{"title":"FPS Books","description":"\u003cp\u003eTake aim and check out our range of FPS books covering \u003cmeta charset=\"utf-8\"\u003e1992–2010. Each title includes over 400 pages of classic First-Person Shooter action.\u003c\/p\u003e","products":[{"product_id":"i-m-too-young-to-die-the-ultimate-guide-to-first-person-shooters-1992-2002","title":"I’m Too Young To Die: The Ultimate Guide to First-Person Shooters 1992–2002","description":"\u003cp\u003e\u003cspan\u003e\u003cmeta charset=\"utf-8\"\u003e \u003cstrong data-mce-fragment=\"1\"\u003e\u003cspan style=\"color: #ff2a00;\" data-mce-fragment=\"1\" data-mce-style=\"color: #ff2a00;\"\u003e\u003c\/span\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003cspan\u003eBitmap Books proudly presents \u003c\/span\u003e\u003cem\u003eI’m Too Young To Die: The Ultimate Guide to First-Person Shooters 1992–2002\u003c\/em\u003e\u003cspan\u003e. Covering the early, experimental years of the first-person shooter, we celebrate more than \u003c\/span\u003e\u003cspan\u003e180 games as we track the genre’s explosive entrance onto the ’90s gaming scene. Whether obscure oddities or genre-defining behemoths\u003c\/span\u003e\u003cspan\u003e, first-person shooters transported players to alien worlds, alternate universes and the shores of Hell itself, and in doing so helped to trigger the 3D-graphics arms race.\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eContaining in-depth \u003c\/span\u003e\u003cspan\u003eresearch and hundreds of screenshots, \u003cem\u003eI’m Too Young To Die \u003c\/em\u003ecovers it all: \u003c\/span\u003e\u003cspan\u003ethe classics that defined the genre, including \u003cem\u003eDOOM \u003c\/em\u003eand \u003cem\u003eQuake\u003c\/em\u003e, \u003cem\u003eHalf-Life, Deus Ex, GoldenEye 007 \u003c\/em\u003eand \u003cem\u003eHalo\u003c\/em\u003e; multiplayer-only games such as \u003cem\u003eStarsiege: Tribes, Unreal Tournament \u003c\/em\u003eand \u003cem\u003eQuake III, \u003c\/em\u003ealong with mods like \u003cem\u003eCounter-Strike \u003c\/em\u003eand \u003cem\u003eTeam Fortress\u003c\/em\u003e; experimental games that pushed the genre in new directions, including \u003cem\u003eGun Buster, Codename Eagle, Assassin 2015 \u003c\/em\u003eand \u003cem\u003eTrespasser\u003c\/em\u003e; forgotten games like \u003cem\u003eZPC \u003c\/em\u003eand \u003cem\u003eReVOLUTION\u003c\/em\u003e; and \u003c\/span\u003e\u003cspan\u003ehidden gems like \u003cem\u003eDust, Wrath of Earth \u003c\/em\u003eand \u003cem\u003eAzrael’s Tear\u003c\/em\u003e.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cspan\u003eI’m Too Young To Die \u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003ebegins in 1969 with the precursors\u003c\/span\u003e\u003cspan\u003e to first-person shooters, charting the genre’s inception and evolution \u003c\/span\u003e\u003cspan\u003ethrough maze and roleplaying games, early 3D experiments and light gun shooters, all leading to 1992’s \u003cem\u003eWolfenstein 3D\u003c\/em\u003e and \u003cem\u003eUltima Underworld\u003c\/em\u003e. We also cover the anatomy of the first-person shooter, asking what gives them their power to enthrall, their influence over \u003c\/span\u003e\u003cspan\u003e3D graphics and online gaming, plus a look at first-person shooters that were never released.