playing Games (Expanded Edition)\u003c\/em\u003e \u003cspan\u003eincludes\u003c\/span\u003e \u003cspan\u003earticles\u003c\/span\u003e \u003cspan\u003eon\u003c\/span\u003e \u003cspan\u003ethe\u003c\/span\u003e \u003cspan\u003egenre,\u003c\/span\u003e \u003cspan\u003eand\u003c\/span\u003e \u003cspan\u003ee\u003c\/span\u003each \u003cspan\u003egame\u003c\/span\u003e entry also shares mod suggestions and hints on how to run the games on modern hardware. The book \u003cspan\u003ewas\u003c\/span\u003e written \u003cspan\u003eentirely\u003c\/span\u003e by fans, AAA developers, indies, journalists, modders and industry personalities\u003cspan\u003e,\u003c\/span\u003e such as Chris Avellone, Ian Frazier, Scorpia, Ferhegón, Richard Cobbett, Brian ‘Psychochild’ Green, Durante, George Weidman and Tim Cain, to name but a few.\u003c\/p\u003e\n\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cem data-mce-fragment=\"1\"\u003eThe CRPG Book: A Guide to Computer Role-Playing Games (Expanded Edition)\u003c\/em\u003e comes as a hardback as standard\u003cspan\u003e,\u003c\/span\u003e \u003cspan\u003eproduced\u003c\/span\u003e us\u003cspan\u003eing\u003c\/span\u003e thread sewn binding for extra durability\u003cspan\u003e,\u003c\/span\u003e then shrink wrapped. The cover features a specially created artwork by fantasy artist \u003ca href=\"https:\/\/www.deviantart.com\/merlkir\"\u003eJan Pospíšil\u003c\/a\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eT\u003c\/span\u003ehe project \u003cspan\u003ealso\u003c\/span\u003e \u003cspan\u003eaims\u003c\/span\u003e \u003cspan\u003eto\u003c\/span\u003e \u003cspan\u003ehelp\u003c\/span\u003e \u003cspan\u003ein\u003c\/span\u003e \u003cspan\u003ethe\u003c\/span\u003e \u003cspan\u003ewider\u003c\/span\u003e \u003cspan\u003eworld:\u003c\/span\u003e all of \u003cspan\u003eauthor\u003c\/span\u003e \u003cspan\u003eFelip\u003c\/span\u003e\u003cspan\u003ee\u003c\/span\u003e \u003cspan\u003ePepe’s\u003c\/span\u003e profit will be donated to the \u003ca href=\"https:\/\/www.vocacao.org.br\/\"\u003eVocação\u003c\/a\u003e charity in Brazil, \u003cspan\u003ehis\u003c\/span\u003e \u003cspan\u003ehomeland\u003c\/span\u003e. Vocação helps kids and teenagers from poor areas to get education and employment, \u003cspan\u003eenabling\u003c\/span\u003e \u003cspan\u003ethem\u003c\/span\u003e \u003cspan\u003ein\u003c\/span\u003e \u003cspan\u003eturn\u003c\/span\u003e \u003cspan\u003eto\u003c\/span\u003e help others around them to do the same, changing the community for the better.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":13611904041035,"sku":"CRPHB","price":34.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/CRPG_BB_DSCF1197.jpg?v=1691230814"},{"product_id":"artcade-the-book-of-classic-arcade-game-art-extended-edition","title":"ARTCADE - The Book of Classic Arcade Game Art (Extended Edition)","description":"\u003cp class=\"isSelectedEnd\"\u003e\u003cspan\u003eRelive the sights and sounds of the arcade era with \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eARTCADE: The Book of Classic Arcade Game Art (Extended Edition)\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e – a celebration of the bold artwork and graphic design that defined gaming’s golden age.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"isSelectedEnd\"\u003e\u003cspan\u003eFeaturing hundreds of beautifully reproduced examples of marquee art and side art, \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eARTCADE\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e showcases the vibrant visuals that once lined arcades throughout the 1970s, 1980s and 1990s.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"isSelectedEnd\"\u003e\u003cspan\u003eInside, you’ll discover artwork inspired by legendary arcade titles such as \u003c\/span\u003e\u003cem\u003e\u003cspan\u003ePac-Man\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eOut Run\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eStreet Fighter II\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eMoon Patrol\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eR-Type\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e, \u003cmeta charset=\"utf-8\"\u003eChoplifter\u003c\/span\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eDouble Dragon\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eBubble Bobble\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eGalaga\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eDonkey Kong\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e and many more – spanning multiple genres and generations of arcade history.