{"title":"Video Game Art","description":"\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eAs a design-led publisher, at Bitmap we adore game art. That’s why we’ve produced several books packed with the best in concept sketches, box art, arcade art, screenshots, and more.\u003c\/span\u003e","products":[{"product_id":"super-famicom-the-box-art-collection","title":"Super Famicom: The Box Art Collection","description":"\u003cp\u003eIt wasn’t easy being a Nintendo fan in the early 90s: the wonderful Super Famicom was released in Europe as the Super Nintendo Entertainment System, but it was hobbled by a bordered, 50Hz image and delayed release schedule. True Nintendo fans got hold of a Japanese console and bought their games on the grey import market.\u003cbr\u003e\u003cmeta charset=\"utf-8\"\u003e\u003c\/p\u003e\n\u003cp\u003eAs well as the benefits of faster, smoother, full-screen gameplay, Japanese Super Famicom cartridges came in beautiful portrait-shaped boxes, rather than the landscape packaging sold in Europe and North America. The stylish, intricate Japanese designs were almost always superior to th\u003cspan\u003eose\u003c\/span\u003e afforded the \u003cspan\u003eW\u003c\/span\u003eestern releases.\u003c\/p\u003e\n\u003cp\u003eAs a celebration of this unique artwork, Bitmap Books is proud to present \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eSuper\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eFamicom:\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eThe\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eBox\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eArt\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eCollection\u003c\/em\u003e\u003c\/span\u003e – a compilation of Japanese game packaging \u003cspan\u003eimages\u003c\/span\u003e, professionally shot and presented as a glorious hardback edition. The book features around 250 titles, including many rare examples and some that have never before been documented in print. Sourced from the archives of renowned collector Stuart Brett (a\u003cspan\u003e.\u003c\/span\u003ek\u003cspan\u003e.\u003c\/span\u003ea\u003cspan\u003e.\u003c\/span\u003e Super Famicom Guy), each box is beautifully presented\u003cspan\u003e,\u003c\/span\u003e life-size, with a critique of the artwork, plus interviews with other collectors, \u003cspan\u003etalking\u003c\/span\u003e \u003cspan\u003eabout\u003c\/span\u003e their love of the format.\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eSuper\u003c\/em\u003e\u003c\/span\u003e\u003cem\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003eFamicom:\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003eThe\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003eBox\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003eArt\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003eCollection\u003c\/span\u003e\u003c\/em\u003e comes in a square format book, bound in charcoal grey with a gold foil block logo and lithographically printed to the highest standards. Long-time games journalist Steve Jarratt, launch editor of \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eEdge\u003c\/em\u003e\u003c\/span\u003e and Nintendo magazine \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eTotal!\u003c\/em\u003e\u003c\/span\u003e, \u003cspan\u003ehas\u003c\/span\u003e oversee\u003cspan\u003en\u003c\/span\u003e the text and also writ\u003cspan\u003et\u003c\/span\u003ee\u003cspan\u003en\u003c\/span\u003e the foreword.\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eSuper\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eFamicom:\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eThe\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eBo\u003c\/em\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ex\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eArt\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eCollection\u003c\/em\u003e\u003c\/span\u003e is an unmissable treat for anyone who had a passion for Nintendo’s 16-bit games console, and who came to embrace the distinctive Japanese artwork adorning these iconic games.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eIncludes\u003c\/span\u003e\u003c\/strong\u003e\u003cstrong\u003e \u003cspan\u003econtributions\u003c\/span\u003e \u003cspan\u003efrom\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e:\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e\u003cbr\u003e \u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003eStuart\u003c\/span\u003e \u003cspan\u003eBrett,\u003c\/span\u003e \u003cspan\u003eMasaaki\u003c\/span\u003e \u003cspan\u003eEnami,\u003c\/span\u003e \u003cspan\u003eSteve\u003c\/span\u003e \u003cspan\u003eJarratt,\u003c\/span\u003e \u003cspan\u003eDamien\u003c\/span\u003e \u003cspan\u003eMcFerran,\u003c\/span\u003e \u003cspan\u003eVan\u003c\/span\u003e \u003cspan\u003eOrton\u003c\/span\u003e \u003cspan\u003eDesign\u003c\/span\u003e \u003cspan\u003eand\u003c\/span\u003e \u003cspan\u003eJames\u003c\/span\u003e \u003cspan\u003eWragg.\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":6969445443,"sku":"SFCHB","price":29.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/IMG_4246.jpg?v=1652877331"},{"product_id":"artcade-the-book-of-classic-arcade-game-art-extended-edition","title":"ARTCADE - The Book of Classic Arcade Game Art (Extended Edition)","description":"\u003cp class=\"isSelectedEnd\"\u003e\u003cspan\u003eRelive the sights and sounds of the arcade era with \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eARTCADE: The Book of Classic Arcade Game Art (Extended Edition)\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e – a celebration of the bold artwork and graphic design that defined gaming’s golden age.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"isSelectedEnd\"\u003e\u003cspan\u003eFeaturing hundreds of beautifully reproduced examples of marquee art and side art, \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eARTCADE\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e showcases the vibrant visuals that once lined arcades throughout the 1970s, 1980s and 1990s.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"isSelectedEnd\"\u003e\u003cspan\u003eInside, you’ll discover artwork inspired by legendary arcade titles such as \u003c\/span\u003e\u003cem\u003e\u003cspan\u003ePac-Man\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eOut Run\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eStreet Fighter II\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eMoon Patrol\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eR-Type\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e, \u003cmeta charset=\"utf-8\"\u003eChoplifter\u003c\/span\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eDouble Dragon\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eBubble Bobble\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eGalaga\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eDonkey Kong\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e and many more – spanning multiple genres and generations of arcade history.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"isSelectedEnd\"\u003e\u003cspan\u003eThis Extended Edition builds upon the original release with enhanced written content and additional features, making it the definitive version of the book for arcade enthusiasts, collectors, artists and retro gaming fans alike. Alongside the stunning artwork, readers will discover a brand-new exclusive interview with legendary artist Larry Day, whose work includes seminal titles such as \u003cem\u003eMoon Patrol \u003c\/em\u003eand the pinball machine \u003cem\u003eCatacomb\u003c\/em\u003e. The book also features an in-depth ‘how-to’ chapter created with contributions from Escape Pod,  one of the world’s leading creators of restored arcade artwork — offering fascinating insight into the process of bringing battered coin-op classics back to life.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"isSelectedEnd\"\u003e\u003cspan\u003ePresented as a premium hardcover crafted to Bitmap Books’ renowned production standards, the book also comes housed inside a striking glow-in-the-dark slipcase made from heavy board for extra protection.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eFrom neon-soaked racing games and explosive shooters to iconic beat ’em ups and maze classics, \u003cmeta charset=\"utf-8\"\u003e \u003cem\u003eARTCADE\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e is both a carefully curated archive of arcade history and a stunning coffee-table art book celebrating one of gaming’s most visually exciting eras.\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":28552003813451,"sku":"ARTHB","price":29.