{"title":"Video Game History","description":"\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eWhile every Bitmap Book considers history to some degree, here you’ll find our titles that are particularly focused on the story of games’ incredible journey through popular culture.\u003c\/span\u003e","products":[{"product_id":"generation64","title":"Generation 64 - How the Commodore 64 inspired a generation of Swedish gamers","description":"\u003cp\u003eThe Commodore 64 proved to be a milestone release in the world of computing. Launched in 1982, it immediately captured the imaginations of an entire generation of gamers, artists, musicians, crackers and programmers, who would push its meagre hardware to create a range of amazing games, demos, art packages, CAD programs and music synthesisers.\u003cbr\u003e\u003cmeta charset=\"utf-8\"\u003e\u003c\/p\u003e\n\u003cp\u003eYoung people the world over learned their craft on the C64, but in Sweden the machine’s legacy is unparalleled: it sired a raft of incredible talent\u003cspan\u003es\u003c\/span\u003e who have since gone on to create amazing products and services that have, without exaggeration, changed the world.\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eGeneration\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e64\u003c\/em\u003e\u003c\/span\u003e by Jimmy Wilhelmsson chronicles this talented group\u003cspan\u003e,\u003c\/span\u003e \u003cspan\u003etracing\u003c\/span\u003e their path\u003cspan\u003es\u003c\/span\u003e from backroom coders to giants of the connected world. Karl Hornell was a games developer who created P\u003cspan\u003eoker\u003c\/span\u003eRoom.com in 1999, which was \u003cspan\u003elater\u003c\/span\u003e sold to Ongame for £450 million. Frederik Liljegren started a demo group\u003cspan\u003e,\u003c\/span\u003e and later became the founder of highly respected developer DICE, which \u003cspan\u003eproduced\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eStar\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eWars:\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eBattlefront\u003c\/em\u003e\u003c\/span\u003e. Kim Nordstrom started life as a graphic designer, helped develop the PlayStation 4\u003cspan\u003e,\u003c\/span\u003e and is now Head of Studio at King, which enjoyed some success with a little game called \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003cspan\u003eC\u003c\/span\u003e\u003c\/em\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003c\/em\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eandy\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eCrush\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eSaga\u003c\/em\u003e\u003c\/span\u003e. Former coder Oskar Stål is now Chief Technical Officer of the music streaming service Spotify. And on it goes…\u003c\/p\u003e\n\u003cp\u003eBitmap Books is proud to present the English language version of \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eGeneration\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e64\u003c\/em\u003e\u003c\/span\u003e, which features in-depth interviews with dozens of Swedish entrepreneurs. Edited by legendary C64 games journalist Julian Rignall, this 184-page hardback book features over 50,000 words, complemented by a wealth of Commodore 64 imagery, some of which has never been seen before. With a foreword by the founder of DICE, Frederik Liljegren, and an introduction by the designer of the 6502 CPU, Chuck Peddle, \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eGeneration\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e64\u003c\/em\u003e\u003c\/span\u003e is an unmissable account \u003cspan\u003eof\u003c\/span\u003e the part played \u003cspan\u003eby\u003c\/span\u003e \u003cspan\u003ethe\u003c\/span\u003e \u003cspan\u003eC64\u003c\/span\u003e in the creation of the modern world.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cspan style=\"font-weight: normal !msorm;\"\u003e\u003cstrong\u003eThe\u003c\/strong\u003e\u003c\/span\u003e\u003cstrong\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003efull\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003einterview\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003elist\u003c\/span\u003e\u003c\/strong\u003e:\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003ePontus\u003c\/span\u003e \u003cspan\u003eBerg,\u003c\/span\u003e \u003cspan\u003eTomas\u003c\/span\u003e \u003cspan\u003eDanko,\u003c\/span\u003e \u003cspan\u003ePhilip\u003c\/span\u003e \u003cspan\u003eDiab,\u003c\/span\u003e \u003cspan\u003eThomas\u003c\/span\u003e \u003cspan\u003eEngström,\u003c\/span\u003e \u003cspan\u003eArne\u003c\/span\u003e \u003cspan\u003eFernlund,\u003c\/span\u003e \u003cspan\u003eKatarina\u003c\/span\u003e \u003cspan\u003eGlantz,\u003c\/span\u003e \u003cspan\u003eMaria\u003c\/span\u003e \u003cspan\u003eHägglöf,\u003c\/span\u003e \u003cspan\u003eAlexander\u003c\/span\u003e \u003cspan\u003eHofman,\u003c\/span\u003e \u003cspan\u003eKarl\u003c\/span\u003e \u003cspan\u003eHörnell,\u003c\/span\u003e \u003cspan\u003eTomas\u003c\/span\u003e \u003cspan\u003eHübner,\u003c\/span\u003e \u003cspan\u003eIxion,\u003c\/span\u003e \u003cspan\u003eBjörn\u003c\/span\u003e \u003cspan\u003eKnutsson,\u003c\/span\u003e \u003cspan\u003eTony\u003c\/span\u003e \u003cspan\u003eKrvaric,\u003c\/span\u003e \u003cspan\u003eFredrik\u003c\/span\u003e \u003cspan\u003eLiljegren,\u003c\/span\u003e \u003cspan\u003eJoachim\u003c\/span\u003e \u003cspan\u003eLjunggren,\u003c\/span\u003e \u003cspan\u003eKim\u003c\/span\u003e \u003cspan\u003eNordström,\u003c\/span\u003e \u003cspan\u003eAngelica\u003c\/span\u003e \u003cspan\u003eNorgren,\u003c\/span\u003e \u003cspan\u003eMikael\u003c\/span\u003e \u003cspan\u003ePawlo,\u003c\/span\u003e \u003cspan\u003eOrvar\u003c\/span\u003e \u003cspan\u003eSäfström,\u003c\/span\u003e \u003cspan\u003eRickard\u003c\/span\u003e \u003cspan\u003eSöderberg,\u003c\/span\u003e \u003cspan\u003eOskar\u003c\/span\u003e \u003cspan\u003eStål,\u003c\/span\u003e \u003cspan\u003eRobert\u003c\/span\u003e \u003cspan\u003eStjärnström,\u003c\/span\u003e \u003cspan\u003eTherese\u003c\/span\u003e \u003cspan\u003eStridsberg,\u003c\/span\u003e \u003cspan\u003ePeter\u003c\/span\u003e \u003cspan\u003eSunde,\u003c\/span\u003e \u003cspan\u003ePex\u003c\/span\u003e \u003cspan\u003eTufvesson,\u003c\/span\u003e \u003cspan\u003eMartin\u003c\/span\u003e \u003cspan\u003eWalfisz,\u003c\/span\u003e \u003cspan\u003eLinus\u003c\/span\u003e \u003cspan\u003eWalleij\u003c\/span\u003e \u003cspan\u003eand\u003c\/span\u003e \u003cspan\u003eAndreas\u003c\/span\u003e \u003cspan\u003eWallström.\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":6969447619,"sku":"GENHB","price":24.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/IMG_3848.jpg?v=1652876605"},{"product_id":"a-gremlin-in-the-works","title":"A Gremlin in the Works","description":"\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eWith the British computer game scene about to explode, a small shop appeared on Sheffield’s Carver Street. It was called Just Micro, and was founded by the partnership of Ian Stewart and Kevin Norburn, both with retail backgrounds but a desire to get into the business of games publishing. Fortunately, the shop attracted local talent such as Pete Harrap, Shaun Hollingworth and Tony Crowther, and so, in 1984, Gremlin Graphics was formed.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eThis lavish\u003cspan\u003e,\u003c\/span\u003e 560\u003cspan\u003e-\u003c\/span\u003epage book plots the course of the company, from initial successes with \u003cem\u003eMonty Mole\u003c\/em\u003e,\u003cem\u003e Jack \u003cspan\u003ethe\u003c\/span\u003e Nipper\u003c\/em\u003e and \u003cem\u003eThing \u003cspan\u003eon\u003c\/span\u003e A Spring\u003c\/em\u003e, to its ground-breaking Lotus-branded racing games, and eventual purchase by Infogrames in 1999.\u003c\/p\u003e\n\u003cp\u003eOfficially endorsed by founder Ian Stewart, \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eA\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eGremlin\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eIn\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eThe\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eWorks\u003c\/em\u003e\u003c\/span\u003e by Mark Hardisty features interviews and anecdotes from all of \u003cspan\u003eGremlin’s\u003c\/span\u003e key members, including Chris Kerry, Ben Daglish and Greg Holmes, along with stalwarts of the UK gaming scene: Rod Cousens, Tim Chaney, Jeremy Heath-Smith, Geoff Brown and Infogrames founder Bruno Bonnell\u003cspan\u003e,\u003c\/span\u003e among many others.\u003c\/p\u003e\n\u003cp\u003eFilled with game imagery, memorabilia and archive material such as old letters, business cards, staff photos and game design documents, this is an exhaustive and comprehensive chronicle of one of Britain’s best-loved developers, and a fascinating exploration of the meteoric rise of the gaming scene in the ’80s and ’90s.\u003c\/p\u003e\n\u003cp\u003eEach copy of \u003cem\u003eA Gremlin In The Works \u003c\/em\u003enow comes with a free PDF, plus a PDF of extra DLC content that didn’t make the printed book. If you previously purchased \u003cem\u003eA Gremlin In The Works\u003c\/em\u003e direct from Bitmap Books, you will be emailed this second edition PDF free of charge.