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"isSelectedEnd\"\u003e\u003cspan\u003eThis Extended Edition builds upon the original release with enhanced written content and additional features, making it the definitive version of the book for arcade enthusiasts, collectors, artists and retro gaming fans alike. Alongside the stunning artwork, readers will discover a brand-new exclusive interview with legendary artist Larry Day, whose work includes seminal titles such as \u003cem\u003eMoon Patrol \u003c\/em\u003eand the pinball machine \u003cem\u003eCatacomb\u003c\/em\u003e. The book also features an in-depth ‘how-to’ chapter created with contributions from Escape Pod,  one of the world’s leading creators of restored arcade artwork — offering fascinating insight into the process of bringing battered coin-op classics back to life.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"isSelectedEnd\"\u003e\u003cspan\u003ePresented as a premium hardcover crafted to Bitmap Books’ renowned production standards, the book also comes housed inside a striking glow-in-the-dark slipcase made from heavy board for extra protection.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eFrom neon-soaked racing games and explosive shooters to iconic beat ’em ups and maze classics, \u003cmeta charset=\"utf-8\"\u003e \u003cem\u003eARTCADE\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e is both a carefully curated archive of arcade history and a stunning coffee-table art book celebrating one of gaming’s most visually exciting eras.\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":28552003813451,"sku":"ARTHB","price":29.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/DSCF0603.jpg?v=1652875223"},{"product_id":"atari-2600-7800-a-visual-compendium","title":"Atari 2600\/7800: a visual compendium","description":"\u003cp\u003eDuring Atari’s early tenure as the video game industry’s leading light, it oversaw seismic change in what was still a very young, still-evolving sector. Not only was Atari’s VCS\/2600 system the first piece of gaming equipment to truly dominate the living room, it also played host to some of the most iconic titles of all time, including \u003cem\u003eAsteroids\u003c\/em\u003e, \u003cem\u003eSpace Invaders\u003c\/em\u003e, \u003cem\u003ePac-Man\u003c\/em\u003e \u003cem\u003eDefender\u003c\/em\u003e, \u003cem\u003eJoust\u003c\/em\u003e, \u003cem\u003ePitfall!\u003c\/em\u003e, \u003cem\u003eRiver Raid\u003c\/em\u003e and many, many more.\u003cbr\u003e\u003cmeta charset=\"utf-8\"\u003e\u003c\/p\u003e\n\u003cp\u003eAt its height, Atari’s name became synonymous with video gaming in the same way that Nintendo’s would a few years later, but the company – and the industry – fell just as swiftly\u003cspan\u003e,\u003c\/span\u003e thanks to the infamous North American video game crash of 1983. Even when faced with this catastrophic event, Atari soldiered on and, the following year, produced the powerful 7800 console – a machine that could easily have returned the firm to its former glory, had its launch in 1984 gone to plan.\u003c\/p\u003e\n\u003cp\u003eThis book aims to cover the highs and lows of what was a truly tumultuous period in video game history\u003cspan\u003e,\u003c\/span\u003e an era which laid down the foundations for what has today become one of the world’s most popular forms of entertainment.\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eAtari\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e2600\/7800:\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ea\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003evisual\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ecompendium\u003c\/em\u003e\u003c\/span\u003e aims to showcase the very best pixel art, cover art and product design on each system. Spread over 528 pages, it features over 200 classic games, with articles on the leading third-party developers, interviews with key figures in the industry and features on subjects such as cover art, prototypes and homebrew releases.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes contributions from\u003c\/strong\u003e\u003cspan\u003e:\u003c\/span\u003e\u003cstrong\u003e\u003cbr\u003e \u003c\/strong\u003eLee Actor, David Akers, Allan Alcorn, Glenn Axworthy, Dona Bailey, Rex Bradford, Nolan Bushnell, Steve Cartwright, Osman Celimli, John Champeau, Samuel Claiborn, David Crane, Bob DeCrescenzo, Joe Decuir, Alex DeMeo, David Dentt, Michael Feinstein, Hal Finney, Will Freeman, Ed Fries, Rob Fulop, Peter Gaston, David Giltinan, Steve Golson, Craig Grannell, Andrew Hayward, Matt Householder, Larry Kaplan, Ray Kassar, Michael Katz, Sam Kennedy, Dan Kitchen, Garry Kitchen, Sam Kjellman, Dennis Koble, Tim Lapetino, Jamie Lendino, Jon Leupp, David Lubar, Doug Macrae, Alan Miller, Laura Nikolich, Chuck Peavey, Julian Rignall, Warren Robinett, Keith Robinson, Perry Rodgers, Greg Sewart, \u003cspan\u003eCarol\u003c\/span\u003e \u003cspan\u003eShaw,\u003c\/span\u003e Tom Sloper, Bob Smith, Cliff Spohn, Chris Spry, Dave Staugas, Tony Takoushi, Fred Thompson, \u003cspan\u003eJohn\u003c\/span\u003e \u003cspan\u003eVan\u003c\/span\u003e \u003cspan\u003eRyzin,\u003c\/span\u003e Howard Scott Warshaw, Rob Wanenchak, Bob Whitehead, Phil Wiswell, Steve Woita, Robert Workman \u003cspan\u003eand\u003c\/span\u003e Vladimir Zúñiga.