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/DSCF0603.jpg?v=1652875223"},{"product_id":"game-boy-the-box-art-collection","title":"Game Boy: The Box Art Collection","description":"\u003cp\u003e\u003cspan style=\"font-weight: normal !msorm;\"\u003eWhether\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eyou're\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003ean\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eold-school\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eGame\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eBoy\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003efan\u003c\/span\u003e, \u003cspan style=\"font-weight: normal !msorm;\"\u003eor\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: normal !msorm;\"\u003ediscovering\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003ethe\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003ewonders\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eof\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eNintendo's\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003emillion-selling\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eportable\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003esystem\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003efor\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003ethe\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003every\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003efirst\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003etime,\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm; font-style: normal !msorm;\"\u003e\u003cem\u003eGame\u003c\/em\u003e\u003c\/span\u003e\u003cem\u003e \u003cspan style=\"font-weight: normal !msorm; font-style: normal !msorm;\"\u003eBoy:\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm; font-style: normal !msorm;\"\u003eThe\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm; font-style: normal !msorm;\"\u003eBox\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm; font-style: normal !msorm;\"\u003eArt\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm; font-style: normal !msorm;\"\u003eC\u003c\/span\u003e\u003cspan style=\"font-weight: normal !msorm; font-style: normal !msorm;\"\u003eollect\u003c\/span\u003e\u003cspan style=\"font-weight: normal !msorm; font-style: normal !msorm;\"\u003eion\u003c\/span\u003e\u003c\/em\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eis\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003ethe\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003ebook\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003efor\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eyou\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003e–\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eit's\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003ea\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003evibrant\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003ecelebration\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eof\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003esome\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eof\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003ethe\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003efinest\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003ecover\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eartwork\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003efor\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eth\u003c\/span\u003eis\u003cspan style=\"font-weight: normal !msorm;\"\u003e\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003emonochrome\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003emarvel\u003c\/span\u003e, \u003cspan style=\"font-weight: normal !msorm;\"\u003ewhich\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003ekick-\u003c\/span\u003e\u003cspan style=\"font-weight: normal !msorm;\"\u003estarted\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003ethe\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003ehandheld\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003egames\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eindustry.\u003c\/span\u003e\u003cbr\u003e\u003cmeta charset=\"utf-8\"\u003e\u003c\/p\u003e\n\u003cp\u003eDespite the fact that we live in a world where the average smartphone makes the Game Boy look like an abacus\u003cspan\u003e,\u003c\/span\u003e in purely technical terms, Nintendo's trailblazing handheld still manages to capture the attention of gamers all over the world – and flicking through these pages, it's easy to see why. It's home to some of the most famous names in the videogame business, such as Mario, Zelda, Donkey Kong, Metroid, Mega Man, Castlevania, Gradius and Final Fantasy, and many of its best titles hold up surprisingly well by modern standards – with technology this basic, developers of the period needed to make sure the gameplay was compelling and addictive.\u003c\/p\u003e\n\u003cp\u003eWe've worked closely with some of the world's most renowned Game Boy collectors to pull together a varied selection of titles \u003cspan\u003ethat\u003c\/span\u003e spans both \u003cspan\u003eW\u003c\/span\u003eestern and \u003cspan\u003eE\u003c\/span\u003eastern tastes. We've tried to strike the right balance between the two, and we hope you'll enjoy seeing some familiar pieces of art rubbing shoulders with covers for games you perhaps know from the dim and distant past\u003cspan\u003e,\u003c\/span\u003e but have never \u003cspan\u003ebefore\u003c\/span\u003e seen presented in \u003cspan\u003ethe\u003c\/span\u003e packaging \u003cspan\u003eshown\u003c\/span\u003e \u003cspan\u003eh\u003c\/span\u003e\u003cspan\u003eere\u003c\/span\u003e.\u003c\/p\u003e\n\u003cp\u003eThe other notable addition is the inclusion of screenshots on each page, giving you the opportunity to see what the games in question actually look like. As if that wasn't enough, we've gone to the extra effort of professionally translating the titles of Japanese games into Romaji – something \u003cspan\u003ethat\u003c\/span\u003e, to our knowledge, has never been properly attempted before in any English-language book. \u003cem\u003eGame Boy: The Box Art Collection\u003c\/em\u003e \u003cspan\u003ealso\u003c\/span\u003e includes a foreword by \u003ca href=\"https:\/\/www.instagram.com\/gameboycameraman\/\"\u003eGameboycameraman\u003c\/a\u003e, a collector's interview and an extensive feature on the history of the Game Boy.\u003c\/p\u003e\n\u003cp\u003eAt 372 pages long, \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eGame\u003c\/em\u003e\u003c\/span\u003e\u003cem\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003eBoy:\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003eThe\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003eBox\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003eArt\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003eCollection\u003c\/span\u003e\u003c\/em\u003e also boasts a metallic silver textured cover with \u003cspan\u003ea\u003c\/span\u003e metallic blue foil logo. As with all our books, we use thread sewn binding for extra durability and \u003cspan\u003ep\u003c\/span\u003e\u003cspan\u003erint\u003c\/span\u003e \u003cspan\u003elithographically\u003c\/span\u003e \u003cspan\u003eon\u003c\/span\u003e high-quality paper to showcase the gorgeous visuals \u003cspan\u003eas\u003c\/span\u003e \u003cspan\u003ethey\u003c\/span\u003e \u003cspan\u003edeserve\u003c\/span\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003eIncludes\u003c\/span\u003e \u003cspan\u003econtributions\u003c\/span\u003e \u003cspan\u003efrom\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e:\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eJas\u003c\/span\u003e \u003cspan\u003eAustin,\u003c\/span\u003e \u003cspan\u003eJean-Jacques\u003c\/span\u003e \u003cspan\u003eCalbayrac,\u003c\/span\u003e \u003cspan\u003eTim\u003c\/span\u003e \u003cspan\u003eGirvin,\u003c\/span\u003e \u003cspan\u003eVincent\u003c\/span\u003e \u003cspan\u003eHaucourt,\u003c\/span\u003e \u003cspan\u003eMichael\u003c\/span\u003e \u003cspan\u003eLynch,\u003c\/span\u003e \u003cspan\u003ePaul\u003c\/span\u003e \u003cspan\u003eMachacek,\u003c\/span\u003e \u003cspan\u003eDamien\u003c\/span\u003e \u003cspan\u003eMcFerran\u003c\/span\u003e \u003cspan\u003eand\u003c\/span\u003e \u003cspan\u003eChris\u003c\/span\u003e \u003cspan\u003eSutherland.\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":32815051604043,"sku":"GAMHB","price":29.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/DSCF5454_1349a0fc-3e55-43e8-9a8e-d08ddbebfca4.jpg?v=1652876538"},{"product_id":"pc-engine-the-box-art-collection","title":"PC Engine: The Box Art Collection","description":"\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eExtending our wildly popular \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eBox Art Collection \u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003eseries, \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003ePC Engine: The Box Art Collection\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e offers essential reading for long-standing fans of NEC’s mighty console, retrogaming devotees of every kind, and anyone with an interest in the fascinating relationship that games, art and popular culture share.