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003c\/span\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003cstrong\u003e\u003cspan\u003eIncludes\u003c\/span\u003e\u003c\/strong\u003e\u003cstrong\u003e \u003cspan\u003econtributions\u003c\/span\u003e \u003cspan\u003efrom\u003c\/span\u003e\u003c\/strong\u003e\u003cb\u003e\u003cstrong\u003e\u003cspan\u003e:\u003c\/span\u003e\u003c\/strong\u003e\u003c\/b\u003e\u003cstrong\u003e\u003cbr\u003e\u003c\/strong\u003e\u003cspan\u003eGeorge\u003c\/span\u003e \u003cspan\u003eAllan,\u003c\/span\u003e \u003cspan\u003eLizi\u003c\/span\u003e \u003cspan\u003eAttwood,\u003c\/span\u003e \u003cspan\u003eAshley\u003c\/span\u003e \u003cspan\u003eBennett,\u003c\/span\u003e \u003cspan\u003eSarah\u003c\/span\u003e \u003cspan\u003eBennett,\u003c\/span\u003e \u003cspan\u003eViolet\u003c\/span\u003e \u003cspan\u003eBerlin,\u003c\/span\u003e \u003cspan\u003eNeil\u003c\/span\u003e \u003cspan\u003eBiggin,\u003c\/span\u003e \u003cspan\u003ePaul\u003c\/span\u003e \u003cspan\u003eBlythe,\u003c\/span\u003e \u003cspan\u003eBruno\u003c\/span\u003e \u003cspan\u003eBonnell,\u003c\/span\u003e \u003cspan\u003eChris\u003c\/span\u003e \u003cspan\u003eBox,\u003c\/span\u003e \u003cspan\u003eGeoff\u003c\/span\u003e \u003cspan\u003eBrown,\u003c\/span\u003e \u003cspan\u003eRichard\u003c\/span\u003e \u003cspan\u003eBridgwater,\u003c\/span\u003e \u003cspan\u003eAdrian\u003c\/span\u003e \u003cspan\u003eCarless,\u003c\/span\u003e \u003cspan\u003eCarl\u003c\/span\u003e \u003cspan\u003eCavers,\u003c\/span\u003e \u003cspan\u003eSteve\u003c\/span\u003e \u003cspan\u003eCamber,\u003c\/span\u003e \u003cspan\u003eTony\u003c\/span\u003e \u003cspan\u003eCasson,\u003c\/span\u003e \u003cspan\u003eJoe\u003c\/span\u003e \u003cspan\u003eChetcuti,\u003c\/span\u003e \u003cspan\u003eTim\u003c\/span\u003e \u003cspan\u003eChaney,\u003c\/span\u003e \u003cspan\u003eMatthew\u003c\/span\u003e \u003cspan\u003eClark,\u003c\/span\u003e \u003cspan\u003eAnthony\u003c\/span\u003e \u003cspan\u003eClarke,\u003c\/span\u003e \u003cspan\u003eRichard\u003c\/span\u003e \u003cspan\u003eCostello,\u003c\/span\u003e \u003cspan\u003eRod\u003c\/span\u003e \u003cspan\u003eCousens\u003c\/span\u003e \u003cspan\u003eCBE,\u003c\/span\u003e \u003cspan\u003eAntony\u003c\/span\u003e \u003cspan\u003eCrowther,\u003c\/span\u003e \u003cspan\u003eBen\u003c\/span\u003e \u003cspan\u003eDaglish,\u003c\/span\u003e \u003cspan\u003eMike\u003c\/span\u003e \u003cspan\u003eDailly,\u003c\/span\u003e \u003cspan\u003eColin\u003c\/span\u003e \u003cspan\u003e“Fungus\u003c\/span\u003e \u003cspan\u003eT.\u003c\/span\u003e \u003cspan\u003eBogeyman” Dooley,\u003c\/span\u003e \u003cspan\u003ePhilip\u003c\/span\u003e \u003cspan\u003eDurbidge,\u003c\/span\u003e \u003cspan\u003eAndrew\u003c\/span\u003e \u003cspan\u003eFindlay,\u003c\/span\u003e 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\u003cspan\u003eTim\u003c\/span\u003e \u003cspan\u003eHeaton,\u003c\/span\u003e \u003cspan\u003eDamian\u003c\/span\u003e \u003cspan\u003eHibbard,\u003c\/span\u003e \u003cspan\u003ePaul\u003c\/span\u003e \u003cspan\u003eHiley,\u003c\/span\u003e \u003cspan\u003eShaun\u003c\/span\u003e \u003cspan\u003eHollingworth,\u003c\/span\u003e \u003cspan\u003eGreg\u003c\/span\u003e \u003cspan\u003eHolmes,\u003c\/span\u003e \u003cspan\u003ePeter\u003c\/span\u003e \u003cspan\u003eAndrew\u003c\/span\u003e \u003cspan\u003eJones,\u003c\/span\u003e \u003cspan\u003eGeorge\u003c\/span\u003e \u003cspan\u003eKarboulonis,\u003c\/span\u003e \u003cspan\u003eTony\u003c\/span\u003e \u003cspan\u003eKavanagh,\u003c\/span\u003e \u003cspan\u003eRoger\u003c\/span\u003e \u003cspan\u003eKean,\u003c\/span\u003e \u003cspan\u003eChris\u003c\/span\u003e \u003cspan\u003eKerry,\u003c\/span\u003e \u003cspan\u003eDavid\u003c\/span\u003e \u003cspan\u003eKirk,\u003c\/span\u003e \u003cspan\u003eWayne Laybourn,\u003c\/span\u003e \u003cspan\u003eBarry\u003c\/span\u003e \u003cspan\u003eLeitch,\u003c\/span\u003e \u003cspan\u003eSteve\u003c\/span\u003e \u003cspan\u003eLycett,\u003c\/span\u003e \u003cspan\u003eRicki\u003c\/span\u003e \u003cspan\u003eMartin,\u003c\/span\u003e \u003cspan\u003eSean\u003c\/span\u003e \u003cspan\u003eMillard,\u003c\/span\u003e \u003cspan\u003eAndrew\u003c\/span\u003e \u003cspan\u003eMorris,\u003c\/span\u003e \u003cspan\u003eKevin\u003c\/span\u003e \u003cspan\u003eNorburn,\u003c\/span\u003e \u003cspan\u003eJames\u003c\/span\u003e \u003cspan\u003eNorth-Hearn,\u003c\/span\u003e \u003cspan\u003eChristopher\u003c\/span\u003e \u003cspan\u003ePayne,\u003c\/span\u003e \u003cspan\u003eGary\u003c\/span\u003e \u003cspan\u003ePenn,\u003c\/span\u003e \u003cspan\u003eJason\u003c\/span\u003e \u003cspan\u003ePerkins,\u003c\/span\u003e \u003cspan\u003ePat\u003c\/span\u003e \u003cspan\u003ePhelan,\u003c\/span\u003e \u003cspan\u003eSimon\u003c\/span\u003e \u003cspan\u003ePhipps,\u003c\/span\u003e \u003cspan\u003ePhil\u003c\/span\u003e \u003cspan\u003ePlunkett,\u003c\/span\u003e \u003cspan\u003eJenny\u003c\/span\u003e \u003cspan\u003eRichards,\u003c\/span\u003e \u003cspan\u003eIan\u003c\/span\u003e \u003cspan\u003eRichardson,\u003c\/span\u003e \u003cspan\u003eMark\u003c\/span\u003e \u003cspan\u003eRogers,\u003c\/span\u003e \u003cspan\u003eDavid\u003c\/span\u003e \u003cspan\u003eRowe,\u003c\/span\u003e \u003cspan\u003eChristian\u003c\/span\u003e \u003cspan\u003eShrigley,\u003c\/span\u003e \u003cspan\u003eShaun\u003c\/span\u003e \u003cspan\u003eSouthern,\u003c\/span\u003e \u003cspan\u003eLes\u003c\/span\u003e \u003cspan\u003eSpink,\u003c\/span\u003e \u003cspan\u003eChris\u003c\/span\u003e \u003cspan\u003eStamp,\u003c\/span\u003e \u003cspan\u003eRichard\u003c\/span\u003e \u003cspan\u003eStevenson,\u003c\/span\u003e \u003cspan\u003eIan\u003c\/span\u003e \u003cspan\u003eStewart,\u003c\/span\u003e \u003cspan\u003ePatrick\u003c\/span\u003e \u003cspan\u003eStrassen,\u003c\/span\u003e \u003cspan\u003ePatrick\u003c\/span\u003e \u003cspan\u003eTitley,\u003c\/span\u003e \u003cspan\u003eAndy\u003c\/span\u003e \u003cspan\u003eTurner,\u003c\/span\u003e \u003cspan\u003eTony\u003c\/span\u003e \u003cspan\u003eWills,\u003c\/span\u003e \u003cspan\u003eGlyn\u003c\/span\u003e \u003cspan\u003eWilliams,\u003c\/span\u003e \u003cspan\u003ePhil\u003c\/span\u003e \u003cspan\u003eWright,\u003c\/span\u003e \u003cspan\u003eMario\u003c\/span\u003e \u003cspan\u003evan\u003c\/span\u003e \u003cspan\u003eZeist\u003c\/span\u003e \u003cspan\u003eand\u003c\/span\u003e \u003cspan\u003eAntal\u003c\/span\u003e \u003cspan\u003eZolnai.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003c\/strong\u003eFor even more information about Gremlin, check out the Gremlin Archive: http:\/\/www.gremlinarchive.com\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":10907382339,"sku":"GREHB","price":29.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/DSCF6565_94bfe93d-7318-4a18-9268-2fe8680b3a61.jpg?v=1652875076"},{"product_id":"the-art-of-point-click-adventure-games","title":"The Art of Point-and-Click Adventure Games","description":"\u003cp\u003eA visual celebration of one of the most loved genres in gaming history, \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eThe\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eArt\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eof\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ePoint-and-Click\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eAdventure\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eGames\u003c\/em\u003e\u003c\/span\u003e is a sumptuous, 528 page, hardback coffee table book packed with the very best pixel art and classic scenes from the games that most define this genre.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eThe\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eArt\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eof\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ePoint-and-Click\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eAdventure\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eGames\u003c\/em\u003e\u003c\/span\u003e also contains over 50 extensive and exclusive interviews with the key developers, designers and artists behind some of the most beloved games and characters in the history of the medium\u003cspan\u003e,\u003c\/span\u003e such as Al Lowe, Éric Chahi, Ron Gilbert and Tim Schafer. \u003cspan\u003eIt\u003c\/span\u003e \u003cspan\u003ehas\u003c\/span\u003e \u003cspan\u003ea \u003c\/span\u003eforeword by Gary Whitta\u003cspan\u003e,\u003c\/span\u003e \u003cspan\u003eeditor\u003c\/span\u003e \u003cspan\u003eof\u003c\/span\u003e \u003cem\u003ePC Gamer\u003c\/em\u003e magazine \u003cspan\u003eand\u003c\/span\u003e \u003cspan\u003estory\u003c\/span\u003e\u003cspan\u003ewriter\u003c\/span\u003e \u003cspan\u003eo\u003c\/span\u003e\u003cspan\u003en\u003c\/span\u003e \u003cem\u003eRogue One: A Star Wars Story\u003c\/em\u003e\u003cspan\u003e,\u003c\/span\u003e followed by a detailed history of the Point-and-Click genre.\u003c\/p\u003e\n\u003cp\u003eJust some of the classic titles featured are \u003cem\u003eKing’s Quest\u003c\/em\u003e, \u003cem\u003eMyst\u003c\/em\u003e, \u003cem\u003eToonstruck\u003c\/em\u003e, \u003cem\u003eDiscworld\u003c\/em\u003e, \u003cem\u003eBlade Runner\u003c\/em\u003e, \u003cem\u003eGabriel Knight\u003c\/em\u003e, \u003cem\u003eFlight of the Amazon Queen\u003c\/em\u003e, \u003cem\u003eSimon the Sorcerer\u003c\/em\u003e\u003cspan\u003e,\u003c\/span\u003e \u003cem\u003eThe Secret of Monkey Island\u003c\/em\u003e, \u003cem\u003eThe Dig\u003c\/em\u003e, \u003cem\u003eManiac Mansion\u003c\/em\u003e and \u003cem\u003eFull Throttle\u003c\/em\u003e. 