\u003c\/p\u003e\n\u003cp\u003e©2020 Atari Interactive, Inc. Atari and the Atari logo are registered trademarks owned by Atari Interactive, Inc. All individual Atari game names and logo\u003cspan\u003es\u003c\/span\u003e are trademarks or registered trademarks of Atari Interactive, Inc. or its affiliates. All other trademarks are the property of their respective owners.\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":31677856153675,"sku":"ATAHB","price":34.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/010_Atari.jpg?v=1652876289"},{"product_id":"the-secret-history-of-mac-gaming-expanded-edition","title":"The Secret History of Mac Gaming: Expanded Edition","description":"\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eThe Macintosh changed video games. It challenged the medium to be more than child’s play and quick reflexes. It made human-computer interaction friendly, inviting, and intuitive. Mac gaming led to much that is now taken for granted by PC gamers and spawned some of the biggest franchises in video game history — including \u003cem\u003eMyst\u003c\/em\u003e, \u003cem\u003eHalo\u003c\/em\u003e, and \u003cem\u003eSimCity\u003c\/em\u003e. It allowed anyone to create games and playful software with ease, and gave indie developers a home for their products.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eIt welcomed strange ideas and encouraged experimentation. It fostered passionate and creative communities who inspired and challenged developers to do better and to follow the Mac mantra: ‘think different’.\u003c\/p\u003e\n\u003cp\u003eWritten by award-winning journalist and game historian Richard Moss, \u003cem\u003eThe Secret History of Mac Gaming\u003c\/em\u003e draws on a combination of archive material and around 80 interviews with key figures from the era to tell the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It’s a book about people who followed their hearts first and market trends second, showing how clever, quirky, and downright wonderful video games could be.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eThe Secret History of Mac Gaming\u003c\/em\u003e also features guest chapters from Craig Fryar, Apple’s first Mac games evangelist and the co-creator of hit game \u003cem\u003eSpectre\u003c\/em\u003e, as well as specially-created divider illustrations and cover art by graphic designer and pixel artist \u003ca href=\"https:\/\/jjsignal.com\/\"\u003eJJ Signal\u003c\/a\u003e, all styled in the gorgeous 1-bit aesthetics of early Macintosh games. At 480 pages long, \u003cem\u003eThe Secret History of Mac Gaming\u003c\/em\u003e features eye-catching coloured page edges, a hardback cover printed with pantone inks and a colour-coded bookmark ribbon. As with all our books, we use thread sewn binding for extra durability and print lithographically on high-quality paper to showcase the gorgeous visuals as they deserve.\u003c\/p\u003e\n\u003cp\u003eThis newly-expanded edition adds around 70 pages of extra content, including a foreword by \u003cem\u003eThe 7th Guest\u003c\/em\u003e co-creator and id Software and Apple alum Graeme Devine, plus an annotated timeline, over 60 extra images, an icon gallery, and more than 6,000 extra words added to the chapter narratives — on top of the 115,000 words from the 1st edition — covering a variety of additional game and developer stories, including the tales behind \u003cem\u003eSnood\u003c\/em\u003e, \u003cem\u003eChaos Overlords\u003c\/em\u003e, \u003cem\u003eThe Dungeon of Doom\u003c\/em\u003e, and more. It also revises and updates the design, based on reader feedback, to provide a better reading experience.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003cstrong\u003eIncludes contributions from: \u003cbr\u003e\u003c\/strong\u003eRobyn and Rand Miller, Patrick Buckland, John Calhoun (Glider), Andrew Welch, Ben Spees, Matt Burch, Ian and Colin Lynch Smith, Steven Tze, Mark Stephen Pierce, Jonathan Gay, Bill Appleton, Steve Capps, Charlie Jackson, Peter Cohen, Trey Smith, Dave Marsh, Joe Williams, Brian Greenstone, Craig Erickson, Rick Holzgrafe, Chris De Salvo, Ray Dunakin, Cliff Johnson, Glenda Adams, Rebecca Heineman, Eric Klein, Marc Vose, Yoot Saito, Alex Seropian (Bungie).\u003c\/p\u003e\n\u003cdiv style=\"text-align: start;\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv style=\"text-align: start;\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv style=\"text-align: start;\"\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cem\u003e\u003c\/em\u003e\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cem\u003e\u003c\/em\u003e\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":40413296361665,"sku":"MACHB","price":29.