\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003eWhy? Because the PC Engine was more than just a games console. It was part of a movement in the late-1980s that saw a bold new aesthetic emerge in Japan that would soon spread across the globe, shaping art, design, and creativity everywhere it went. As the country’s games, movies, music, design, and fashion influenced one another, the brilliant box art of the PC Engine’s remarkable library capably captured the spread of artistic approaches and styles that made up the movement.\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/i\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003ePC Engine: The Box Art Collection\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e celebrates the diversity, vibrancy, sophistication, and personality seen across the covers of the best and most interesting Japanese releases for NEC’s undersized powerhouse, including \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eAdventure Island\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e, \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eDarius Plus\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e, \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eBomberman ‘93\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e, \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eYS I\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e \u0026amp; \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eII\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e, \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eSoldier Blade\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e, \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003ePC Denjin\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e (\u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eAir Zonk\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e), \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eAkumajō Dracula X: Chi no Rondo\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e (\u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eCastlevania: Rondo of Blood\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e),\u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003e Devil Crash\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e, and \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eStreet Fighter II: Champion Edition\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e. \u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003eAt 372 pages in length,\u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003e PC Engine: The Box Art Collection\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e includes more than 300 professionally shot pieces of box art, along with carefully reproduced screenshots – all presented with Bitmap Book’s design-led approach. We’ve worked hard to make every page packed with thoughtful, exciting design – just like those PC Engine game covers. And every game featured includes an insightful review and expert summary.\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003eThe standard edition of \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003ePC Engine: The Box Art Collection\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e features a striking metallic red foil logo on the hardback cover. As with all our publications, we print lithographically on high-quality paper to showcase the gorgeous visuals as the games deserve. We equally use thread sewn binding for extra durability and the ability to lay the book open flat.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"p1\"\u003e\u003cspan style=\"font-weight: 400;\"\u003eThe collector’s edition of \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003ePC Engine: The Box Art Collection\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e can be found \u003ca href=\"https:\/\/www.bitmapbooks.com\/collections\/all-books\/products\/pc-engine-the-box-art-collection-collectors-edition\"\u003ehere\u003c\/a\u003e.\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp class=\"p1\"\u003ePUSH RUN BUTTON.\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback book","offer_id":42435810296001,"sku":"PCEHB","price":29.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/PCE_Bitmap_DSCF7033.jpg?v=1724235635"},{"product_id":"the-art-of-the-box","title":"The Art Of The Box","description":"\u003cp style=\"text-align: center;\" data-mce-fragment=\"1\"\u003e\u003cem\u003e\"Celebrating a more innocent time when purchasing decisions were often influenced by the quality of a game's cover, \u003c\/em\u003eThe Art Of The Box\u003cem\u003e shines a long-overdue light on the talents of legends such as Bob Wakelin, Tom DuBois and Susumu Matsushita, and is a must-have for any self-respecting retro gamer\"\u003c\/em\u003e 9\/10, \u003ca href=\"https:\/\/www.nintendolife.com\/reviews\/the-art-of-the-box-celebrates-a-time-when-cover-art-could-sell-a-game\" target=\"_blank\"\u003eNintendo Life\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eBefore the days of brand awareness campaigns and digital marketing, a game’s only source of advertising was often limited to the box artwork you’d see on high street shelves. With early game graphics offering little visual interest, it fell to the packaging to conjure up engaging images of deep space battles, medieval knights and wizards, explosive military operations, and monstrous alien creatures. And every cover had to be hand-crafted by an artist using traditional media – often with a short deadline and the vaguest of briefs.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem\u003eThe Art Of The Box\u003c\/em\u003e features 26 biographies of those artists who, at some point in their careers, found themselves illustrating video game packaging, including Bob Wakelin, Steve Hendricks, Ken Macklin, Tom DuBois, Steinar Lund, Marc Ericksen, Julie Bell and Susumu Matsushita among many others. With information drawn from live interviews wherever possible, we discuss their beginnings as an artist, their inspirations and influences, the games they illustrated, and where their artistic careers have taken them.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eSome artists created just a handful of covers over a short period; others were instrumental in developing the look and feel of video game brands, such as Ocean Software, Konami and Capcom. But all have their left an indelible mark on the industry, with sumptuous pieces of original art, many of which now command high prices on the collectors’ market.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eWith artists from the UK, Europe, North American and Japan, \u003cmeta charset=\"utf-8\"\u003e\u003cem data-mce-fragment=\"1\"\u003eThe Art Of The Box\u003c\/em\u003e encompasses the full gamut of game packaging illustration, from the early days of Atari’s iconic VCS box art, to modern-day collaborations between designers, CG artists and game developers for the latest AAA games. Each biography is accompanied by lavish, full-colour box artwork, supplied by the artists themselves, and each piece is presented without the usual logos and retail elements, so you see each piece as the artist intended.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eAs the gaming world moves irrevocably toward digital downloads and gaming subscription services, traditional box art will one day become a thing of the past. But a small selection of these vivid flights of the imagination will be forever celebrated in \u003cmeta charset=\"utf-8\"\u003e\u003cem data-mce-fragment=\"1\"\u003eThe Art Of The Box\u003c\/em\u003e.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThis substantial and exhaustively researched book is 564 pages in length, with over 100,000 words and more than 350 full colour images. \u003cmeta charset=\"utf-8\"\u003e\u003cem data-mce-fragment=\"1\"\u003eThe Art Of The Box\u003c\/em\u003e is produced to Bitmap Books’ usual high standards, available in hardback format with heavy, gloss paper, incredible print quality and including a ribbon bookmark. \u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"text-decoration: underline;\"\u003eNote that the free PDF with this book has watermarks on all images.