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\u003cspan\u003eCole,\u003c\/span\u003e \u003cspan\u003eLori\u003c\/span\u003e \u003cspan\u003eCole,\u003c\/span\u003e \u003cspan\u003ePaul\u003c\/span\u003e \u003cspan\u003eConway,\u003c\/span\u003e \u003cspan\u003eDoug\u003c\/span\u003e \u003cspan\u003eCrockford,\u003c\/span\u003e \u003cspan\u003ePaul\u003c\/span\u003e \u003cspan\u003eCuisset,\u003c\/span\u003e \u003cspan\u003eNeil\u003c\/span\u003e \u003cspan\u003eDodwell,\u003c\/span\u003e \u003cspan\u003eJames\u003c\/span\u003e \u003cspan\u003eDollar,\u003c\/span\u003e \u003cspan\u003eJakub\u003c\/span\u003e \u003cspan\u003eDvorský,\u003c\/span\u003e \u003cspan\u003eNoah\u003c\/span\u003e \u003cspan\u003eFalstein,\u003c\/span\u003e \u003cspan\u003eMark\u003c\/span\u003e \u003cspan\u003eFerrari,\u003c\/span\u003e \u003cspan\u003eNatalia\u003c\/span\u003e \u003cspan\u003eFigueroa,\u003c\/span\u003e \u003cspan\u003eDavid\u003c\/span\u003e \u003cspan\u003eFox,\u003c\/span\u003e \u003cspan\u003eOliver\u003c\/span\u003e \u003cspan\u003eFranzke,\u003c\/span\u003e \u003cspan\u003eDave\u003c\/span\u003e \u003cspan\u003eGibbons,\u003c\/span\u003e \u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eDave Gilbert, \u003c\/span\u003e\u003cspan\u003eRon\u003c\/span\u003e \u003cspan\u003eGilbert,\u003c\/span\u003e \u003cspan\u003ePierre\u003c\/span\u003e \u003cspan\u003eGilhodes, Dave Grossman,\u003c\/span\u003e \u003cspan\u003eRichard\u003c\/span\u003e \u003cspan\u003eHare,\u003c\/span\u003e \u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eJoel Staaf Hästö, \u003c\/span\u003e\u003cspan\u003eJacob\u003c\/span\u003e \u003cspan\u003eJanerka,\u003c\/span\u003e \u003cspan\u003eJane\u003c\/span\u003e \u003cspan\u003eJensen,\u003c\/span\u003e \u003cspan\u003eOliver\u003c\/span\u003e \u003cspan\u003eLindau,\u003c\/span\u003e \u003cspan\u003eRobert\u003c\/span\u003e \u003cspan\u003eLindsley,\u003c\/span\u003e \u003cspan\u003eAl\u003c\/span\u003e \u003cspan\u003eLowe,\u003c\/span\u003e \u003cspan\u003eJosh\u003c\/span\u003e \u003cspan\u003eMandel,\u003c\/span\u003e \u003cspan\u003eCollette\u003c\/span\u003e \u003cspan\u003eMichaud,\u003c\/span\u003e \u003cspan\u003eRobyn\u003c\/span\u003e \u003cspan\u003eMiller,\u003c\/span\u003e \u003cspan\u003eRolf\u003c\/span\u003e \u003cspan\u003eMohr,\u003c\/span\u003e \u003cspan\u003eBrian\u003c\/span\u003e \u003cspan\u003eMoriarty,\u003c\/span\u003e \u003cspan\u003eJohn\u003c\/span\u003e \u003cspan\u003ePassfield,\u003c\/span\u003e \u003cspan\u003eTim\u003c\/span\u003e \u003cspan\u003eSchafer,\u003c\/span\u003e \u003cspan\u003eShawn\u003c\/span\u003e \u003cspan\u003eSharp,\u003c\/span\u003e \u003cspan\u003ePatrik\u003c\/span\u003e \u003cspan\u003eSpacek,\u003c\/span\u003e \u003cspan\u003eStefan\u003c\/span\u003e \u003cspan\u003eSrb,\u003c\/span\u003e \u003cspan\u003eSteve\u003c\/span\u003e \u003cspan\u003eStamatiadis,\u003c\/span\u003e \u003cspan\u003eJeff\u003c\/span\u003e \u003cspan\u003eStephenson,\u003c\/span\u003e \u003cspan\u003eJay\u003c\/span\u003e \u003cspan\u003eTholen,\u003c\/span\u003e \u003cspan\u003eWilliam\u003c\/span\u003e \u003cspan\u003eTiller,\u003c\/span\u003e \u003cspan\u003eJim\u003c\/span\u003e \u003cspan\u003eWalls,\u003c\/span\u003e \u003cspan\u003eKen\u003c\/span\u003e \u003cspan\u003eWilliams,\u003c\/span\u003e \u003cspan\u003eAric\u003c\/span\u003e \u003cspan\u003eWilmunder,\u003c\/span\u003e \u003cspan\u003eGary\u003c\/span\u003e \u003cspan\u003eWinnick\u003c\/span\u003e \u003cspan\u003eand\u003c\/span\u003e \u003cspan\u003eSimon\u003c\/span\u003e \u003cspan\u003eWoodroffe.\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":12232117944395,"sku":"PACHB","price":32.49,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/001_BPC.jpg?v=1652877876"},{"product_id":"metal-slug-the-ultimate-history","title":"Metal Slug: The Ultimate History","description":"\u003cdiv class=\"powr-countdown-timer\" id=\"8cae348a_1561793141\"\u003e\u003c\/div\u003e\n\u003cp style=\"text-align: left;\" data-mce-style=\"text-align: center;\"\u003e\u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eMetal\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eSlug:\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eThe\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eUltimate\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eHistory\u003c\/em\u003e\u003c\/span\u003e is the first officially-licensed book to document the lineage of one of gaming’s most beloved franchises.\u003c\/p\u003e\n\u003cp style=\"text-align: left;\" data-mce-style=\"text-align: center;\"\u003eAn instant classic on its debut in 1996, the original \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eMetal\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eSlug\u003c\/em\u003e\u003c\/span\u003e laid the foundations for an action-packed series \u003cspan\u003ethat\u003c\/span\u003e would become globally renowned for its tight gameplay, gorgeous hand-drawn visuals and playful sense of humour. \u003cspan\u003eThe\u003c\/span\u003e \u003cspan\u003efranchise\u003c\/span\u003e has effortlessly retained these core attributes across multiple sequels and spin-offs in the years since, and this publication – the first officially-licen\u003cspan\u003es\u003c\/span\u003eed and fully-endorsed book of its kind, \u003cem\u003eever\u003c\/em\u003e – not only \u003cspan\u003eaims\u003c\/span\u003e \u003cspan\u003eto\u003c\/span\u003e illuminate the rich history of the franchise via hundreds of carefully curated screenshots and a comprehensive written account of its often mysterious history, but also seeks to celebrate the iconic artwork which has made millions of players fall in love with the antics of the plucky Peregrine Falcon Squad.\u003cbr\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: left;\" data-mce-style=\"text-align: center;\"\u003eTo help achieve this goal, SNK has offered unprecedented access to its vast archive of high-resolution concept artwork and illustrations, some of which is being made publicly available for the first time. The book also contains 11 exclusive and incredibly detailed interviews with key members of the development team, including Kazuma Kujo, Takushi Hiyamuta, Andoh Kenji and Takeshi Okui, the latter two of \u003cspan\u003ewhom\u003c\/span\u003e have never \u003cspan\u003epreviously\u003c\/span\u003e spoken about the series. These insightful discussions bust myths and reveal the real truth behind the creation and evolution of this esteemed franchise, extensively covering \u003cspan\u003eits\u003c\/span\u003e \u003cspan\u003ebeginnings\u003c\/span\u003e \u003cspan\u003eat\u003c\/span\u003e Nazca and the truth behind \u003cem\u003eMetal Slug Zero\u003c\/em\u003e – the version of Metal Slug that existed, before Marco and Tarma, when you controlled only the SV-001 tank. 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We truly are spoilt for choice when it comes to picking something to play, and that dizzying array is growing by the day.\u003cbr\u003e\u003cmeta charset=\"utf-8\"\u003e\u003c\/p\u003e\n\u003cp\u003eEven so, there are a great many video games \u003cspan\u003ethat\u003c\/span\u003e have sadly never seen the light of day\u003cspan\u003e,\u003c\/span\u003e for a variety of reasons\u003cspan\u003e,\u003c\/span\u003e and many of these have incredible \u003cspan\u003eunso\u003c\/span\u003e\u003cspan\u003elved\u003c\/span\u003e mysteries \u003cspan\u003eor\u003c\/span\u003e gripping \u003cspan\u003euntold\u003c\/span\u003e tales attached to them. \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eThe\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eGames\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eThat\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eWeren't\u003c\/em\u003e\u003c\/span\u003e aims to give these unknown titles a chance to shine \u003cspan\u003eby\u003c\/span\u003e \u003cspan\u003elifting\u003c\/span\u003e \u003cspan\u003ethe\u003c\/span\u003e \u003cspan\u003elid\u003c\/span\u003e \u003cspan\u003eon\u003c\/span\u003e \u003cspan\u003etheir\u003c\/span\u003e \u003cspan\u003estories\u003c\/span\u003e – even if we weren't able to actually play them as their developers intended.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eProviding\u003c\/span\u003e illustrated snapshot\u003cspan\u003es\u003c\/span\u003e of unreleased games \u003cspan\u003edating\u003c\/span\u003e \u003cspan\u003efrom\u003c\/span\u003e 1975 \u003cspan\u003eto\u003c\/span\u003e 2015, \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eThe\u003c\/em\u003e\u003c\/span\u003e\u003cem\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003eGames\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003eThat\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003eWeren't\u003c\/span\u003e\u003c\/em\u003e is Bitmap Books\u003cspan\u003e’\u003c\/span\u003e \u003cspan\u003ebiggest\u003c\/span\u003e \u003cspan\u003eand\u003c\/span\u003e \u003cspan\u003emost\u003c\/span\u003e \u003cspan\u003eambitious\u003c\/span\u003e \u003cspan\u003ebook\u003c\/span\u003e \u003cspan\u003eto\u003c\/span\u003e \u003cspan\u003edate\u003c\/span\u003e\u003cspan\u003e.\u003c\/span\u003e \u003cspan\u003eIt\u003c\/span\u003e includes \u003cspan\u003ea\u003c\/span\u003e \u003cspan\u003ewide\u003c\/span\u003e \u003cspan\u003erange\u003c\/span\u003e \u003cspan\u003eof\u003c\/span\u003e titles \u003cspan\u003efrom\u003c\/span\u003e \u003cspan\u003ethe\u003c\/span\u003e \u003cspan\u003eAtari\u003c\/span\u003e \u003cspan\u003e2600\u003c\/span\u003e \u003cspan\u003eright\u003c\/span\u003e \u003cspan\u003eup\u003c\/span\u003e \u003cspan\u003eto\u003c\/span\u003e \u003cspan\u003ethe\u003c\/span\u003e \u003cspan\u003eSony\u003c\/span\u003e \u003cspan\u003ePlayStation\u003c\/span\u003e \u003cspan\u003e4\u003c\/span\u003e, \u003cspan\u003eby\u003c\/span\u003e \u003cspan\u003eway\u003c\/span\u003e \u003cspan\u003eof\u003c\/span\u003e \u003cspan\u003earcade,\u003c\/span\u003e \u003cspan\u003ehome\u003c\/span\u003e \u003cspan\u003ecomputer,\u003c\/span\u003e \u003cspan\u003econsole,\u003c\/span\u003e \u003cspan\u003ehandheld\u003c\/span\u003e \u003cspan\u003eand\u003c\/span\u003e \u003cspan\u003emobile\u003c\/span\u003e \u003cspan\u003eplatforms\u003c\/span\u003e. Years in the making, it's packed to bursting point with exclusive content, in-depth interviews and much more besides.\u003c\/p\u003e\n\u003cp\u003eMany of these lost classics are expanded upon in detail, \u003cspan\u003eas\u003c\/span\u003e \u003cspan\u003ewe\u003c\/span\u003e shar\u003cspan\u003ee\u003c\/span\u003e the untold stories and recollections \u003cspan\u003eof\u003c\/span\u003e \u003cspan\u003ethose\u003c\/span\u003e \u003cspan\u003einvolved\u003c\/span\u003e \u003cspan\u003ewith\u003c\/span\u003e \u003cspan\u003etheir\u003c\/span\u003e \u003cspan\u003edesign\u003c\/span\u003e \u003cspan\u003eand\u003c\/span\u003e \u003cspan\u003edevelopment,\u003c\/span\u003e as well as shedding some light on intriguing mysteries along the way. Assets and screenshots – some of which have never been seen \u003cspan\u003ebefore\u003c\/span\u003e – help illustrate the narratives, and in the case of games for which no images exist, there are specially-created artist's impressions \u003cspan\u003ethat\u003c\/span\u003e give a tantalising visual interpretation of what could have been.