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/DSCF6430.jpg?v=1652877738"},{"product_id":"go-straight-the-ultimate-guide-to-side-scrolling-beat-em-ups","title":"Go Straight: The Ultimate Guide to Side-Scrolling Beat-’Em-Ups","description":"\u003cp\u003e\u003cspan style=\"color: #ff2a00;\"\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan style=\"color: #ff2a00;\"\u003e\u003cb data-mce-fragment=\"1\"\u003e\u003c\/b\u003e\u003c\/span\u003e\u003c\/strong\u003eGet ready for the fight of your life in \u003cem\u003eGo Straight: The Ultimate Guide to Side-Scrolling Beat-’Em-Ups\u003c\/em\u003e. Written by award-winning author Dave Cook, and opening with a foreword by legendary \u003cem\u003eDouble Dragon\u003c\/em\u003e creator, Yoshihisa Kishimoto, this odyssey through bare-knuckle nostalgia features over 200 games spanning 37 years, starting with Irem’s 1984 arcade mash, \u003cem\u003eKung-Fu Master\u003c\/em\u003e, continuing through the genre’s ‘90s heyday, and finishing with indie brawlers such as \u003cem\u003eMother Russia Bleeds\u003c\/em\u003e and \u003cem\u003eStreets of Rage 4\u003c\/em\u003e.\u003c\/p\u003e\n\u003cp\u003eAt over 450 pages, \u003cem\u003eGo Straight\u003c\/em\u003e takes a deep dive into familiar beat-’em-up legends like \u003cem\u003eDouble Dragon\u003c\/em\u003e, \u003cem\u003eGolden Axe\u003c\/em\u003e, \u003cem\u003eFinal Fight \u003c\/em\u003eand \u003cem\u003eTeenage Mutant Ninja Turtles\u003c\/em\u003e, as well as delving into the more obscure brawlers you just have to try, like \u003cem\u003eDenjin Makai\u003c\/em\u003e, \u003cem\u003eShadow Force\u003c\/em\u003e and \u003cem\u003eGaia Crusaders\u003c\/em\u003e. As well as reviewing each game, \u003cem\u003eGo Straight\u003c\/em\u003e features hints, tips and guides to levels and enemies. The book is packed full of screenshots, sprites and level maps, all lovingly curated and presented to our usual high standards.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eGo Straight \u003c\/em\u003eis printed lithographically to the highest standards. This ensures that the colours in the book are really vibrant and that the pages have a high-quality, luxurious feel to them. As standard, each book is offered in hardback with a spot-varnished fascia featuring artwork by artist \u003ca href=\"https:\/\/artofjmv.squarespace.com\/\"\u003eJorge M. Velez\u003c\/a\u003e.\u003c\/p\u003e\n\u003cp\u003eIf you have fond memories of playing side-scrolling beat-’em-ups at home on the couch or in noisy arcades, or if you’re excited by the genre and jumping in for the first time, \u003cem\u003eGo Straight\u003c\/em\u003e is the perfect guide for you.\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":40843457102017,"sku":"GOSHB","price":34.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/010_GoStraight.jpg?v=1724235069"},{"product_id":"the-king-of-fighters-the-ultimate-history","title":"THE KING OF FIGHTERS: The Ultimate History","description":"\u003cp data-mce-fragment=\"1\"\u003eBitmap Books is incredibly proud to present \u003cem data-mce-fragment=\"1\"\u003eTHE KING OF FIGHTERS: The Ultimate History\u003c\/em\u003e. Put simply, KOF is one of the most important fighting game series of all time, and today, in 2022, it is considered versus fighter royalty. But despite this legacy, the history of this long-running and much beloved gaming series has never been comprehensively told, leaving the story of how it came to be, and the cultural phenomenon it became, largely shrouded in mystery.\u003cbr\u003e\u003cmeta charset=\"utf-8\"\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eHere, in the first officially licensed and fully endorsed book of its type, that story is revealed in its entirety. With the help of SNK itself, which has granted unprecedented access to its immense archives of illustrations and artwork, as well as the key members of the original development team, who have spoken in unparalleled detail about how they created the series, this official history delivers a comprehensive visual and written history of KOF. The book celebrates iconic characters in the KOF roster such as Kyo Kusanagi and Iori Yagami, as well as hearing from the voice actors who brought them to life; it uncovers never-before-seen details about the mysterious origins of KOF; and delves into the sumptuous pixel art and rich story narratives the series is known for. With its wealth of imagery and information, this is the ultimate KOF history.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eTHE KING OF FIGHTERS: The Ultimate History\u003c\/em\u003e is 544 pages long, hardback and printed to the highest possible standards, using special Pantone ink and high-quality paper. \u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eIncludes interviews with:\u003cbr\u003e\u003c\/strong\u003eMasaaki Kukino, Masanori Kuwasashi, Toyohisa Tanabe, Shinichi Shimizu, Hideki Asanaka and Eisuke Ogura.\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e© SNK CORPORATION ALL RIGHTS RESERVED.\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":41478679068865,"sku":"KOFHB","price":34.