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong\u003eFeatured artists:\u003c\/strong\u003e\u003cbr\u003e\u003ca href=\"https:\/\/charlesbae.com\/\" target=\"_blank\"\u003eCharles Bae\u003c\/a\u003e, \u003ca href=\"https:\/\/www.borisjulie.com\/\" target=\"_blank\"\u003eJulie Bell\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.bromart.com\/\" target=\"_blank\"\u003eGerald Brom\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003eFrank Cirocco\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/iamgabz.com\/\" target=\"_blank\"\u003eGrzegorz Domaradzki\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/retrographicbooks.com\/\" target=\"_blank\"\u003eTom DuBois\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"http:\/\/www.marcericksen.com\/\" target=\"_blank\"\u003eMarc Ericksen\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.oliverfreyart.com\" target=\"_blank\"\u003eOliver Frey\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"http:\/\/www.sundancecreative.com\/Home.html\" target=\"_blank\"\u003eSteve Hendricks\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.paulkidby.com\/\" target=\"_blank\"\u003ePaul Kidby\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.sporkunltd.com\/\" target=\"_blank\"\u003eMichael Koelsch\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"http:\/\/www.denisloubet.com\/\" target=\"_blank\"\u003eDenis Loubet\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.steinarlund.com\/\" target=\"_blank\"\u003eSteinar Lund\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.artstation.com\/kenfivefiftyfive\" target=\"_blank\"\u003eKen Macklin\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"http:\/\/www.leemacleodfineart.com\/\" target=\"_blank\"\u003eLee MacLeod\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.susumumatsushita.net\/\" target=\"_blank\"\u003eSusumu Matsushita\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.rodneymatthewsstudios.com\/\" target=\"_blank\"\u003eRodney Matthews\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.motzkusart.com\/\" target=\"_blank\"\u003eRoger Motzkus\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003eShinkiro and Eisuke Ogura\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/peringer.com\/\" target=\"_blank\"\u003eStephen Peringer\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/dermotpower.com\/\" target=\"_blank\"\u003eDermot Power\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.davidrowe.net\/\" target=\"_blank\"\u003eDavid Rowe\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/juniortomlin.com\/\" target=\"_blank\"\u003eJunior Tomlin\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.dudutorres.com.br\/\" target=\"_blank\"\u003eDudu Torres\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.etsy.com\/uk\/shop\/BobWakelinArtwork\" target=\"_blank\"\u003eBob Wakelin\u003c\/a\u003e and \u003ca href=\"https:\/\/www.winterbauerarts.com\/\" target=\"_blank\"\u003eMike Winterbauer\u003c\/a\u003e.\u003cbr\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":42743504568513,"sku":"AOBHB","price":34.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/TAOTB_BB_DSCF0758.jpg?v=1724234613"},{"product_id":"pc-engine-the-box-art-collection-collectors-edition","title":"PC Engine: The Box Art Collection (Collector's Edition)","description":"\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eExtending our wildly popular \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eBox Art Collection \u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003eseries, \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003ePC Engine: The Box Art Collection\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e offers essential reading for long-standing fans of NEC’s mighty console, retrogaming devotees of every kind, and anyone with an interest in the fascinating relationship that games, art and popular culture share.\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003eWhy? Because the PC Engine was more than just a games console. It was part of a movement in the late-1980s that saw a bold new aesthetic emerge in Japan that would soon spread across the globe, shaping art, design, and creativity everywhere it went. As the country’s games, movies, music, design, and fashion influenced one another, the brilliant box art of the PC Engine’s remarkable library capably captured the spread of artistic approaches and styles that made up the movement.\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/i\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003ePC Engine: The Box Art Collection\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e celebrates the diversity, vibrancy, sophistication, and personality seen across the covers of the best and most interesting Japanese releases for NEC’s undersized powerhouse, including \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eAdventure Island\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e, \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eDarius Plus\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e, \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eBomberman ‘93\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e, \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eYS I\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e \u0026amp; \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eII\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e, \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eSoldier Blade\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e, \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003ePC Denjin\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e (\u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eAir Zonk\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e), \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eAkumajō Dracula X: Chi no Rondo\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e (\u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eCastlevania: Rondo of Blood\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e),\u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003e Devil Crash\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e, and \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eStreet Fighter II: Champion Edition\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e. \u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003eAt 372 pages in length,\u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003e PC Engine: The Box Art Collection\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e includes more than 300 professionally shot pieces of box art, along with carefully reproduced screenshots – all presented with Bitmap Book’s design-led approach. We’ve worked hard to make every page packed with thoughtful, exciting design – just like those PC Engine game covers. And every game featured includes an insightful review and expert summary.\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp class=\"p1\"\u003e\u003cspan style=\"font-weight: 400;\"\u003eThe collector’s edition of \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003ePC Engine: The Box Art Collection\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e comes housed within a sturdy slipcase which features an exclusive cover illustration by Wil Overton (Rare\/\u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eSuper Play \u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003emagazine). Also included is a protective dust jacket, which also features Wil’s artwork. This collector’s edition is limited to only 2,000 copies and will never be printed again, ever.\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp class=\"p1\"\u003ePUSH RUN BUTTON.\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Collector's Edition","offer_id":47081304260801,"sku":"PCECE","price":39.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/PCE_Bitmap_SCF6704.jpg?v=1724235709"},{"product_id":"the-gba-pixel-book","title":"The GBA Pixel Book","description":"\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003eWhen the Game Boy Advance debuted in 2001, the game industry was supposed to have moved on. In the years before, systems like Sony’s PlayStation had asserted that the future of games had three dimensions. The new millennium, many agreed, would be a place of polygons, not pixels.\u003cbr\u003e\u003cbr\u003eAnd then – as told in \u003cem\u003eThe GBA Pixel Book\u003c\/em\u003e – the Game Boy Advance landed on shelves, dazzling fans as it put 2D worlds front and centre of its offering. Nintendo’s compact pixel art powerhouse quickly established a stunning software library that remains influential almost quarter of a century on, with games like \u003cem\u003eFire\u003c\/em\u003e \u003cem\u003eEmblem\u003c\/em\u003e, \u003cem\u003eThe Legend of Zelda: Minish Cap\u003c\/em\u003e, \u003cem\u003eAdvance Wars\u003c\/em\u003e, \u003cem\u003eFinal Fantasy Tactics\u003c\/em\u003e, \u003cem\u003ePokémon Ruby\u003c\/em\u003e and \u003cem\u003eSapphire\u003c\/em\u003e, \u003cem\u003eCastlevania: Aria of Sorrow\u003c\/em\u003e, \u003cem\u003eMetroid Fusion\u003c\/em\u003e, \u003cem\u003eMetal Slug Advance\u003c\/em\u003e, \u003cem\u003eGunstar Future Heroes\u003c\/em\u003e, and \u003cem\u003eMother 3\u003c\/em\u003e.\u003cbr\u003e\u003cbr\u003eAll those releases and many, many more are included in \u003cem\u003eThe GBA Pixel Book\u003c\/em\u003e, which Bitmap Books is proud to bring to English-language readers in partnership with German publisher \u003ca href=\"https:\/\/www.elektrospieler.de\/\"\u003eElektrospieler\u003c\/a\u003e. The book, which has been meticulously translated from the German original, features a bounty of articles that delve deep into the GBA’s magnificent game portfolio, spotlighting over 240 titles. It also brings together almost 4,000 screenshots from the games included, each of which has been especially composed and captured for this book. They are presented across 300-pages along with pixel art cut-outs, sprite work, vast montages, and immense level maps.