\u003c\/p\u003e\n\u003cp\u003eCovering more than 80 games – including \u003cem\u003eStar Fox 2\u003c\/em\u003e, \u003cem\u003eGreen Lantern\u003c\/em\u003e and \u003cem\u003eSimMars\u003c\/em\u003e – across a 40-year span\u003cspan\u003e,\u003c\/span\u003e and packed with content such as five specially-created 'Hardware That Wasn't' blueprint pieces and interviews with industry legends such as David Crane, Jeff Minter, Matthew Smith, Dan Malone, Eugene Jarvis, Dylan Cuthbert, Andrew and Philip Oliver, Geoff Crammond, Scott Adams, Jon Hare and many more, \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eThe\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eGames\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eThat\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eWeren't\u003c\/em\u003e\u003c\/span\u003e showcases and pays tribute to well-known and not\u003cspan\u003e-\u003c\/span\u003eso\u003cspan\u003e-\u003c\/span\u003ewell-known unreleased titles, as well as games you might never have heard of – until now. As if that wasn't enough, the book has been produced to the \u003cspan\u003esignature\u003c\/span\u003e high standard Bitmap Books readers have come to expect, with eye-catching fluorescent colours and high-quality binding on superb paper stock, and \u003cspan\u003eit\u003c\/span\u003e comes with a free digital copy\u003cspan\u003e,\u003c\/span\u003e so you can take it with you everywhere.\u003c\/p\u003e\n\u003cp\u003eWhile the games industry has much to celebrate \u003cspan\u003ein\u003c\/span\u003e \u003cspan\u003ethe\u003c\/span\u003e \u003cspan\u003egames\u003c\/span\u003e \u003cspan\u003ethat\u003c\/span\u003e \u003cspan\u003edid\u003c\/span\u003e \u003cspan\u003emake\u003c\/span\u003e \u003cspan\u003eit\u003c\/span\u003e \u003cspan\u003eonto\u003c\/span\u003e \u003cspan\u003eshelves\u003c\/span\u003e, there's something uniquely captivating in looking at titles that never \u003cspan\u003eachieved\u003c\/span\u003e the finish line\u003cspan\u003e.\u003c\/span\u003e \u003cspan\u003eW\u003c\/span\u003e\u003cspan\u003ee\u003c\/span\u003e \u003cspan\u003ehope\u003c\/span\u003e \u003cspan\u003ethat\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eThe\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eGames\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eThat\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eWeren't\u003c\/em\u003e\u003c\/span\u003e will keep the memory of these failed masterpieces alive.\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":32366731722827,"sku":"GTWHB","price":34.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/DSCF5297.jpg?v=1652877607"},{"product_id":"a-guide-to-japanese-role-playing-games","title":"A Guide to Japanese Role-Playing Games","description":"\u003cp\u003e\u003cstrong\u003e\u003cspan style=\"color: #ff2a00;\"\u003e\u003c\/span\u003e\u003cspan style=\"color: #ff2a00;\"\u003e\u003c\/span\u003e\u003c\/strong\u003eWelcome to the world of Japanese Role-Playing Games!\u003c\/p\u003e\n\u003cp\u003eVideo role-playing games, adapted for computers from their pen-and-paper forebears, have been around since the earliest days of digital gaming. Despite initial similarities to Western games, Japan’s output began diverging in dramatic ways, inspired by its own culture and art, producing a style of game that’s often wildly different from its Western counterpart. From \u003cem\u003eDragon Quest \u003c\/em\u003eto \u003cem\u003eFinal Fantasy\u003c\/em\u003e, from \u003cem\u003eMegami Tensei \u003c\/em\u003eto \u003cem\u003ePokémon\u003c\/em\u003e, \u003cem\u003eA Guide to Japanese Role-Playing Games\u003c\/em\u003e explores the expansive history of Japanese role-playing games (JRPGs), beginning on 8-bit microcomputers, and following them all the way up to the heavy hitters of the modern era.\u003c\/p\u003e\n\u003cp\u003eCreated in collaboration with author \u003ca href=\"http:\/\/www.hardcoregaming101.net\/\"\u003eKurt Kalata\u003c\/a\u003e, \u003cem\u003eA Guide to Japanese Role-Playing Games\u003c\/em\u003e is an ambitious project that aims to cover the entire history of Japanese role-playing games from 1982 to 2020. As well as reviews of over 600 games, covering a wide range of sub-genres, including strategy RPGs like \u003cem\u003eFire Emblem\u003c\/em\u003e, Rogue-likes such as \u003cem\u003eMystery Dungeon\u003c\/em\u003e, and first-person dungeon crawlers like \u003cem\u003eEtrian Odyssey\u003c\/em\u003e, it includes articles on the genre, its music and art. Overall, the book weighs in at over 370,000 words and contains contributions from a wide selection of fans and journalists, combining to create the ultimate coffee table book on Japanese role-playing games.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eA Guide to Japanese Role-Playing Games\u003c\/em\u003e is 652 pages in length and comes in hardback as standard. The cover features a specially created piece of artwork by \u003ca href=\"https:\/\/dicesms.tumblr.com\/\"\u003eStephanie Sybydlo\u003c\/a\u003e, which is finished with special pantone inks and metallic silver foil details. 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It challenged the medium to be more than child’s play and quick reflexes. It made human-computer interaction friendly, inviting, and intuitive. Mac gaming led to much that is now taken for granted by PC gamers and spawned some of the biggest franchises in video game history — including \u003cem\u003eMyst\u003c\/em\u003e, \u003cem\u003eHalo\u003c\/em\u003e, and \u003cem\u003eSimCity\u003c\/em\u003e. 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It’s a book about people who followed their hearts first and market trends second, showing how clever, quirky, and downright wonderful video games could be.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eThe Secret History of Mac Gaming\u003c\/em\u003e also features guest chapters from Craig Fryar, Apple’s first Mac games evangelist and the co-creator of hit game \u003cem\u003eSpectre\u003c\/em\u003e, as well as specially-created divider illustrations and cover art by graphic designer and pixel artist \u003ca href=\"https:\/\/jjsignal.com\/\"\u003eJJ Signal\u003c\/a\u003e, all styled in the gorgeous 1-bit aesthetics of early Macintosh games. At 480 pages long, \u003cem\u003eThe Secret History of Mac Gaming\u003c\/em\u003e features eye-catching coloured page edges, a hardback cover printed with pantone inks and a colour-coded bookmark ribbon. As with all our books, we use thread sewn binding for extra durability and print lithographically on high-quality paper to showcase the gorgeous visuals as they deserve.\u003c\/p\u003e\n\u003cp\u003eThis newly-expanded edition adds around 70 pages of extra content, including a foreword by \u003cem\u003eThe 7th Guest\u003c\/em\u003e co-creator and id Software and Apple alum Graeme Devine, plus an annotated timeline, over 60 extra images, an icon gallery, and more than 6,000 extra words added to the chapter narratives — on top of the 115,000 words from the 1st edition — covering a variety of additional game and developer stories, including the tales behind \u003cem\u003eSnood\u003c\/em\u003e, \u003cem\u003eChaos Overlords\u003c\/em\u003e, \u003cem\u003eThe Dungeon of Doom\u003c\/em\u003e, and more. 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Written by award-winning author Dave Cook, and opening with a foreword by legendary \u003cem\u003eDouble Dragon\u003c\/em\u003e creator, Yoshihisa Kishimoto, this odyssey through bare-knuckle nostalgia features over 200 games spanning 37 years, starting with Irem’s 1984 arcade mash, \u003cem\u003eKung-Fu Master\u003c\/em\u003e, continuing through the genre’s ‘90s heyday, and finishing with indie brawlers such as \u003cem\u003eMother Russia Bleeds\u003c\/em\u003e and \u003cem\u003eStreets of Rage 4\u003c\/em\u003e.\u003c\/p\u003e\n\u003cp\u003eAt over 450 pages, \u003cem\u003eGo Straight\u003c\/em\u003e takes a deep dive into familiar beat-’em-up legends like \u003cem\u003eDouble Dragon\u003c\/em\u003e, \u003cem\u003eGolden Axe\u003c\/em\u003e, \u003cem\u003eFinal Fight \u003c\/em\u003eand \u003cem\u003eTeenage Mutant Ninja Turtles\u003c\/em\u003e, as well as delving into the more obscure brawlers you just have to try, like \u003cem\u003eDenjin Makai\u003c\/em\u003e, \u003cem\u003eShadow Force\u003c\/em\u003e and \u003cem\u003eGaia Crusaders\u003c\/em\u003e. As well as reviewing each game, \u003cem\u003eGo Straight\u003c\/em\u003e features hints, tips and guides to levels and enemies. The book is packed full of screenshots, sprites and level maps, all lovingly curated and presented to our usual high standards.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eGo Straight \u003c\/em\u003eis printed lithographically to the highest standards. This ensures that the colours in the book are really vibrant and that the pages have a high-quality, luxurious feel to them. As standard, each book is offered in hardback with a spot-varnished fascia featuring artwork by artist \u003ca href=\"https:\/\/artofjmv.squarespace.com\/\"\u003eJorge M. Velez\u003c\/a\u003e.\u003c\/p\u003e\n\u003cp\u003eIf you have fond memories of playing side-scrolling beat-’em-ups at home on the couch or in noisy arcades, or if you’re excited by the genre and jumping in for the first time, \u003cem\u003eGo Straight\u003c\/em\u003e is the perfect guide for you.\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":40843457102017,"sku":"GOSHB","price":34.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/010_GoStraight.jpg?v=1724235069"},{"product_id":"the-king-of-fighters-the-ultimate-history","title":"THE KING OF FIGHTERS: The Ultimate History","description":"\u003cp data-mce-fragment=\"1\"\u003eBitmap Books is incredibly proud to present \u003cem data-mce-fragment=\"1\"\u003eTHE KING OF FIGHTERS: The Ultimate History\u003c\/em\u003e. Put simply, KOF is one of the most important fighting game series of all time, and today, in 2022, it is considered versus fighter royalty. But despite this legacy, the history of this long-running and much beloved gaming series has never been comprehensively told, leaving the story of how it came to be, and the cultural phenomenon it became, largely shrouded in mystery.