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/kof-book-8663.jpg?v=1721807572"},{"product_id":"the-art-of-the-box","title":"The Art Of The Box","description":"\u003cp style=\"text-align: center;\" data-mce-fragment=\"1\"\u003e\u003cem\u003e\"Celebrating a more innocent time when purchasing decisions were often influenced by the quality of a game's cover, \u003c\/em\u003eThe Art Of The Box\u003cem\u003e shines a long-overdue light on the talents of legends such as Bob Wakelin, Tom DuBois and Susumu Matsushita, and is a must-have for any self-respecting retro gamer\"\u003c\/em\u003e 9\/10, \u003ca href=\"https:\/\/www.nintendolife.com\/reviews\/the-art-of-the-box-celebrates-a-time-when-cover-art-could-sell-a-game\" target=\"_blank\"\u003eNintendo Life\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eBefore the days of brand awareness campaigns and digital marketing, a game’s only source of advertising was often limited to the box artwork you’d see on high street shelves. With early game graphics offering little visual interest, it fell to the packaging to conjure up engaging images of deep space battles, medieval knights and wizards, explosive military operations, and monstrous alien creatures. And every cover had to be hand-crafted by an artist using traditional media – often with a short deadline and the vaguest of briefs.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem\u003eThe Art Of The Box\u003c\/em\u003e features 26 biographies of those artists who, at some point in their careers, found themselves illustrating video game packaging, including Bob Wakelin, Steve Hendricks, Ken Macklin, Tom DuBois, Steinar Lund, Marc Ericksen, Julie Bell and Susumu Matsushita among many others. With information drawn from live interviews wherever possible, we discuss their beginnings as an artist, their inspirations and influences, the games they illustrated, and where their artistic careers have taken them.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eSome artists created just a handful of covers over a short period; others were instrumental in developing the look and feel of video game brands, such as Ocean Software, Konami and Capcom. But all have their left an indelible mark on the industry, with sumptuous pieces of original art, many of which now command high prices on the collectors’ market.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eWith artists from the UK, Europe, North American and Japan, \u003cmeta charset=\"utf-8\"\u003e\u003cem data-mce-fragment=\"1\"\u003eThe Art Of The Box\u003c\/em\u003e encompasses the full gamut of game packaging illustration, from the early days of Atari’s iconic VCS box art, to modern-day collaborations between designers, CG artists and game developers for the latest AAA games. Each biography is accompanied by lavish, full-colour box artwork, supplied by the artists themselves, and each piece is presented without the usual logos and retail elements, so you see each piece as the artist intended.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eAs the gaming world moves irrevocably toward digital downloads and gaming subscription services, traditional box art will one day become a thing of the past. But a small selection of these vivid flights of the imagination will be forever celebrated in \u003cmeta charset=\"utf-8\"\u003e\u003cem data-mce-fragment=\"1\"\u003eThe Art Of The Box\u003c\/em\u003e.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThis substantial and exhaustively researched book is 564 pages in length, with over 100,000 words and more than 350 full colour images. \u003cmeta charset=\"utf-8\"\u003e\u003cem data-mce-fragment=\"1\"\u003eThe Art Of The Box\u003c\/em\u003e is produced to Bitmap Books’ usual high standards, available in hardback format with heavy, gloss paper, incredible print quality and including a ribbon bookmark. \u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"text-decoration: underline;\"\u003eNote that the free PDF with this book has watermarks on all images.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong\u003eFeatured artists:\u003c\/strong\u003e\u003cbr\u003e\u003ca href=\"https:\/\/charlesbae.com\/\" target=\"_blank\"\u003eCharles Bae\u003c\/a\u003e, \u003ca href=\"https:\/\/www.borisjulie.com\/\" target=\"_blank\"\u003eJulie Bell\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.bromart.com\/\" target=\"_blank\"\u003eGerald Brom\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003eFrank Cirocco\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/iamgabz.com\/\" target=\"_blank\"\u003eGrzegorz Domaradzki\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/retrographicbooks.com\/\" target=\"_blank\"\u003eTom DuBois\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"http:\/\/www.marcericksen.com\/\" target=\"_blank\"\u003eMarc Ericksen\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.oliverfreyart.com\" target=\"_blank\"\u003eOliver Frey\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"http:\/\/www.sundancecreative.com\/Home.html\" target=\"_blank\"\u003eSteve Hendricks\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.paulkidby.com\/\" target=\"_blank\"\u003ePaul Kidby\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.sporkunltd.com\/\" target=\"_blank\"\u003eMichael