\u003cbr\u003e\u003cbr\u003eIn grouping its contents by genre, The GBA Pixel Book also presents a fascinating look at the Game Boy Advance’s key role in evolving so many popular gaming forms, while charting the design trends that kept pixel art alive until it was embraced by today’s indie development movement. \u003cem\u003eThe GBA Pixel Book\u003c\/em\u003e also continues the series established by Bitmap Books \u003cmeta charset=\"utf-8\"\u003e\u003ca href=\"https:\/\/www.elektrospieler.de\/\"\u003eElektrospieler\u003c\/a\u003e with \u003cem\u003e\u003ca href=\"https:\/\/www.bitmapbooks.com\/collections\/all-books\/products\/the-snes-pixel-book\"\u003eThe SNES Pixel Book\u003c\/a\u003e\u003c\/em\u003e.\u003cbr\u003e\u003cbr\u003eWith the two publishers working together once more, you can also expect ambitious, eye-catching design, high quality printing on heavy gloss paper, and a sturdy, beautiful slipcase to protect the book.\u003cbr\u003e\u003c\/p\u003e\n\u003c!----\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":48489978462401,"sku":"GBAHB","price":32.49,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/Bitmap_GBA_DSCF2559-Edit_a4fbb26b-4c98-4f45-9222-be74940297e0.jpg?v=1732872827"},{"product_id":"trigger-happy-a-visual-celebration-of-video-game-controllers","title":"Trigger Happy: A Visual Celebration of Video Game Controllers","description":"\u003cp dir=\"ltr\"\u003e\u003cem\u003eTrigger Happy: A Visual Celebration of Video Game Controllers\u003c\/em\u003e\u003cspan\u003e offers a vibrant visual guide to the world of game controllers, their design, history, and amazing ability to transform who we are, and what we are capable of – presented through 560 stunning photos.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eVideo game controllers are more than simple peripherals. They are our physical connection to digital worlds – a tool that empowers us to live out the fantasies that games provide. They let us swing swords, strafe enemies, hammer goalmouths, build cities, hack and slash, punch and counter, leap between platforms, command vehicles, and so much more. \u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eOver its 396 pages, \u003cmeta charset=\"utf-8\"\u003e \u003cem\u003eTrigger Happy: A Visual Celebration of Video Game Controllers\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003elooks at the joysticks that started it all, numerous classic gamepads, impactful innovations, iconic oddities and everything in between.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eCo-authored by veteran game journalist Steve Jarratt and gaming expert and photographer Christian Wenk, \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eTrigger Happy: A Visual Celebration of Video Game Controllers\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003eprofiles 200 remarkable devices from Wenk’s personal collection. The book is built around the aforementioned photographs, all taken by Wenk exclusively for \u003cmeta charset=\"utf-8\"\u003e \u003cem\u003eTrigger Happy: A Visual Celebration of Video Game Controllers\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e, resulting in a luxurious tribute to some of the most recognisable gadgets on Earth.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eInside its pages you’ll find captivating detail about each controller, as well as anecdotes and personal reflections from influential forces in gaming, including Electronic Arts founder Trip Hawkins, James Rolfe (AKA Angry Video Game Nerd), Rare game designer and voice actor Kevin Bayliss, and \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eDOOM\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003ecreator John Romero. Nestled in the cover, meanwhile, a special pocket carefully houses five full-colour art prints, each showcasing one of gaming’s most famed controllers.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eFeatured devices include the beloved Atari CX40 and Competition Pro joysticks, the stock pads of consoles like the NEOGEO, PC Engine, and PlayStation, modern reimaginings of esteemed controllers like the Amiga CD\u003c\/span\u003e\u003cspan\u003e32\u003c\/span\u003e\u003cspan\u003e’s, and irresistibly unique misfits including the Dragon Quest Slime Controller, the Seaman joypad, and Resident Evil’s infamous Chainsaw.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eAnd like every Bitmap Book, every page is carefully designed to be eye-catching and clear, printed to the highest standards, and full of the best in game writing and analysis.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eIt’s a must have for collectors, gaming history aficionados, and product design obsessives. Grab your copy of\u003c\/span\u003e\u003cspan\u003e \u003cmeta charset=\"utf-8\"\u003e \u003cem\u003eTrigger Happy: A Visual Celebration of Video Game Controllers\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e, and you’ll have the history, legacy, design, beauty, and story of hundreds of game controllers at your fingertips – for those moments when you aren’t pushing buttons and flicking thumbsticks.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003eIncludes quotes, insights, and anecdotes from:\u003cbr\u003e\u003c\/strong\u003e\u003cspan\u003eAllister Brimble, Damien McFerran, James Mielke, James Rolfe (AVGN), James Wragg, John Riggs, John Romero, Justin Silverman, Kevin Bayliss, Kurt Kalata, Perry Rodgers, Phil South, Richard Moss, Stoo Cambridge, Trip Hawkins, and Yukiyoshi Asai.\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":55711625150841,"sku":"TRIGGHB","price":32.49,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/TriggerHappy_Bitmap_DSCF7635_LR.jpg?v=1762861771"},{"product_id":"the-definitive-book-of-snes-rpgs-vol-1","title":"The Definitive Book of SNES RPGs Vol. 1","description":"\u003cp dir=\"ltr\"\u003e\u003cspan\u003eThe Super Nintendo hosted an impressive spread of best-in-class role-playing games, making it a favourite machine of many genre aficionados. Those games also left a profound legacy of influence that went far beyond the RPG genre alone. \u003c\/span\u003e\u003cem\u003eThe Definitive Book of SNES RPGs Vol. 1\u003c\/em\u003e\u003cspan\u003e serves as an essential, highly visual guide to an era of game history that every gaming fan should know.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eWritten by game critic and researcher Moses Norton, \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eThe Definitive Book of SNES RPGs Vol. 1\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003ebrings you over 550 pages packed with detailed writing, developer quotes, and genre history – and is filled to the brim with restored art and lost knowledge, printed to the highest standards. As the first volume in the series, \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eThe Definitive Book of SNES RPGs Vol. 1\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003eis alphabetically focused, concentrating on games titled A-to-K, including \u003c\/span\u003e\u003cem\u003eThe 7th Saga\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003eEye of the Beholder\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003eBreath of Fire\u003c\/em\u003e\u003cspan\u003e,\u003c\/span\u003e\u003cspan\u003e \u003cem\u003eChrono Trigger\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e,\u003c\/span\u003e\u003cspan\u003e \u003cem\u003eEarthBound\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003eEVO\u003c\/em\u003e\u003cspan\u003e,\u003c\/span\u003e\u003cspan\u003e \u003cem\u003eFinal Fantasy II\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003eJ.R.R. Tolkien's The Lord of the Rings\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eKnights of the Round\u003c\/em\u003e,\u003c\/span\u003e\u003cspan\u003e and many more\u003c\/span\u003e\u003cspan\u003e.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eThe book is not a trivial ranking of favourites, a bartering of factoids, or a stroll down memory lane. It is an uncompromising and exhaustive study of the artistry, ideology, and legacy of SNES RPGs using a methodology and scope that has never been attempted before in any published work.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eNorton set out on a mission to understand not just what the games contain – but also what they mean. Built around a collection of essays, \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eThe Definitive Book of SNES RPGs Vol. 1\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003easks why these RPGs continue to endure, why they still top ‘best of’ lists 30 years later, why fans still clamor for their remakes and remasters, and what philosophies animated their pixels and prose.\u003c\/span\u003e\u003cb\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eFramed by a foreword from writer and editor Alex Donaldson, founder and director of the Mist Network and \u003c\/span\u003e\u003ca href=\"https:\/\/www.rpgsite.net\/\"\u003e\u003cspan\u003eRPG Site\u003c\/span\u003e\u003c\/a\u003e\u003cspan\u003e, and anchored by a comprehensive release timeline spanning the Super Nintendo's place in tech history, \u003c\/span\u003e\u003cem\u003eThe Definitive Book of SNES RPGs Vol. 1\u003c\/em\u003e\u003cspan\u003e guides adventurers through the halcyon days of 16-bit storytelling with rigor and reverence, simplicity, idealism, and humour.