\u003cbr\u003e\u003cmeta charset=\"utf-8\"\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eHere, in the first officially licensed and fully endorsed book of its type, that story is revealed in its entirety. With the help of SNK itself, which has granted unprecedented access to its immense archives of illustrations and artwork, as well as the key members of the original development team, who have spoken in unparalleled detail about how they created the series, this official history delivers a comprehensive visual and written history of KOF. The book celebrates iconic characters in the KOF roster such as Kyo Kusanagi and Iori Yagami, as well as hearing from the voice actors who brought them to life; it uncovers never-before-seen details about the mysterious origins of KOF; and delves into the sumptuous pixel art and rich story narratives the series is known for. With its wealth of imagery and information, this is the ultimate KOF history.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eTHE KING OF FIGHTERS: The Ultimate History\u003c\/em\u003e is 544 pages long, hardback and printed to the highest possible standards, using special Pantone ink and high-quality paper. \u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eIncludes interviews with:\u003cbr\u003e\u003c\/strong\u003eMasaaki Kukino, Masanori Kuwasashi, Toyohisa Tanabe, Shinichi Shimizu, Hideki Asanaka and Eisuke Ogura.\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e© SNK CORPORATION ALL RIGHTS RESERVED.\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":41478679068865,"sku":"KOFHB","price":34.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/kof-book-8663.jpg?v=1721807572"},{"product_id":"i-m-too-young-to-die-the-ultimate-guide-to-first-person-shooters-1992-2002","title":"I’m Too Young To Die: The Ultimate Guide to First-Person Shooters 1992–2002","description":"\u003cp\u003e\u003cspan\u003e\u003cmeta charset=\"utf-8\"\u003e \u003cstrong data-mce-fragment=\"1\"\u003e\u003cspan style=\"color: #ff2a00;\" data-mce-fragment=\"1\" data-mce-style=\"color: #ff2a00;\"\u003e\u003c\/span\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003cspan\u003eBitmap Books proudly presents \u003c\/span\u003e\u003cem\u003eI’m Too Young To Die: The Ultimate Guide to First-Person Shooters 1992–2002\u003c\/em\u003e\u003cspan\u003e. Covering the early, experimental years of the first-person shooter, we celebrate more than \u003c\/span\u003e\u003cspan\u003e180 games as we track the genre’s explosive entrance onto the ’90s gaming scene. Whether obscure oddities or genre-defining behemoths\u003c\/span\u003e\u003cspan\u003e, first-person shooters transported players to alien worlds, alternate universes and the shores of Hell itself, and in doing so helped to trigger the 3D-graphics arms race.\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eContaining in-depth \u003c\/span\u003e\u003cspan\u003eresearch and hundreds of screenshots, \u003cem\u003eI’m Too Young To Die \u003c\/em\u003ecovers it all: \u003c\/span\u003e\u003cspan\u003ethe classics that defined the genre, including \u003cem\u003eDOOM \u003c\/em\u003eand \u003cem\u003eQuake\u003c\/em\u003e, \u003cem\u003eHalf-Life, Deus Ex, GoldenEye 007 \u003c\/em\u003eand \u003cem\u003eHalo\u003c\/em\u003e; multiplayer-only games such as \u003cem\u003eStarsiege: Tribes, Unreal Tournament \u003c\/em\u003eand \u003cem\u003eQuake III, \u003c\/em\u003ealong with mods like \u003cem\u003eCounter-Strike \u003c\/em\u003eand \u003cem\u003eTeam Fortress\u003c\/em\u003e; experimental games that pushed the genre in new directions, including \u003cem\u003eGun Buster, Codename Eagle, Assassin 2015 \u003c\/em\u003eand \u003cem\u003eTrespasser\u003c\/em\u003e; forgotten games like \u003cem\u003eZPC \u003c\/em\u003eand \u003cem\u003eReVOLUTION\u003c\/em\u003e; and \u003c\/span\u003e\u003cspan\u003ehidden gems like \u003cem\u003eDust, Wrath of Earth \u003c\/em\u003eand \u003cem\u003eAzrael’s Tear\u003c\/em\u003e.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cspan\u003eI’m Too Young To Die \u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003ebegins in 1969 with the precursors\u003c\/span\u003e\u003cspan\u003e to first-person shooters, charting the genre’s inception and evolution \u003c\/span\u003e\u003cspan\u003ethrough maze and roleplaying games, early 3D experiments and light gun shooters, all leading to 1992’s \u003cem\u003eWolfenstein 3D\u003c\/em\u003e and \u003cem\u003eUltima Underworld\u003c\/em\u003e. We also cover the anatomy of the first-person shooter, asking what gives them their power to enthrall, their influence over \u003c\/span\u003e\u003cspan\u003e3D graphics and online gaming, plus a look at first-person shooters that were never released.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eAlong with a foreword by first-person shooter legend, John Romero, \u003cem\u003eI’m Too Young To Die\u003c\/em\u003e includes in-depth interviews with industry legends such as Ian and Chris Andrew (the Freescape games), Scott Miller (Apogee and 3D Realms), David Doak (\u003cem\u003eGoldenEye 007 \u003c\/em\u003eand\u003cem\u003e TimeSplitters\u003c\/em\u003e)\u003cem\u003e, \u003c\/em\u003eRandy Pitchford (Gearbox Software), Karl Deckard (\u003cem\u003eMetroid Prime \u003c\/em\u003eand Valve’s Prospero), plus many more …\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003ePriced at £32.49, \u003cem\u003eI’m Too Young To Die \u003c\/em\u003eis a 424-page hardback printed to the highest standards using special Pantone ink and high-quality paper, with an illustrated cover by videogame artist \u003ca href=\"https:\/\/www.artstation.com\/ianpesty\"\u003eIan Pestridge\u003c\/a\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe collector’s edition of \u003cmeta charset=\"utf-8\"\u003e \u003cem data-mce-fragment=\"1\"\u003eI’m Too Young To Die\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e can be found \u003ca href=\"https:\/\/www.bitmapbooks.com\/collections\/all-books\/products\/i-m-too-young-to-die-the-ultimate-guide-to-first-person-shooters-1992-2002-collectors-edition\"\u003ehere\u003c\/a\u003e.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eCome get some!\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cmeta charset=\"utf-8\"\u003e \u003cstrong\u003eIncludes interviews with\u003c\/strong\u003e:\u003cbr\u003eDavid Doak, David Smith\u003cmeta charset=\"utf-8\"\u003e, Davor Hunski\u003cmeta charset=\"utf-8\"\u003e, Ian and Chris Andrew\u003cmeta charset=\"utf-8\"\u003e, James Hampton\u003cmeta charset=\"utf-8\"\u003e, John Howard\u003cmeta charset=\"utf-8\"\u003e, John Romero\u003cmeta charset=\"utf-8\"\u003e, Karl Deckard\u003cmeta charset=\"utf-8\"\u003e, Ken Levine\u003cmeta charset=\"utf-8\"\u003e, Ken Silverman\u003cmeta charset=\"utf-8\"\u003e, Randy Pitchford\u003cmeta charset=\"utf-8\"\u003e, Scott Miller and Warren Spector.\u003cbr\u003e\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":41605805277377,"sku":"FPSHB","price":34.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/DSCF4509.jpg?v=1724234927"},{"product_id":"the-art-of-the-box","title":"The Art Of The Box","description":"\u003cp style=\"text-align: center;\" data-mce-fragment=\"1\"\u003e\u003cem\u003e\"Celebrating a more innocent time when purchasing decisions were often influenced by the quality of a game's cover, \u003c\/em\u003eThe Art Of The Box\u003cem\u003e shines a long-overdue light on the talents of legends such as Bob Wakelin, Tom DuBois and Susumu Matsushita, and is a must-have for any self-respecting retro gamer\"\u003c\/em\u003e 9\/10, \u003ca href=\"https:\/\/www.nintendolife.com\/reviews\/the-art-of-the-box-celebrates-a-time-when-cover-art-could-sell-a-game\" target=\"_blank\"\u003eNintendo Life\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eBefore the days of brand awareness campaigns and digital marketing, a game’s only source of advertising was often limited to the box artwork you’d see on high street shelves. With early game graphics offering little visual interest, it fell to the packaging to conjure up engaging images of deep space battles, medieval knights and wizards, explosive military operations, and monstrous alien creatures. And every cover had to be hand-crafted by an artist using traditional media – often with a short deadline and the vaguest of briefs.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem\u003eThe Art Of The Box\u003c\/em\u003e features 26 biographies of those artists who, at some point in their careers, found themselves illustrating video game packaging, including Bob Wakelin, Steve Hendricks, Ken Macklin, Tom DuBois, Steinar Lund, Marc Ericksen, Julie Bell and Susumu Matsushita among many others. With information drawn from live interviews wherever possible, we discuss their beginnings as an artist, their inspirations and influences, the games they illustrated, and where their artistic careers have taken them.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eSome artists created just a handful of covers over a short period; others were instrumental in developing the look and feel of video game brands, such as Ocean Software, Konami and Capcom. But all have their left an indelible mark on the industry, with sumptuous pieces of original art, many of which now command high prices on the collectors’ market.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eWith artists from the UK, Europe, North American and Japan, \u003cmeta charset=\"utf-8\"\u003e\u003cem data-mce-fragment=\"1\"\u003eThe Art Of The Box\u003c\/em\u003e encompasses the full gamut of game packaging illustration, from the early days of Atari’s iconic VCS box art, to modern-day collaborations between designers, CG artists and game developers for the latest AAA games. Each biography is accompanied by lavish, full-colour box artwork, supplied by the artists themselves, and each piece is presented without the usual logos and retail elements, so you see each piece as the artist intended.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eAs the gaming world moves irrevocably toward digital downloads and gaming subscription services, traditional box art will one day become a thing of the past. But a small selection of these vivid flights of the imagination will be forever celebrated in \u003cmeta charset=\"utf-8\"\u003e\u003cem data-mce-fragment=\"1\"\u003eThe Art Of The Box\u003c\/em\u003e.