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eAlong with a foreword by first-person shooter legend, John Romero, \u003cem\u003eI’m Too Young To Die\u003c\/em\u003e includes in-depth interviews with industry legends such as Ian and Chris Andrew (the Freescape games), Scott Miller (Apogee and 3D Realms), David Doak (\u003cem\u003eGoldenEye 007 \u003c\/em\u003eand\u003cem\u003e TimeSplitters\u003c\/em\u003e)\u003cem\u003e, \u003c\/em\u003eRandy Pitchford (Gearbox Software), Karl Deckard (\u003cem\u003eMetroid Prime \u003c\/em\u003eand Valve’s Prospero), plus many more …\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003ePriced at £32.49, \u003cem\u003eI’m Too Young To Die \u003c\/em\u003eis a 424-page hardback printed to the highest standards using special Pantone ink and high-quality paper, with an illustrated cover by videogame artist \u003ca href=\"https:\/\/www.artstation.com\/ianpesty\"\u003eIan Pestridge\u003c\/a\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe collector’s edition of \u003cmeta charset=\"utf-8\"\u003e \u003cem data-mce-fragment=\"1\"\u003eI’m Too Young To Die\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e can be found \u003ca href=\"https:\/\/www.bitmapbooks.com\/collections\/all-books\/products\/i-m-too-young-to-die-the-ultimate-guide-to-first-person-shooters-1992-2002-collectors-edition\"\u003ehere\u003c\/a\u003e.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eCome get some!\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cmeta charset=\"utf-8\"\u003e \u003cstrong\u003eIncludes interviews with\u003c\/strong\u003e:\u003cbr\u003eDavid Doak, David Smith\u003cmeta charset=\"utf-8\"\u003e, Davor Hunski\u003cmeta charset=\"utf-8\"\u003e, Ian and Chris Andrew\u003cmeta charset=\"utf-8\"\u003e, James Hampton\u003cmeta charset=\"utf-8\"\u003e, John Howard\u003cmeta charset=\"utf-8\"\u003e, John Romero\u003cmeta charset=\"utf-8\"\u003e, Karl Deckard\u003cmeta charset=\"utf-8\"\u003e, Ken Levine\u003cmeta charset=\"utf-8\"\u003e, Ken Silverman\u003cmeta charset=\"utf-8\"\u003e, Randy Pitchford\u003cmeta charset=\"utf-8\"\u003e, Scott Miller and Warren Spector.\u003cbr\u003e\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":41605805277377,"sku":"FPSHB","price":34.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/DSCF4509.jpg?v=1724234927"},{"product_id":"hurt-me-plenty-the-ultimate-guide-to-first-person-shooters-2003-2010","title":"Hurt Me Plenty: The Ultimate Guide to First-Person Shooters 2003–2010","description":"\u003cp dir=\"ltr\"\u003eBitmap Books proudly presents \u003cem\u003eHurt Me Plenty: The Ultimate Guide to First-Person Shooters 2003–2010\u003c\/em\u003e. The follow-up to \u003cem\u003e\u003ca href=\"https:\/\/www.bitmapbooks.com\/collections\/all-books\/products\/i-m-too-young-to-die-the-ultimate-guide-to-first-person-shooters-1992-2002\"\u003eI’m Too Young To Die\u003c\/a\u003e\u003c\/em\u003e, which covered First-Person Shooters between 1992 and 2002, \u003cem\u003eHurt Me Plenty\u003c\/em\u003e celebrates almost 220 PC, console, handheld and arcade games (see a full list of the games included below).\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eFollowing the genre’s meteoric rise over the previous decade, by 2003 First-Person Shooters had begun to diverge into big-budget blockbusters like \u003cem\u003eCall of Duty\u003c\/em\u003e, \u003cem\u003eDOOM 3\u003c\/em\u003e and \u003cem\u003eHalf-Life 2\u003c\/em\u003e, versus quirky surprises such as \u003cem\u003eFireStarter\u003c\/em\u003e, \u003cem\u003eCryostasis\u003c\/em\u003e and \u003cem\u003eMoon\u003c\/em\u003e. Featuring in-depth research and hundreds of screenshots, \u003cem\u003eHurt Me Plenty\u003c\/em\u003e covers both classic and obscure titles, alongside trends like the proliferation of multiplayer-only shooters, what digital distribution meant to games, the shift from WW2 to modern warfare, and a look at First-Person Shooters that were never released.