Koelsch\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"http:\/\/www.denisloubet.com\/\" target=\"_blank\"\u003eDenis Loubet\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.steinarlund.com\/\" target=\"_blank\"\u003eSteinar Lund\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.artstation.com\/kenfivefiftyfive\" target=\"_blank\"\u003eKen Macklin\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"http:\/\/www.leemacleodfineart.com\/\" target=\"_blank\"\u003eLee MacLeod\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.susumumatsushita.net\/\" target=\"_blank\"\u003eSusumu Matsushita\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.rodneymatthewsstudios.com\/\" target=\"_blank\"\u003eRodney Matthews\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.motzkusart.com\/\" target=\"_blank\"\u003eRoger Motzkus\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003eShinkiro and Eisuke Ogura\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/peringer.com\/\" target=\"_blank\"\u003eStephen Peringer\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/dermotpower.com\/\" target=\"_blank\"\u003eDermot Power\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.davidrowe.net\/\" target=\"_blank\"\u003eDavid Rowe\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/juniortomlin.com\/\" target=\"_blank\"\u003eJunior Tomlin\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.dudutorres.com.br\/\" target=\"_blank\"\u003eDudu Torres\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.etsy.com\/uk\/shop\/BobWakelinArtwork\" target=\"_blank\"\u003eBob Wakelin\u003c\/a\u003e and \u003ca href=\"https:\/\/www.winterbauerarts.com\/\" target=\"_blank\"\u003eMike Winterbauer\u003c\/a\u003e.\u003cbr\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":42743504568513,"sku":"AOBHB","price":34.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/TAOTB_BB_DSCF0758.jpg?v=1724234613"},{"product_id":"the-games-of-a-lifetime","title":"The Games of a Lifetime","description":"\u003cp class=\"p1\"\u003e\u003cspan class=\"s1\"\u003eI’m Julian “Jaz” Rignall. I’m a lifelong super-hardcore gamer. I’ve worked in the games industry for decades, a time during which I’ve launched and run some of the most beloved and successful video game magazines and websites, worked in video game development and marketing, and most recently become a video game analyst.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"p2\"\u003e\u003cspan class=\"s1\"\u003ePoint being, I’ve witnessed many of the most important video game events and history first-hand, from a kid discovering Pong, gaming my way through the Golden Age of arcades as a national champion, and then entering the video game industry as a teenager and spending decades attending events and visiting developers as both journalist and influencer.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"p2\"\u003e\u003cspan class=\"s1\"\u003eThis book is about that journey. But it’s not an autobiography, and neither is it an encyclopaedia of the best games. It’s basically a nigh-on five-decade-long journey through what were to me the most important gaming events and experiences during that period, starting from the previously mentioned \u003cem\u003ePong\u003c\/em\u003e through the 8- and 16-bit computer revolutions and the European console renaissance, across the millennium, and all the way to the modern age.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"p2\"\u003e\u003cspan class=\"s1\"\u003eThink of this tome as video game time travel. I’m going to take you back to specific times and places and explain what it felt like to be there. A personal take on history through the eyes of one person who watched it all play out.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"p2\"\u003e\u003cspan class=\"s1\"\u003eOf course, there are plenty of behind-the-scenes titbits, facts, and surprises about what was going on both in my life and in general – and also expect to discover a few little Easter Eggs and some pretty funny anecdotes. But ultimately, this is all about the games.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"p2\"\u003e\u003cspan class=\"s1\"\u003eAnd holy crap are there some good ones in here. Loads of them. You really don’t want to miss it.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"p2\"\u003e\u003cspan class=\"s1\"\u003e\u003cb\u003eAbout the book\u003cbr\u003e\u003c\/b\u003e\u003c\/span\u003e\u003cspan class=\"s1\"\u003eAcross its 420 pages, \u003ci\u003eThe Games of a Lifetime \u003c\/i\u003eis a video game time machine that takes you on an incredible journey from the very dawn of the industry, through the decades to the present day. It’s essentially video game history from the inside, seen through the eyes of Jaz Rignall, a hardcore gamer who cut his teeth racking up ludicrously large scores in his local arcades, won the 1983 UK National Arcade Championships, and ended up becoming a journalist\/influencer who launched iconic game magazines like \u003ci\u003eZZAP!64\u003c\/i\u003e, \u003ci\u003eCVG\u003c\/i\u003e and \u003ci\u003eMean Machines\u003c\/i\u003e, which he wrote for and edited with his customary flair and humour.