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThis substantial and exhaustively researched book is 564 pages in length, with over 100,000 words and more than 350 full colour images. \u003cmeta charset=\"utf-8\"\u003e\u003cem data-mce-fragment=\"1\"\u003eThe Art Of The Box\u003c\/em\u003e is produced to Bitmap Books’ usual high standards, available in hardback format with heavy, gloss paper, incredible print quality and including a ribbon bookmark. \u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"text-decoration: underline;\"\u003eNote that the free PDF with this book has watermarks on all images.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong\u003eFeatured artists:\u003c\/strong\u003e\u003cbr\u003e\u003ca href=\"https:\/\/charlesbae.com\/\" target=\"_blank\"\u003eCharles Bae\u003c\/a\u003e, \u003ca href=\"https:\/\/www.borisjulie.com\/\" target=\"_blank\"\u003eJulie Bell\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.bromart.com\/\" target=\"_blank\"\u003eGerald Brom\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003eFrank Cirocco\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/iamgabz.com\/\" target=\"_blank\"\u003eGrzegorz Domaradzki\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/retrographicbooks.com\/\" target=\"_blank\"\u003eTom DuBois\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"http:\/\/www.marcericksen.com\/\" target=\"_blank\"\u003eMarc Ericksen\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.oliverfreyart.com\" target=\"_blank\"\u003eOliver Frey\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"http:\/\/www.sundancecreative.com\/Home.html\" target=\"_blank\"\u003eSteve Hendricks\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.paulkidby.com\/\" target=\"_blank\"\u003ePaul Kidby\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.sporkunltd.com\/\" target=\"_blank\"\u003eMichael Koelsch\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"http:\/\/www.denisloubet.com\/\" target=\"_blank\"\u003eDenis Loubet\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.steinarlund.com\/\" target=\"_blank\"\u003eSteinar Lund\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.artstation.com\/kenfivefiftyfive\" target=\"_blank\"\u003eKen Macklin\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"http:\/\/www.leemacleodfineart.com\/\" target=\"_blank\"\u003eLee MacLeod\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.susumumatsushita.net\/\" target=\"_blank\"\u003eSusumu Matsushita\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.rodneymatthewsstudios.com\/\" target=\"_blank\"\u003eRodney Matthews\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.motzkusart.com\/\" target=\"_blank\"\u003eRoger Motzkus\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003eShinkiro and Eisuke Ogura\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/peringer.com\/\" target=\"_blank\"\u003eStephen Peringer\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/dermotpower.com\/\" target=\"_blank\"\u003eDermot Power\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.davidrowe.net\/\" target=\"_blank\"\u003eDavid Rowe\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/juniortomlin.com\/\" target=\"_blank\"\u003eJunior Tomlin\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.dudutorres.com.br\/\" target=\"_blank\"\u003eDudu Torres\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.etsy.com\/uk\/shop\/BobWakelinArtwork\" target=\"_blank\"\u003eBob Wakelin\u003c\/a\u003e and \u003ca href=\"https:\/\/www.winterbauerarts.com\/\" target=\"_blank\"\u003eMike Winterbauer\u003c\/a\u003e.\u003cbr\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":42743504568513,"sku":"AOBHB","price":34.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/TAOTB_BB_DSCF0758.jpg?v=1724234613"},{"product_id":"i-m-too-young-to-die-the-ultimate-guide-to-first-person-shooters-1992-2002-collectors-edition","title":"I’m Too Young To Die: The Ultimate Guide to First-Person Shooters 1992–2002 (Collector's Edition)","description":"\u003cp\u003e\u003cspan\u003e\u003cmeta charset=\"utf-8\"\u003e \u003cstrong data-mce-fragment=\"1\"\u003e\u003cspan style=\"color: #ff2a00;\" data-mce-fragment=\"1\" data-mce-style=\"color: #ff2a00;\"\u003e\u003c\/span\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003cspan\u003eBitmap Books proudly presents \u003c\/span\u003e\u003cem\u003eI’m Too Young To Die: The Ultimate Guide to First-Person Shooters 1992–2002\u003c\/em\u003e\u003cspan\u003e. Covering the early, experimental years of the first-person shooter, we celebrate more than \u003c\/span\u003e\u003cspan\u003e180 games as we track the genre’s explosive entrance onto the ’90s gaming scene. Whether obscure oddities or genre-defining behemoths\u003c\/span\u003e\u003cspan\u003e, first-person shooters transported players to alien worlds, alternate universes and the shores of Hell itself, and in doing so helped to trigger the 3D-graphics arms race.\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eContaining in-depth \u003c\/span\u003e\u003cspan\u003eresearch and hundreds of screenshots, \u003cem\u003eI’m Too Young To Die \u003c\/em\u003ecovers it all: \u003c\/span\u003e\u003cspan\u003ethe classics that defined the genre, including \u003cem\u003eDOOM \u003c\/em\u003eand \u003cem\u003eQuake\u003c\/em\u003e, \u003cem\u003eHalf-Life, Deus Ex, GoldenEye 007 \u003c\/em\u003eand \u003cem\u003eHalo\u003c\/em\u003e; multiplayer-only games such as \u003cem\u003eStarsiege: Tribes, Unreal Tournament \u003c\/em\u003eand \u003cem\u003eQuake III, \u003c\/em\u003ealong with mods like \u003cem\u003eCounter-Strike \u003c\/em\u003eand \u003cem\u003eTeam Fortress\u003c\/em\u003e; experimental games that pushed the genre in new directions, including \u003cem\u003eGun Buster, Codename Eagle, Assassin 2015 \u003c\/em\u003eand \u003cem\u003eTrespasser\u003c\/em\u003e; forgotten games like \u003cem\u003eZPC \u003c\/em\u003eand \u003cem\u003eReVOLUTION\u003c\/em\u003e; and \u003c\/span\u003e\u003cspan\u003ehidden gems like \u003cem\u003eDust, Wrath of Earth \u003c\/em\u003eand \u003cem\u003eAzrael’s Tear\u003c\/em\u003e.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cspan\u003eI’m Too Young To Die \u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003ebegins in 1969 with the precursors\u003c\/span\u003e\u003cspan\u003e to first-person shooters, charting the genre’s inception and evolution \u003c\/span\u003e\u003cspan\u003ethrough maze and roleplaying games, early 3D experiments and light gun shooters, all leading to 1992’s \u003cem\u003eWolfenstein 3D\u003c\/em\u003e and \u003cem\u003eUltima Underworld\u003c\/em\u003e. We also cover the anatomy of the first-person shooter, asking what gives them their power to enthrall, their influence over \u003c\/span\u003e\u003cspan\u003e3D graphics and online gaming, plus a look at first-person shooters that were never released.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eAlong with a foreword by first-person shooter legend, John Romero, \u003cem\u003eI’m Too Young To Die\u003c\/em\u003e includes in-depth interviews with industry legends such as Ian and Chris Andrew (the Freescape games), Scott Miller (Apogee and 3D Realms), David Doak (\u003cem\u003eGoldenEye 007 \u003c\/em\u003eand\u003cem\u003e TimeSplitters\u003c\/em\u003e)\u003cem\u003e, \u003c\/em\u003eRandy Pitchford (Gearbox Software), Karl Deckard (\u003cem\u003eMetroid Prime \u003c\/em\u003eand Valve’s Prospero), plus many more …\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003ePriced at £54.99, the Collector’s Edition includes the book, plus a series of ‘feelies’, such as an original, all-action, first-person shooter-themed comic illustrated by artist \u003ca href=\"https:\/\/www.instagram.com\/simonbennetthayes\/\"\u003eSimon Hayes\u003c\/a\u003e, a bookmark, a set of art cards and a postcard, all housed in a presentation box designed to evoke the classic ‘big box’ PC games of the era. Each presentation box is printed on metallic silver paper giving a unique effect, then shrink-wrapped and finished with a holographic sticker confirming the rarity of the edition. Only 2,000 units of this Collector’s Edition will be produced, and once they’re sold, it will never be printed again.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eCome get some!\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cmeta charset=\"utf-8\"\u003e \u003cstrong\u003eIncludes interviews with\u003c\/strong\u003e:\u003cbr\u003eDavid Doak, David Smith\u003cmeta charset=\"utf-8\"\u003e, Davor Hunski\u003cmeta charset=\"utf-8\"\u003e, Ian and Chris Andrew\u003cmeta charset=\"utf-8\"\u003e, James Hampton\u003cmeta charset=\"utf-8\"\u003e, John Howard\u003cmeta charset=\"utf-8\"\u003e, John Romero\u003cmeta charset=\"utf-8\"\u003e, Karl Deckard\u003cmeta charset=\"utf-8\"\u003e, Ken Levine\u003cmeta charset=\"utf-8\"\u003e, Ken Silverman\u003cmeta charset=\"utf-8\"\u003e, Randy Pitchford\u003cmeta charset=\"utf-8\"\u003e, Scott Miller and Warren Spector.\u003cbr\u003e\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Collector's Edition","offer_id":47083649630401,"sku":"FPSCE","price":54.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/DSCF4501.jpg?v=1695591018"},{"product_id":"from-ants-to-zombies-six-decades-of-video-game-horror","title":"From Ants to Zombies: Six Decades of Video Game Horror","description":"\u003cp class=\"p1\"\u003eScary games may have entered the mainstream with the likes of \u003ci\u003eResident Evil\u003c\/i\u003e and \u003ci\u003eSilent Hill\u003c\/i\u003e in the PlayStation era but interactive entertainment has always been drawn to its darker side. \u003ci\u003eFrom Ants to Zombies\u003c\/i\u003e is a showcase for the remarkable range horror gaming has achieved, across six decades, from the 1970s to the 2020s, and over 70 hardware platforms, from the ZX Spectrum to the Xbox Series X.\u003c\/p\u003e\n\u003cp class=\"p2\"\u003eMore than 130 horror titles are analysed and contextualised across thirteen thematically-divided chapters, covering a variety of genres (from rail shooters to open-world RPGs), settings (from haunted mansions to infested space stations) and shades of fear (from creeping existential dread to stomach-churning outbursts of violence). The discussion is enlivened by exclusive commentary from pioneering horror developers such as Keiichiro Toyama (\u003ci\u003eSilent Hill\u003c\/i\u003e), Jane Jensen (\u003ci\u003eGabriel Knight\u003c\/i\u003e), Ken Levine (\u003ci\u003eSystem Shock 2\u003c\/i\u003e), Sandy White (\u003ci\u003eAnt Attack\u003c\/i\u003e), David Riordan (\u003ci\u003eIt Came from the Desert\u003c\/i\u003e), Paul Norman (\u003ci\u003eForbidden Forest\u003c\/i\u003e), Graeme Devine (\u003ci\u003eThe 7th Guest\u003c\/i\u003e), and many more.