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eFor collectors, historians, scholars, and lifelong genre fans this is the definitive resource, a hardcore hardcover for those who believe that video games – especially role-playing games – are an art form all their own. Echoing this admiration of the arts, the cover boasts a gilded design by professional artist \u003c\/span\u003e\u003ca href=\"https:\/\/www.artstation.com\/stumpyfongo\"\u003e\u003cspan\u003eStephen Sitton\u003c\/span\u003e\u003c\/a\u003e\u003cspan\u003e, aka Stumpyfongo, featuring iconic RPG villains Kefka Palazzo, the Goddess Tyr, and Lavos.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eThe most devoted can even pick up the \u003ca href=\"https:\/\/www.bitmapbooks.com\/products\/the-definitive-book-of-snes-rpgs-vol-1-collectors-edition\"\u003eCollector’s Edition\u003c\/a\u003e (limited to 1,000 units), which comes in a heavy duty foil-blocked soft-touch slipcase. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003e\u003cstrong\u003eIncludes quotes, insights, and anecdotes from:\u003c\/strong\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eAlec \"DMCPCRT\", Alan Lee, Alex Donaldson, Alex Inigo, Alexander “SNESdrunk” Scott, Akira Toriyama, Antony Cummins, AshSaidHi, Atsushi Hashimoto, Bethany \"Mama Terra\", Bill Tucker, Brian Milne, Carlos Rocha, Chehade Boulos, Chris Kramer, ChronoKatie, Clyde Mandelin, CriterionX, CS Lewis, Daniel Greenberg, Dany Boolauck, David Giltinan, Davidvinc, Dean Guadagno, Dev Madan, Doug Bell, Dustin and Nolan of New Game Plus Podcast, Erek Ladd, Eyesonbee, Francis DiPersio, Francois Marcela Froideval, Gary Gygax, Glenn Murawski, Hironobu Sakaguchi, Hiromichi Tanaka, Hirokazu Ando, Hiroyuki Ito, Jakob Rosenberg, James Deighan, Janet L. Whitmore, Jared Knabenbauer, Jay Malone, Joe Bourrie, John Riggs, J.R.R. Tolkien, Joshua Hallaran, Julian Titus, Julie Bell, Jun Ishikawa, Justin Berenbaum, Kazuko Shibuya, Kaori Tanaka, Kinu Nishimura, Kouji Yokota, Kurt Kalata, Livnat, Makoto Ikehara, Mariko Ohara, Masato Kato, Matt Conti, Matthias Linda, Megan Hertz, Mike Legg, Nadia Oxford, Neisuke Nakashima, Nintendork, Nobuo Uematsu, Patrick Brickhouse, Robert Jerauld, Ryan Buckley, Ryuji Sasai, S.M.G Szczepaniak, Satoru Iwata, Shigesato Itoi, Shinji Imada, Steven A. Schwartz, Steven Lynn, Summer Rose, SuperDerek, Syncoplay, T. Wade Langer Jr., Takashi Tokita, Takashi Yoneda, Ted Woolsey, Tetsuya Takahashi, Thierry Boulanger, Thomas Mallory, Tokuro Fujiwara, Tomoya Asano, Tomoyoshi Miyazaki, Toshirio Kondo, Treeky, Wayne Holder, William Stiernberg, Yasuhiko Kamata, Yasunori Mitsuda, Yoshie Minami, Yoshinori Kitase, Yoshio Kiya, Yuji Horii, Yuzo Koshiro, Zach Maston, and more!\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":55864108089721,"sku":"SRPGHB","price":34.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/SNESRPG_Bitmap_066_BitmapStudio_LR.jpg?v=1759226135"},{"product_id":"leaps-bounds-a-visual-guide-to-nine-console-generations","title":"Leaps + Bounds: a Visual Guide to Nine Console Generations","description":"\u003cp dir=\"ltr\"\u003e\u003cspan\u003eVideo games consoles changed the world. \u003c\/span\u003e\u003cem\u003eLeaps + Bounds: a Visual Guide to Nine Console Generations\u003c\/em\u003e\u003cspan\u003e tells their story. \u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eBy \u003c\/span\u003e\u003cspan\u003emaking their way into\u003c\/span\u003e\u003cspan\u003e millions of living rooms globally, games consoles shifted the way we share and use our homes. In time they would connect us remotely, building communities and forging bonds across the continents. And, of course, they shaped the ways games were designed and made, hosting titles that would have a profound impact on the culture that surrounds us, leaving an influence across entertainment and beyond.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cmeta charset=\"utf-8\"\u003e \u003cem\u003eLeaps + Bounds: a Visual Guide to Nine Console Generations\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003etakes you on a journey through the history of home gaming. Navigating nine generations of consoles, handhelds and hybrids that have defined the evolution of the video game form, the book considers everything from early machines that endeavoured to bring the arcade experience home, to the advanced powerhouses of the current era. On the way from start to finish you’ll also meet bold outsiders that challenged convention, underrated wonders that deserved more recognition, and obscure commercial failures – and get to understand how new technology and gameplay concepts have relentlessly driven the industry forwards, and shaped the games we all love.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eGrab a copy of \u003cmeta charset=\"utf-8\"\u003e \u003cem\u003eLeaps + Bounds: a Visual Guide to Nine Console Generations\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e, and as well as a discovering a captivating history packed with facts, trivia, and expert insight, you’ll be treated to precise illustrations of each machine by the renowned artist Adam Rufino, carefully realised screenshots showing what the consoles were capable of, next-generation printing that brings every page to life, and the clean, vibrant design Bitmap Books is known for.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cmeta charset=\"utf-8\"\u003e \u003cem\u003eLeaps + Bounds: a Visual Guide to Nine Console Generations\u003c\/em\u003e also includes a foreword by Christopher Taber, CEO of modern retro hardware specialist Analogue, and an eye-catching overview of the key milestones in the development of the console concept.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eWhether you want to get nostalgic about the early days of gaming through systems like the Intellivision and Channel F, understand the lineage of iconic lines such as the NEOGEO or PlayStation machines, share memories of Super Nintendos and Mega Drives with friends and family, or uncover the stories behind curios, flops, and underrated masterpieces like the Zeebo, Pyuta Jr, Amiga CD\u003c\/span\u003e\u003cspan\u003e32\u003c\/span\u003e\u003cspan\u003e, and WonderSwan Color, \u003cmeta charset=\"utf-8\"\u003e \u003cem\u003eLeaps + Bounds: a Visual Guide to Nine Console Generations\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e is the book for you.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003ePerfect for gaming obsessives, retro collectors, tech historians, and product design obsessives, \u003cmeta charset=\"utf-8\"\u003e \u003cem\u003eLeaps + Bounds: a Visual Guide to Nine Console Generations\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e also makes for a perfect gift.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003e\u003cstrong\u003eConsoles featured:\u003c\/strong\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e32X, 3DO, 3DO M2, 64DD, APF M1000, Action Max, Adventure Vision, Amiga CD\u003c\/span\u003e\u003cspan\u003e32\u003c\/span\u003e\u003cspan\u003e, Analogue Pocket, ApeXtreme, Arcadia 2001, Atari 2600, Atari 5200, Atari 7800 ProSystem, Atari Flashback, Bally Professional Arcade, CD-i, CPS Changer, Cassette Vision, Channel F, ColecoVision, Color TV-Game 6, Commodore 64 Games System, CreatiVision, Dreamcast, FM Towns Marty, Family Computer, Family Computer Disk System, Family Game, GP32, GX4000, Gamate, Game \u0026amp; Watch, Game Boy, Game Boy Advance, Game Boy Advance SP, Game Boy Color, Game Boy Micro, Game Boy Pocket, Game Gear, Game Wave, Game.com, GameCube, Gemini Video Game System, Generation Nex, Genesis Nomad, Gizmondo, HET, HyperScan, Intellivision, Intellivision II, Interton VC-4000, Jaguar, Jaguar CD, Jaguar Duo, L600 Entertainment System, LaserActive, Loopy, Lynx, MEGA-CD, Master System, Max Machine, Mega Drive, Mega Drive 2, Mega Duck, Micro Genius IQ-501, Micro Genius IQ-901, Microvision, N-Gage, NEOGEO Pocket, NEOGEO Pocket Color, NEOGEO X, NeoGeo AES, NeoGeo CD, New-Style Super NES, Nintendo 3DS, Nintendo 64, Nintendo DS, Nintendo DS Lite, Nintendo DSi, Nintendo Entertainment System, Nintendo New 3DS, Odyssey, Odyssey 2, Ouya, PC Engine, PC Engine Duo, PC Engine GT, PC Engine SuperGrafx, PC-FX, PS One, PSP Go, PSP Street, Panasonic Q, Pippin, PlayCable, PlayStation, PlayStation 2, PlayStation 2 Slim, PlayStation 3, PlayStation 3 Slim, PlayStation 4, PlayStation 4 Pro, PlayStation 5, PlayStation Portable, PlayStation TV, PlayStation Vita, Playdia, Pong, Portable Videogame System, Pyuta Jr., R-Zone, RetroN 5, SG-1000, SNES-CD, Satellaview, Saturn, Studio II, Super A’can, Super Cassette Vision, Super Famicom, Super Game Boy, Super Nintendo Entertainment System, Super Vision 8000, Supervision, Switch, Switch 2, Switch Lite, Telstar, Telstar Arcade, Tiger Handhelds, Turbografx-16, Twin Famicom, Vectrex, Virtual Boy, Wii, Wii Mini, Wii U, WonderSwan, WonderSwan Color, WonderSwan Crystal, Wondermega, Xbox, Xbox 360, Xbox One, Xbox One X, Xbox Series X, Zeebo, Zodiac, iQue Player.