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"p4\"\u003e\u003cspan class=\"s2\"\u003eThis was at a time when games magazines had huge influence and importance, which helped put Jaz at the very heart of the nascent UK game business during its most humble beginnings, and continued as the industry exploded into a massive, worldwide entertainment juggernaut. Jaz was also key factor in bringing Japanese games to Western gamers, reporting on import consoles and games when no-one else was doing that. He would go on to work as a game developer in the US for Virgin Interactive, and then step up as editorial director of IGN, growing the site into a world leader. Today, Jaz works as a game analyst, helping to refine and shape games with vast global audiences. \u003c\/span\u003e\u003cspan class=\"s1\"\u003e\u003cbr\u003e\u003ci\u003e\u003cbr\u003e\u003c\/i\u003e\u003c\/span\u003e\u003cspan class=\"s2\"\u003e\u003ci\u003eThe Games of a Lifetime \u003c\/i\u003ekicks off with a foreword from the man behind the remarkable \u003ca href=\"https:\/\/www.digitalfoundry.net\/\"\u003e\u003cspan class=\"s3\"\u003eDigital Foundry\u003c\/span\u003e\u003c\/a\u003e, Richard Leadbetter, who sets out the context of his former colleague’s extraordinary career. Then it’s Jaz’s story all the way, copiously illustrated with hundreds of game screenshots meticulously captured on a multitude of systems, from the Atari 400 to the PlayStation 5, and including pretty much every system you can think of. The ZX Spectrum, Commodore 64, NES, PC Engine, arcade machines galore, Amiga, Super Nintendo and many, many more are all here.\u003c\/span\u003e\u003cspan class=\"s1\"\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan class=\"s2\"\u003e\u003ci\u003eThe Games of a Lifetime\u003c\/i\u003e also includes a bounty of archival photos, amazing box art, vintage arcade flyers, and beautiful hardware and magazine shots. Also featured are specially commissioned illustrations by beloved, prolific game illustrator \u003ca href=\"https:\/\/wiloverton.com\/\"\u003e\u003cspan class=\"s4\"\u003eWil Overton\u003c\/span\u003e\u003c\/a\u003e (Rare, \u003ci\u003eSuper Play\u003c\/i\u003e magazine), who has reimagined classic \u003ci\u003eMean Machines\u003c\/i\u003e artworks from Jaz’s era in his own instantly recognisable style. \u003c\/span\u003e\u003cspan class=\"s1\"\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan class=\"s2\"\u003eOf course, Bitmap’s exacting standards are evident on every page, whether in the vivid visual design or the sumptuous production quality. The cover, for example, is printed using special Pantone inks, and features a bespoke illustration by pixel-art specialists \u003ca href=\"https:\/\/www.armyoftrolls.co.uk\/\"\u003e\u003cspan class=\"s3\"\u003eArmy of Trolls\u003c\/span\u003e\u003c\/a\u003e, which is packed with numerous references to Jaz's illustrious career in games – and the history of the medium itself. Simply put, \u003ci\u003eThe Games of a Lifetime \u003c\/i\u003elooks and feels entirely as fabulous as its text demands.\u003c\/span\u003e\u003cstrong\u003e\u003cspan class=\"s1\"\u003e\u003c\/span\u003e\u003c\/strong\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":48489092022465,"sku":"JAZHB","price":32.49,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/Bitmap_Jaz_DSCF5432.jpg?v=1734346128"},{"product_id":"the-arcade-1971-1999-the-stories-behind-classic-coin-ops-told-by-their-creators","title":"The Arcade 1971–1999: The Stories Behind Classic Coin-Ops, Told by Their Creators","description":"\u003cp dir=\"ltr\"\u003e\u003cspan\u003eArcades once ruled the world. They were the place where eager gamers went to discover the latest releases and marvel at the new technology that powered them. Titles like \u003c\/span\u003e\u003cem\u003eSpace Invaders\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003ePac-Man\u003c\/em\u003e\u003cspan\u003e and \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eMortal Kombat\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003ebecame cultural phenomena, earning millions in revenue and remaining instantly recognisable icons to this day. Coin-operated video games led the way for decades, with home computer and console games aspiring to be ‘arcade perfect’. \u003c\/span\u003e\u003cb\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eAuthor Paul Drury has spent over twenty years talking to the programmers, game designers, artists and musicians who made those seminal arcade titles. Here they share the stories of their creation, in their own words. Amongst the 120 classic coin-ops featured, you’ll discover how \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eMs. Pac-Man\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003ewas once a\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003eman called Otto, who actually created \u003c\/span\u003e\u003cem\u003eDonkey Kong\u003c\/em\u003e\u003cspan\u003e, how \u003c\/span\u003e\u003cem\u003eQ*bert\u003c\/em\u003e\u003cspan\u003e\u003cem\u003e \u003c\/em\u003elearned to swear and what really happened on the night when the very first \u003c\/span\u003e\u003cspan\u003e\u003cem\u003ePong\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003emachine was placed in Andy Capp’s Tavern.