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eWith a foreword by Harvey Smith (\u003cem\u003eDeus Ex\u003c\/em\u003e, \u003cem\u003eDishonored\u003c\/em\u003e), \u003cem\u003eHurt Me Plenty\u003c\/em\u003e includes in-depth interviews with the creative minds behind \u003cem\u003eCall of Duty\u003c\/em\u003e, \u003cem\u003ePortal\u003c\/em\u003e, \u003cem\u003eCounter-Strike\u003c\/em\u003e, \u003cem\u003eBioShock\u003c\/em\u003e, and many more.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eDiscover the stories behind hits like \u003cem\u003eCrysis\u003c\/em\u003e, \u003cem\u003eBorderlands\u003c\/em\u003e, \u003cem\u003eFallout 3\u003c\/em\u003e, \u003cem\u003eLeft 4 Dead\u003c\/em\u003e, and \u003cem\u003eHalo 2\u003c\/em\u003e, forgotten games like \u003cem\u003eYou Are Empty\u003c\/em\u003e, \u003cem\u003eDaemon\u003c\/em\u003e \u003cem\u003eSummoner\u003c\/em\u003e, and \u003cem\u003eBreakdown\u003c\/em\u003e, failed experiments like \u003cem\u003eKwari\u003c\/em\u003e or \u003cem\u003eShattered\u003c\/em\u003e \u003cem\u003eHorizon\u003c\/em\u003e, and hidden gems like \u003cem\u003eThe Ball\u003c\/em\u003e, \u003cem\u003eTECNO: The Base\u003c\/em\u003e, and \u003cem\u003eZeno\u003c\/em\u003e \u003cem\u003eClash\u003c\/em\u003e.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003ePriced at £34.99, \u003cem\u003eHurt Me Plenty\u003c\/em\u003e is a 464-page hardback printed to the highest standards using special Pantone ink and high-quality paper, with an illustrated cover by video game artist Ian Pestridge.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eGuaranteed to remind you of games you loved alongside titles you may have missed, \u003cem\u003eHurt Me Plenty \u003c\/em\u003eis for retro gamers, anyone interested in the history of one of the biggest gaming genres, and First-Person Shooter fans who’ve stalked through jungles, dropped from orbit, or fought through hell. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eIt’s time to lock and load!\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003e\u003cstrong\u003eIncludes interviews with:\u003c\/strong\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eEric Biessman (\u003cem\u003eCall of Duty\u003c\/em\u003e and \u003cem\u003eQuake 4\u003c\/em\u003e), Garry Newman (\u003cem\u003eGarry’s Mod\u003c\/em\u003e), Jeep Barnett (\u003cem\u003ePortal\u003c\/em\u003e, \u003cem\u003eLeft 4 Dead\u003c\/em\u003e, \u003cem\u003eTeam Fortress 2\u003c\/em\u003e), Ken Levine (\u003cem\u003eBioShock\u003c\/em\u003e), Minh Le (\u003cem\u003eCounter-Strike\u003c\/em\u003e), Stephen Kick and Samuel Villarreal (Nightdive Studios), Robin Walker (\u003cem\u003eTeam Fortress\u003c\/em\u003e), Tim Willits (\u003cem\u003eDOOM 3\u003c\/em\u003e), and Zied Rieke (\u003cem\u003eMedal of Honor\u003c\/em\u003e, \u003cem\u003eCall of Duty\u003c\/em\u003e).\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":54986528653689,"sku":"HMPHB","price":34.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/Bitmap_HMP_DSCF8093_LR.jpg?v=1744300043"}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/collections\/FPS_3456_x_1000.jpg?v=1763642803","url":"https:\/\/us.bitmapbooks.com\/collections\/fps-books.oembed","provider":"Bitmap Books","version":"1.0","type":"link"}