\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":56379451113849,"sku":"L\u0026BHB","price":32.49,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/L_B_Bitmap_DSCF0106_LR.jpg?v=1771281494"},{"product_id":"fatal-fury-garou-densetsu-the-ultimate-history","title":"Fatal Fury\/Garou Densetsu: The Ultimate History","description":"\u003cp dir=\"ltr\"\u003e\u003cspan\u003eThe fighting game genre just wouldn’t be the same without the \u003c\/span\u003e\u003cspan\u003eFatal Fury \u003c\/span\u003e\u003cspan\u003eseries (known as \u003c\/span\u003e\u003cspan\u003eGarou Densetsu \u003c\/span\u003e\u003cspan\u003ein Japan). Beyond defining SNK and the rise of the NEOGEO hardware, the early \u003c\/span\u003e\u003cspan\u003eFatal Fury\u003c\/span\u003e\u003cspan\u003e releases established a foundational template that has influenced every competitive fighter since – shaping arcade and console gaming in diverse and profound ways.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cem\u003eFatal Fury\/Garou Densetsu: The Ultimate History\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003etells that story in remarkable detail, informed by candid interviews with key\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003edevelopers from across the \u003c\/span\u003e\u003cspan\u003eFatal Fury \u003c\/span\u003e\u003cspan\u003eseries, including pixel artists Hitoshi Okamoto, Youichiro Soeda, and Nobuyuki Kuroki, planner and designer Takeshi Kimura, and Chief Producer of SNK Fighting Games, Yasuyuki Oda, who also authored the book’s foreword. Bitmap Books were also granted access to the celebrated gaming company’s vast archive of concept sketches, promotional illustrations, and cover art.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eAs a result, inside the pages of \u003c\/span\u003e\u003cem\u003eFatal Fury\/Garou Densetsu: The Ultimate History\u003c\/em\u003e\u003cspan\u003e you’ll discover an unprecedented visual and written history, which explores the series’ emergence within SNK, the design philosophies that guided the creation of each of the games, and the fascinating connections with other fighting icons such as \u003c\/span\u003e\u003cspan\u003eKOF\u003c\/span\u003e\u003cspan\u003e and \u003c\/span\u003e\u003cspan\u003eArt of Fighting\u003c\/span\u003e\u003cspan\u003e. The book also explores the new standards for world building and character development that the \u003c\/span\u003e\u003cspan\u003eFatal Fury games \u003c\/span\u003e\u003cspan\u003ebrought to arcade game design, shining a light on rostrum icons like Terry Bogard, Mai Shiranui, and Geese Howard. Every game in the series, meanwhile, is covered in-depth, from the famed NEOGEO console and arcade titles, to \u003c\/span\u003e\u003cem\u003eFatal Fury: Wild Ambition\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003eFatal Fury: First Contact\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003eGarou: Mark of the Wolves\u003c\/em\u003e\u003cspan\u003e, and \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eFatal Fury: City of the Wolves\u003c\/em\u003e.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eAcross 460+ pages, readers will also be treated to all manner of visual delights, from vibrant full-page sprite sheets to carefully reproduced screenshots, as well as the aforementioned concept and promotional artworks by artists including Shinkiro, TONKO and Eiji Shiroi – all printed using special Pantone ink and high-quality paper.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eThis Standard Edition comes in a large hardback form factor, with cover art that carefully compliments Bitmap Book’s existing SNK volumes; \u003c\/span\u003e\u003cem\u003e\u003ca href=\"https:\/\/www.bitmapbooks.com\/collections\/by-game\/products\/the-king-of-fighters-the-ultimate-history\"\u003eTHE KING OF FIGHTERS: The Ultimate History\u003c\/a\u003e\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003e\u003ca href=\"https:\/\/www.bitmapbooks.com\/collections\/by-game\/products\/metal-slug-the-ultimate-history\"\u003eMetal Slug: The Ultimate History\u003c\/a\u003e\u003c\/em\u003e\u003cspan\u003e, and \u003c\/span\u003e\u003cem\u003e\u003ca href=\"https:\/\/www.bitmapbooks.com\/collections\/all-books\/products\/neogeo-a-visual-history\"\u003eNEOGEO: A Visual History\u003c\/a\u003e\u003c\/em\u003e\u003cspan\u003e.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eA Collector’s Edition of \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eFatal Fury\/Garou Densetsu: The Ultimate History\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e is also available, offering the most devoted fans the ultimate tribute to \u003c\/span\u003e\u003cspan\u003eFatal Fury\u003c\/span\u003e\u003cspan\u003e. Featuring an interactive slipcase and a selection of exclusive extras, \u003c\/span\u003e\u003ca href=\"https:\/\/www.bitmapbooks.com\/products\/fatal-fury-garou-densetsu-the-ultimate-history-collectors-edition\"\u003e\u003cspan\u003ethe Collector’s Edition can be found here\u003c\/span\u003e\u003c\/a\u003e\u003cspan\u003e.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cstrong\u003eIncludes\u003c\/strong\u003e \u003cstrong\u003equotes, insights, and anecdotes from:\u003c\/strong\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eYasuyuki Oda, Youichiro Soeda, Nobuyuki Kuroki, Takeshi Kimura and Hitoshi Okamoto.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003e\u003cmeta charset=\"utf-8\"\u003e©SNK CORPORATION ALL RIGHTS RESERVED.\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":56575544557945,"sku":"FFHB","price":34.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/FF_Bitmap_DSCF2132_HR.jpg?v=1775769155"},{"product_id":"fatal-fury-garou-densetsu-the-ultimate-history-collectors-edition","title":"Fatal Fury\/Garou Densetsu: The Ultimate History (Collector's Edition)","description":"\u003cp dir=\"ltr\"\u003e\u003cspan\u003eThe fighting game genre just wouldn’t be the same without the \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eFatal Fury\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003eseries (known as \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eGarou Densetsu\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003ein Japan). Beyond defining SNK and the rise of the NEOGEO hardware, the early \u003c\/span\u003e\u003cspan\u003eFatal Fury\u003c\/span\u003e\u003cspan\u003e releases established a foundational template that has influenced every competitive fighter since – shaping arcade and console gaming in diverse and profound ways.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eThe special Collector’s Edition of \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eFatal Fury\/Garou Densetsu: The Ultimate History\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003etells that story in remarkable detail, informed by candid interviews with key\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003edevelopers from across the \u003c\/span\u003e\u003cspan\u003eFatal Fury \u003c\/span\u003e\u003cspan\u003eseries, including pixel artists Hitoshi Okamoto, Youichiro Soeda, and Nobuyuki Kuroki, planner and designer Takeshi Kimura, and Chief Producer of SNK Fighting Games, Yasuyuki Oda, who also authored the book’s foreword. Bitmap Books were also granted access to the celebrated gaming company’s vast archive of concept sketches, promotional illustrations, and cover art.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eAs a result, inside the pages of \u003c\/span\u003e\u003cem\u003eFatal Fury\/Garou Densetsu: The Ultimate History\u003c\/em\u003e\u003cspan\u003e you’ll discover an unprecedented visual and written history, which explores the series’ emergence within SNK, the design philosophies that guided the creation of each of the games, and the fascinating connections with other fighting icons such as \u003c\/span\u003e\u003cspan\u003eKOF\u003c\/span\u003e\u003cspan\u003e and \u003c\/span\u003e\u003cspan\u003eArt of Fighting\u003c\/span\u003e\u003cspan\u003e. The book also explores the new standards for world building and character development that the \u003c\/span\u003e\u003cspan\u003eFatal Fury games \u003c\/span\u003e\u003cspan\u003ebrought to arcade game design, shining a light on rostrum icons like Terry Bogard, Mai Shiranui, and Geese Howard. Every game in the series, meanwhile, is covered in-depth, from the famed NEOGEO console and arcade titles, to \u003c\/span\u003e\u003cem\u003eFatal Fury: Wild Ambition\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003eFatal Fury: First Contact\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003eGarou: Mark of the Wolves\u003c\/em\u003e\u003cspan\u003e, and \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eFatal Fury: City of the Wolves\u003c\/em\u003e.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eAcross over 460+ pages, readers will also be treated to all manner of visual delights, from vibrant full-page sprite sheets to carefully reproduced screenshots, as well as the aforementioned concept and promotional artworks by artists including Shinkiro, TONKO and Eiji Shiroi – all printed using special Pantone ink and high-quality paper.