\u003cbr\u003e\u003c\/p\u003e\n\u003cp class=\"p2\"\u003eSpanning 600+ beautifully-illustrated pages, \u003ci\u003eFrom Ants to Zombies\u003c\/i\u003e offers an opportunity to revisit venerated classics and discover unfairly overlooked gems, tapping into the inexhaustible riches of six decades of video game horror.\u003c\/p\u003e\n\u003cp\u003eFrom Ants to Zombies comes as a hardback, with a unique glow-in-the-dark logo and text. As with all our publications, we print lithographically on high-quality paper to showcase the gorgeous visuals as the games deserve. We also use thread sewn binding for extra durability and the ability to lay the book open flat. The cover features a specially created artwork by artist \u003ca href=\"https:\/\/www.instagram.com\/vasiliszikosart\/?hl=en\"\u003eVasilis Zikos\u003c\/a\u003e.\u003cbr\u003e\u003cbr\u003e\u003cb\u003eIncludes contributions from:\u003c\/b\u003e\u003c\/p\u003e\n\u003cp class=\"p1\"\u003eAdam Birch, Airdorf, Anna Anne Anthropy, Ben Cocuzza, Bob Johnson, Bryan Eggers, Charlie Cleveland, Clem Chambers, Danielle Dorsey, Dave Lebling, Dave Lloyd, David Riordan, DontFightDucks, F.J. Lennon, Graeme Devine, Graham Reznick, Ivan Zanotti, Jane Jensen, Jasper Byrne, Jeff Tunnell, Julien Névo, Keiichiro Toyama, Ken Levine, Kitty Horrorshow, Larry Fessenden, Laura Hunt, Lode Coen, Lynda Cowles, László Szenttornyai, Malcolm Evans, Michael Lutz, Mike Richardson, Octavi Navarro, Paul Norman, Robb Sherwin, Sandy White, Scott Adams, Ted Hentschke, Thomas Möhring, Tim Cowles, Tim Keenan, Trevor Storey, William McDonald and Wright Bagwell.\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":47271192789185,"sku":"ATZHB","price":34.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/AZ_BitmapBooks_DSCF9104.jpg?v=1724234845"},{"product_id":"run-n-gun-a-history-of-on-foot-shooters","title":"Run 'n' Gun: A History of On-Foot Shooters","description":"\u003cp\u003eEnter a world of nostalgic bullet hell with \u003cem\u003eRun ’n’ Gun: A History of On-Foot Shooters\u003c\/em\u003e, written by award-winning video game journalist and comic book author Dave Cook. Hot on the heels of Cook’s previous Bitmap Books release, \u003cem\u003e\u003ca href=\"https:\/\/www.bitmapbooks.com\/collections\/video-game-history\/products\/go-straight-the-ultimate-guide-to-side-scrolling-beat-em-ups\" data-mce-href=\"https:\/\/www.bitmapbooks.com\/collections\/video-game-history\/products\/go-straight-the-ultimate-guide-to-side-scrolling-beat-em-ups\"\u003eGo Straight: The Ultimate Guide to Side-Scrolling Beat Em Ups\u003c\/a\u003e\u003c\/em\u003e, this new project charts 40 years of run ’n’ gun history across over 496 gorgeous pages.\u003c\/p\u003e\n\u003cp\u003eOpening with guest forewords by Mega Man’s legendary producer, Keiji Inafune and \u003cem\u003eCuphead\u003c\/em\u003e creators Chad and Jared Moldenhauer, our explosive journey begins with 1975’s \u003cem\u003eGun Fight \u003c\/em\u003eand the birth of the run ’n’ gun genre, before marching onward throughout the decades. With over 300 games featured, you’ll uncover incredible behind-the-scenes stories, interesting quotes, mind-blowing trivia, expert gameplay tips and beautiful high-quality screenshots.\u003c\/p\u003e\n\u003cp\u003eAll the classics are here, including \u003cem\u003eContra\u003c\/em\u003e, \u003cem\u003eGunstar Heroes\u003c\/em\u003e, \u003cem\u003eMetal Slug\u003c\/em\u003e, \u003cem\u003eMega Man\u003c\/em\u003e, \u003cem\u003eSunset Riders\u003c\/em\u003e, \u003cem\u003eMidnight Resistance\u003c\/em\u003e and \u003cem\u003eTurrican\u003c\/em\u003e, as well as some hidden gems you might not have tried before, such as \u003cem\u003eDemon Front\u003c\/em\u003e, \u003cem\u003eNitro Ball \u003c\/em\u003eand \u003cem\u003eRapid Reload\u003c\/em\u003e. As the years march on, you’ll become better acquainted with modern shooters, such as \u003cem\u003eCuphead\u003c\/em\u003e, \u003cem\u003eBlazing Chrome\u003c\/em\u003e, \u003cem\u003eHuntdown\u003c\/em\u003e and \u003cem\u003eGunvolt\u003c\/em\u003e. \u003c\/p\u003e\n\u003cp\u003eFeaturing guest contributions from Chris Scullion, Kurt Kalata, Sega Lord X and Graeme Mason, \u003cem\u003eRun ’n’ Gun: A History of On-Foot Shooters\u003c\/em\u003e is an action-packed celebration of the genre. Whether you’re new to shooters or loading up your Spread Gun for the first time, this is the perfect reference guide.\u003c\/p\u003e\n\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cem\u003eRun ’n’ Gun: A History of On-Foot Shooters\u003c\/em\u003e is printed lithographically to the highest standards. This ensures that the colours in the book are really vibrant and that the pages have a high-quality, luxurious feel to them. As standard, each book is offered in hardback with a spot-varnished fascia featuring artwork by artist \u003ca href=\"https:\/\/artofjmv.squarespace.com\/\"\u003eJorge M. Velez\u003c\/a\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan\u003eThe collector’s edition of \u003cmeta charset=\"utf-8\"\u003e \u003cem\u003eRun ’n’ Gun: A History of On-Foot Shooters\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e can be found \u003ca href=\"https:\/\/www.bitmapbooks.com\/products\/run-n-gun-a-history-of-on-foot-shooters-collectors-edition\"\u003ehere\u003c\/a\u003e.\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":48364447269057,"sku":"RNGHB","price":34.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/Bitmap_RnG_DSCF4010.jpg?v=1718747235"},{"product_id":"run-n-gun-a-history-of-on-foot-shooters-collectors-edition","title":"Run 'n' Gun: A History of On-Foot Shooters (Collector's Edition)","description":"\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan\u003eThe Collector’s Edition of \u003cmeta charset=\"utf-8\"\u003e \u003cem\u003eRun ’n’ Gun: A History of On-Foot Shooters \u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003eincludes the book, housed within a full-colour ammo-style \u003cmeta charset=\"utf-8\"\u003epresentation box. Each ammo box is printed using special Pantone inks. Only 1,000 units of this Collector’s Edition will be produced, and once they’re sold, it will never be printed again.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eEnter a world of nostalgic bullet hell with \u003cem\u003eRun ’n’ Gun: A History of On-Foot Shooters\u003c\/em\u003e, written by award-winning video game journalist and comic book author Dave Cook. Hot on the heels of Cook’s previous Bitmap Books release, \u003cem\u003e\u003ca href=\"https:\/\/www.bitmapbooks.com\/collections\/video-game-history\/products\/go-straight-the-ultimate-guide-to-side-scrolling-beat-em-ups\" data-mce-href=\"https:\/\/www.bitmapbooks.com\/collections\/video-game-history\/products\/go-straight-the-ultimate-guide-to-side-scrolling-beat-em-ups\"\u003eGo Straight: The Ultimate Guide to Side-Scrolling Beat Em Ups\u003c\/a\u003e\u003c\/em\u003e, this new project charts 40 years of run ’n’ gun history across over 496 gorgeous pages.\u003c\/p\u003e\n\u003cp\u003eOpening with guest forewords by Mega Man’s legendary producer, Keiji Inafune and \u003cem\u003eCuphead\u003c\/em\u003e creators Chad and Jared Moldenhauer, our explosive journey begins with 1975’s \u003cem\u003eGun Fight \u003c\/em\u003eand the birth of the run ’n’ gun genre, before marching onward throughout the decades. With over 300 games featured, you’ll uncover incredible behind-the-scenes stories, interesting quotes, mind-blowing trivia, expert gameplay tips and beautiful high-quality screenshots.\u003c\/p\u003e\n\u003cp\u003eAll the classics are here, including \u003cem\u003eContra\u003c\/em\u003e, \u003cem\u003eGunstar Heroes\u003c\/em\u003e, \u003cem\u003eMetal Slug\u003c\/em\u003e, \u003cem\u003eMega Man\u003c\/em\u003e, \u003cem\u003eSunset Riders\u003c\/em\u003e, \u003cem\u003eMidnight Resistance\u003c\/em\u003e and \u003cem\u003eTurrican\u003c\/em\u003e, as well as some hidden gems you might not have tried before, such as \u003cem\u003eDemon Front\u003c\/em\u003e, \u003cem\u003eNitro Ball \u003c\/em\u003eand \u003cem\u003eRapid Reload\u003c\/em\u003e. As the years march on, you’ll become better acquainted with modern shooters, such as \u003cem\u003eCuphead\u003c\/em\u003e, \u003cem\u003eBlazing Chrome\u003c\/em\u003e, \u003cem\u003eHuntdown\u003c\/em\u003e and \u003cem\u003eGunvolt\u003c\/em\u003e. \u003c\/p\u003e\n\u003cp\u003eFeaturing guest contributions from Chris Scullion, Kurt Kalata, Sega Lord X and Graeme Mason, \u003cem\u003eRun ’n’ Gun: A History of On-Foot Shooters\u003c\/em\u003e is an action-packed celebration of the genre. Whether you’re new to shooters or loading up your Spread Gun for the first time, this is the perfect reference guide.\u003c\/p\u003e\n\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cem\u003eRun ’n’ Gun: A History of On-Foot Shooters\u003c\/em\u003e is printed lithographically to the highest standards. This ensures that the colours in the book are really vibrant and that the pages have a high-quality, luxurious feel to them. As standard, each book is offered in hardback with a spot-varnished fascia featuring artwork by artist \u003ca href=\"https:\/\/artofjmv.squarespace.com\/\"\u003eJorge M. Velez\u003c\/a\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eNote that shipping for this Collector's Edition may be more than a standard book, due to the oversized nature of the packaging. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan\u003eThe standard hardback edition of \u003cmeta charset=\"utf-8\"\u003e \u003cem\u003eRun ’n’ Gun: A History of On-Foot Shooters\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e can be found \u003ca href=\"https:\/\/www.bitmapbooks.com\/products\/run-n-gun-a-history-of-on-foot-shooters\"\u003ehere\u003c\/a\u003e.\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Collector's Edition","offer_id":48364467617985,"sku":"RNGCE","price":49.