\u003c\/span\u003e\u003cb\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eAlong with these firsthand accounts, you will find personal photos, design sketches, coding notes and all manner of ‘behind the scenes’ material, giving a unique insight into the creativity, imagination and ingenuity that brought these games to life. Also included is concept art, licensed from The Strong National Museum of Play, showing the original plans for such Atari classics as \u003c\/span\u003e\u003cem\u003eStar Wars\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003ePaperboy\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eGauntlet\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003eand many more.\u003c\/span\u003e\u003cb\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eWith a foreword written by Atari co-founder Nolan Bushnell and an Afterword by Eugene Jarvis, creator of \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eDefender\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003eand \u003c\/span\u003e\u003cem\u003eRobotron\u003c\/em\u003e\u003cspan\u003e, this is the definitive text on the first thirty years of the arcade industry. As with all our books, it includes high-quality paper, thread-sewn binding and each copy is shrink-wrapped. The hardback cover features a foil blocked illustration and inside you will find a series of arcade cabinet illustrations by artist Adam Rufino.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"text-align: center;\"\u003e\u003cem\u003e“Hearing the OG story is always fun. Going from nothing to something feels a bit like magic, and Paul has captured that magic in all these stories.”  Nolan Bushnell, founder of Atari\u003c\/em\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"text-align: center;\"\u003e\u003cem\u003e“A very well researched account of how a new industry was created.” Al Alcorn, creator of Pong\u003c\/em\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"text-align: center;\"\u003e\u003cem\u003e\"Hear how legendary digital alchemists turned a blank screen into videogame gold, all in their own words.” Eugene Jarvis, creator of \u003c\/em\u003eDefender\u003cem\u003e and \u003c\/em\u003eRobotron\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"text-align: center;\"\u003e\u003cem\u003e\"Relive the stories behind our favourite games, together in one place.\" Ed Logg, creator of \u003c\/em\u003eAsteroids\u003cem\u003e and \u003c\/em\u003eGauntlet\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"text-align: left;\"\u003e\u003cstrong\u003eIncludes contributions from:\u003c\/strong\u003e\u003cbr\u003eAbiko, Akira Fujita, Akira Nishitani, Akira ‘Akiman’ Yasuda, Al Alcorn, Alan Gray, Alan McNeil, Andy Walker, Betty Ryan, Bill Adams, Bob Flanagan, Brian Colin, Dave Sherman, Dave Staugas, Dave Theurer, Dave Thiel , Dennis Harper, Doug Macrae, Ed Logg, Ed Rotberg, Eric Ginner, Frank Gasking, Franz Lanzinger, Fukio ‘MTJ’ Mitsuji, Gary Goldman, Gary Vincent, George Gomez, Hirohisa Komanome, Hiroshi ‘Hiro’ Kawaguchi, Hiroshi ‘Onijust’ Tsujino, Hiroyasu Machiguchi, Hisao Oguchi, Howell Ivy, Jack Haeger, Jamie Fenton, Jeff Lee, John Newcomer, John Ray, John Salwitz, John Szczepaniak, John Tobias, Jonathan Hurd, Kazuma Kujo, Kazunori Sawano, Kenichi Yokoh, Kenji Kataoka, Kenzo Tsujimoto, Kevin Bayliss, Koji Mitsunaga, Koji Obata, Kouichi Yotsui, Larry DeMar, Lyle Rains, Makoto Uchida, Mark Pierce, Mark Turmell, Martyn Carroll, Masaaki Kukino, Masamoto Morita, Masanobu Endou, Matt Householder, Michitaka Tsuruta, Mike Hally, Minoru Kanari, Nolan Bushnell, Owen Rubin, Peter Robinson, Professor Yoshihiro Kishimoto, Robert Weatherby, Ron Milner, Roy Ozaki, Ryuichi Nishizawa, Scott Morrison, Scott Tsumura, Seiichi Nakakuki, Shigeru Yokoyama, Shinichiro Okamoto, Steve Mayer, Steve Wozniak, Takashi Oda, Takeki Nakamura, Tim Skelly, Tokuro Fujiwara, Tomohiro Nishikado, Toru Iwatani, Toshihiro Nagoshi, Toshinobu Komazawa, Warren Davis, Wendi Allen, Yasuhiko Tanaka, Yoshihiko Ota, Yoshihisa Kishimoto, Yoshiki Ooka, Youji Ishii, Yu Suzuki, Yutaka Kounoe, Yutaka Sugano.\u003cbr\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":63929179308409,"sku":"TARCHB","price":34.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/BB_TheArcade_DSCF0097_LR.jpg?v=1787474984"}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/collections\/ComingSoon_Desktop_3456_x_1000.jpg?v=1661411623","url":"https:\/\/us.bitmapbooks.com\/collections\/coming-soon.oembed","provider":"Bitmap Books","version":"1.0","type":"link"}