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eMade for the most devoted fans, the Collector’s Edition includes an exclusive slipcase \u003c\/span\u003e\u003cspan\u003eto house the hardback form factor. Beyond protecting your precious new book, the slipcase features sound effects from the game that can be heard when the facia is depressed. The cover itself carefully compliments those of Bitmap Book’s existing SNK volumes; \u003c\/span\u003e\u003cem\u003e\u003ca href=\"https:\/\/www.bitmapbooks.com\/collections\/by-game\/products\/the-king-of-fighters-the-ultimate-history\"\u003eTHE KING OF FIGHTERS: The Ultimate History\u003c\/a\u003e\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003e\u003ca href=\"https:\/\/www.bitmapbooks.com\/collections\/by-game\/products\/metal-slug-the-ultimate-history\"\u003eMetal Slug: The Ultimate History\u003c\/a\u003e\u003c\/em\u003e\u003cspan\u003e, and \u003c\/span\u003e\u003cem\u003e\u003ca href=\"https:\/\/www.bitmapbooks.com\/collections\/all-books\/products\/neogeo-a-visual-history\"\u003eNEOGEO: A Visual History\u003c\/a\u003e\u003c\/em\u003e\u003cspan\u003e.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eThe Collector’s Edition also comes with a set of A5 \u003c\/span\u003e\u003cspan\u003eFatal Fury \u003c\/span\u003e\u003cspan\u003eart cards and a postcard. This edition is limited to 2,000 units and will never be reproduced. Previous SNK Collector’s Edition's have sold really quickly and continue to be in demand years later. Don't miss out!\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eA Standard Edition of \u003c\/span\u003e\u003cem\u003eFatal Fury\/Garou Densetsu: The Ultimate History\u003c\/em\u003e\u003cspan\u003e is also \u003c\/span\u003e\u003cspan\u003e\u003ca href=\"https:\/\/www.bitmapbooks.com\/products\/fatal-fury-garou-densetsu-the-ultimate-history\"\u003eavailable on the Bitmap Books store\u003c\/a\u003e\u003c\/span\u003e\u003cspan\u003e.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cstrong\u003eIncludes quotes, insights, and anecdotes from:\u003c\/strong\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eYasuyuki Oda, Youichiro Soeda, Nobuyuki Kuroki, Takeshi Kimura and Hitoshi Okamoto.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003e\u003cmeta charset=\"utf-8\"\u003e©SNK CORPORATION ALL RIGHTS RESERVED.\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Collector's Edition","offer_id":56614810222969,"sku":"FFCE","price":54.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/FF_Bitmap_DSCF2102_HR.jpg?v=1775659021"},{"product_id":"the-arcade-1971-1999-the-stories-behind-classic-coin-ops-told-by-their-creators","title":"The Arcade 1971–1999: The Stories Behind Classic Coin-Ops, Told by Their Creators","description":"\u003cp dir=\"ltr\"\u003e\u003cspan\u003eArcades once ruled the world. They were the place where eager gamers went to discover the latest releases and marvel at the new technology that powered them. Titles like \u003c\/span\u003e\u003cem\u003eSpace Invaders\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003ePac-Man\u003c\/em\u003e\u003cspan\u003e and \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eMortal Kombat\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003ebecame cultural phenomena, earning millions in revenue and remaining instantly recognisable icons to this day. Coin-operated video games led the way for decades, with home computer and console games aspiring to be ‘arcade perfect’. \u003c\/span\u003e\u003cb\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eAuthor Paul Drury has spent over twenty years talking to the programmers, game designers, artists and musicians who made those seminal arcade titles. Here they share the stories of their creation, in their own words. Amongst the 120 classic coin-ops featured, you’ll discover how \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eMs. Pac-Man\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003ewas once a\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003eman called Otto, who actually created \u003c\/span\u003e\u003cem\u003eDonkey Kong\u003c\/em\u003e\u003cspan\u003e, how \u003c\/span\u003e\u003cem\u003eQ*bert\u003c\/em\u003e\u003cspan\u003e\u003cem\u003e \u003c\/em\u003elearned to swear and what really happened on the night when the very first \u003c\/span\u003e\u003cspan\u003e\u003cem\u003ePong\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003emachine was placed in Andy Capp’s Tavern.\u003c\/span\u003e\u003cb\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eAlong with these firsthand accounts, you will find personal photos, design sketches, coding notes and all manner of ‘behind the scenes’ material, giving a unique insight into the creativity, imagination and ingenuity that brought these games to life. Also included is concept art, licensed from The Strong National Museum of Play, showing the original plans for such Atari classics as \u003c\/span\u003e\u003cem\u003eStar Wars\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003ePaperboy\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eGauntlet\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003eand many more.\u003c\/span\u003e\u003cb\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eWith a foreword written by Atari co-founder Nolan Bushnell and an Afterword by Eugene Jarvis, creator of \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eDefender\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003eand \u003c\/span\u003e\u003cem\u003eRobotron\u003c\/em\u003e\u003cspan\u003e, this is the definitive text on the first thirty years of the arcade industry. As with all our books, it includes high-quality paper, thread-sewn binding and each copy is shrink-wrapped. The hardback cover features a foil blocked illustration and inside you will find a series of arcade cabinet illustrations by artist Adam Rufino.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"text-align: center;\"\u003e\u003cem\u003e“Hearing the OG story is always fun. Going from nothing to something feels a bit like magic, and Paul has captured that magic in all these stories.”  Nolan Bushnell, founder of Atari\u003c\/em\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"text-align: center;\"\u003e\u003cem\u003e“A very well researched account of how a new industry was created.” Al Alcorn, creator of Pong\u003c\/em\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"text-align: center;\"\u003e\u003cem\u003e\"Hear how legendary digital alchemists turned a blank screen into videogame gold, all in their own words.” Eugene Jarvis, creator of \u003c\/em\u003eDefender\u003cem\u003e and \u003c\/em\u003eRobotron\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"text-align: center;\"\u003e\u003cem\u003e\"Relive the stories behind our favourite games, together in one place.\" Ed Logg, creator of \u003c\/em\u003eAsteroids\u003cem\u003e and \u003c\/em\u003eGauntlet\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"text-align: left;\"\u003e\u003cstrong\u003eIncludes contributions from:\u003c\/strong\u003e\u003cbr\u003eAbiko, Akira Fujita, Akira Nishitani, Akira ‘Akiman’ Yasuda, Al Alcorn, Alan Gray, Alan McNeil, Andy Walker, Betty Ryan, Bill Adams, Bob Flanagan, Brian Colin, Dave Sherman, Dave Staugas, Dave Theurer, Dave Thiel , Dennis Harper, Doug Macrae, Ed Logg, Ed Rotberg, Eric Ginner, Frank Gasking, Franz Lanzinger, Fukio ‘MTJ’ Mitsuji, Gary Goldman, Gary Vincent, George Gomez, Hirohisa Komanome, Hiroshi ‘Hiro’ Kawaguchi, Hiroshi ‘Onijust’ Tsujino, Hiroyasu Machiguchi, Hisao Oguchi, Howell Ivy, Jack Haeger, Jamie Fenton, Jeff Lee, John Newcomer, John Ray, John Salwitz, John Szczepaniak, John Tobias, Jonathan Hurd, Kazuma Kujo, Kazunori Sawano, Kenichi Yokoh, Kenji Kataoka, Kenzo Tsujimoto, Kevin Bayliss, Koji Mitsunaga, Koji Obata, Kouichi Yotsui, Larry DeMar, Lyle Rains, Makoto Uchida, Mark Pierce, Mark Turmell, Martyn Carroll, Masaaki Kukino, Masamoto Morita, Masanobu Endou, Matt Householder, Michitaka Tsuruta, Mike Hally, Minoru Kanari, Nolan Bushnell, Owen Rubin, Peter Robinson, Professor Yoshihiro Kishimoto, Robert Weatherby, Ron Milner, Roy Ozaki, Ryuichi Nishizawa, Scott Morrison, Scott Tsumura, Seiichi Nakakuki, Shigeru Yokoyama, Shinichiro Okamoto, Steve Mayer, Steve Wozniak, Takashi Oda, Takeki Nakamura, Tim Skelly, Tokuro Fujiwara, Tomohiro Nishikado, Toru Iwatani, Toshihiro Nagoshi, Toshinobu Komazawa, Warren Davis, Wendi Allen, Yasuhiko Tanaka, Yoshihiko Ota, Yoshihisa Kishimoto, Yoshiki Ooka, Youji Ishii, Yu Suzuki, Yutaka Kounoe, Yutaka Sugano.\u003cbr\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":63929179308409,"sku":"TARCHB","price":34.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/BB_TheArcade_DSCF0097_LR.jpg?v=1787474984"}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/collections\/VGArt_Desktop_3456_x_1000.jpg?v=1661342505","url":"https:\/\/us.bitmapbooks.com\/collections\/video-game-art.oembed","provider":"Bitmap Books","version":"1.0","type":"link"}