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/Bitmap_RnG_DSCF3964.jpg?v=1724235890"},{"product_id":"a-tale-of-two-halves","title":"A Tale of Two Halves: The History Of Football Video Games","description":"\u003cp dir=\"ltr\"\u003e\u003cspan\u003ePainstakingly researched and written by football-obsessed writer and experienced game journalist, historian, and documentarian Richard Moss – author of Bitmap’s own \u003c\/span\u003e\u003ca href=\"https:\/\/www.bitmapbooks.com\/collections\/all-books\/products\/the-secret-history-of-mac-gaming-expanded-edition\"\u003e\u003cspan\u003e\u003cem\u003eThe Secret History of Mac Gaming\u003c\/em\u003e\u003c\/span\u003e\u003c\/a\u003e\u003cspan\u003e – \u003cmeta charset=\"utf-8\"\u003e \u003cem\u003eA Tale of Two Halves: The History Of Football Video Games\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e stays keenly on the ball as it shares the rich and influential history of video game football\u003cmeta charset=\"utf-8\"\u003e  – or ‘soccer’, for our American readers – striving to understand the very best the genre has to offer; and those releases that go a little wide of their target.\u003c\/span\u003e\u003cspan\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cem\u003eA Tale of Two Halves \u003c\/em\u003e\u003cspan\u003etakes you on a fascinating journey from the very first examples of the form all the way through to the genre’s 2000s’ heyday. It hits the back of the net with expert analysis of over 400 football games, including \u003c\/span\u003e\u003cem\u003eSensible Soccer\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eKick\u003c\/em\u003e \u003cem\u003eOff\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003eMatch Day\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003eFIFA\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003ePro Evolution Soccer\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003eThis Is Football\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003eChampionship Manager\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003ePremier Manager\u003c\/em\u003e\u003cspan\u003e, and both old-school and new-school \u003c\/span\u003e\u003cem\u003eFootball Manager\u003c\/em\u003e\u003cspan\u003e. Gathered together in a single volume, that remarkable spread of releases presents a surprising variety of interpretations of the beautiful game, showcasing one of the medium’s most creative, beguiling realms.\u003c\/span\u003e\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003e\u003cmeta charset=\"utf-8\"\u003e \u003cem\u003eA Tale of Two Halves\u003c\/em\u003e primarily focuses on footy gaming’s formative years – meaning from around 1980 to 2010 – and carefully divides the genre into two distinct halves, taking a considered look at each. As such, the first half is dominated by the fast and simple 2D action of icons like \u003cem\u003eKick Off\u003c\/em\u003e, \u003cem\u003eInternational Soccer\u003c\/em\u003e, and Nintendo’s \u003cem\u003eSoccer\u003c\/em\u003e. Then, following the half-time whistle, it turns its attention to the increasingly realistic 3D outings defined by icons like \u003cem\u003eFIFA\u003c\/em\u003e, \u003cem\u003ePro Evo\u003c\/em\u003e, and \u003cem\u003eVirtua Striker\u003c\/em\u003e.\u003cbr\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003c\/span\u003e\u003cspan\u003e\u003c\/span\u003e\u003cspan\u003eAcross its 628 pages, \u003c\/span\u003e\u003cem\u003eA Tale of Two Halves\u003c\/em\u003e\u003cspan\u003e also features \u003c\/span\u003e\u003cspan\u003ea foreword by legendary commentator \u003c\/span\u003e\u003ca href=\"https:\/\/www.instagram.com\/clivetyldesley\/?hl=en\"\u003e\u003cspan\u003eClive Tyldesley\u003c\/span\u003e\u003c\/a\u003e\u003cspan\u003e,\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003ehundreds of meticulously realised screenshots, and 13 interviews with pioneering football game developers. Inside you’ll also find a series of illustrations from James Reynolds’ \u003c\/span\u003e\u003ca href=\"https:\/\/www.bbc.co.uk\/bbcthree\/article\/3b7a50b1-9b8f-4bab-aa41-d689103b0382\"\u003e\u003cspan\u003e‘Unlicensed FC’ project\u003c\/span\u003e\u003c\/a\u003e\u003cspan\u003e – which celebrates \u003c\/span\u003e\u003cspan\u003ePro Evo’s \u003c\/span\u003e\u003cspan\u003eunusual takes on players’ real names – as well as perfectly pitched pixel art from the team at \u003c\/span\u003e\u003ca href=\"https:\/\/8bit-football.com\/\"\u003e\u003cspan\u003e8-Bit Football\u003c\/span\u003e\u003c\/a\u003e\u003cspan\u003e. Numerous gaming platforms are covered, from the Atari 2600 and C64 to the Collecovison, via the Amiga line, PlayStation 1, Xbox 360, Arcades, and many more.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eStill not enough for your footballing appetite? Fear not. There’s also a captivating spread of themed deep-dive features, nostalgic Easter eggs to uncover, and numerous quick-read mini-essays. And it’s all contained within an eye-catching gold foil blocked cover, and features boot laces that function as bookmark ribbons.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003eIt’s a feast for soccer fans to devour, and a chance for any retro devotee to better understand the tremendous legacy football games have left. The most devoted can even pick up the tightly limited \u003ca href=\"https:\/\/www.bitmapbooks.com\/products\/a-tale-of-two-halves-captains-edition\"\u003e‘Captain's Edition’ collector’s version\u003c\/a\u003e, which comes in a heavy duty foil blocked slipcase. Around the slipcase is a fabric armband, holding your books securely while celebrating the effort of football’s captaining greats.\u003cbr\u003e\u003cbr\u003eWhichever edition you pick, you’ll be sure to find Bitmap’s renowned standards when it comes to vibrant design, high-calibre printing, and excellence in production.\u003cem\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003e\u003cstrong\u003eIncludes interviews with:\u003c\/strong\u003e\u003cbr\u003e\u003c\/span\u003eAndrew Prime (Ultimate Soccer Manager), Andriy Kostiusko (Football Tactics), Ben Fawcett (This Is Football), Carlos Abril (PC Fútbol), Chris Wild (Giant Killers and Official Club Manager), Gerald Köhler (On The Ball and add-on Antoss), Jim Bagley (Striker), Kevin Toms (Football Manager), Marc Aubanel (FIFA International Soccer), Mariusz Trzaska (Liga Polska Manager), Matt Furniss (Soccer Kid), Michitaka Tsuruta (Captain Tsubasa) and Simon Prytherch (LMA Manager)\u003cbr\u003e\u003c\/p\u003e\n\u003c!----\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":48489058631873,"sku":"TALEHB","price":34.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/Bitmap_Footy_DSCF7031_692a2913-8033-4ea6-bbb5-9fcba7ee71f5.jpg?v=1725225503"},{"product_id":"the-games-of-a-lifetime","title":"The Games of a Lifetime","description":"\u003cp class=\"p1\"\u003e\u003cspan class=\"s1\"\u003eI’m Julian “Jaz” Rignall. I’m a lifelong super-hardcore gamer. I’ve worked in the games industry for decades, a time during which I’ve launched and run some of the most beloved and successful video game magazines and websites, worked in video game development and marketing, and most recently become a video game analyst.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"p2\"\u003e\u003cspan class=\"s1\"\u003ePoint being, I’ve witnessed many of the most important video game events and history first-hand, from a kid discovering Pong, gaming my way through the Golden Age of arcades as a national champion, and then entering the video game industry as a teenager and spending decades attending events and visiting developers as both journalist and influencer.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"p2\"\u003e\u003cspan class=\"s1\"\u003eThis book is about that journey. But it’s not an autobiography, and neither is it an encyclopaedia of the best games. It’s basically a nigh-on five-decade-long journey through what were to me the most important gaming events and experiences during that period, starting from the previously mentioned \u003cem\u003ePong\u003c\/em\u003e through the 8- and 16-bit computer revolutions and the European console renaissance, across the millennium, and all the way to the modern age.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"p2\"\u003e\u003cspan class=\"s1\"\u003eThink of this tome as video game time travel. I’m going to take you back to specific times and places and explain what it felt like to be there. A personal take on history through the eyes of one person who watched it all play out.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"p2\"\u003e\u003cspan class=\"s1\"\u003eOf course, there are plenty of behind-the-scenes titbits, facts, and surprises about what was going on both in my life and in general – and also expect to discover a few little Easter Eggs and some pretty funny anecdotes. But ultimately, this is all about the games.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"p2\"\u003e\u003cspan class=\"s1\"\u003eAnd holy crap are there some good ones in here. Loads of them. You really don’t want to miss it.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"p2\"\u003e\u003cspan class=\"s1\"\u003e\u003cb\u003eAbout the book\u003cbr\u003e\u003c\/b\u003e\u003c\/span\u003e\u003cspan class=\"s1\"\u003eAcross its 420 pages, \u003ci\u003eThe Games of a Lifetime \u003c\/i\u003eis a video game time machine that takes you on an incredible journey from the very dawn of the industry, through the decades to the present day. It’s essentially video game history from the inside, seen through the eyes of Jaz Rignall, a hardcore gamer who cut his teeth racking up ludicrously large scores in his local arcades, won the 1983 UK National Arcade Championships, and ended up becoming a journalist\/influencer who launched iconic game magazines like \u003ci\u003eZZAP!64\u003c\/i\u003e, \u003ci\u003eCVG\u003c\/i\u003e and \u003ci\u003eMean Machines\u003c\/i\u003e, which he wrote for and edited with his customary flair and humour.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"p4\"\u003e\u003cspan class=\"s2\"\u003eThis was at a time when games magazines had huge influence and importance, which helped put Jaz at the very heart of the nascent UK game business during its most humble beginnings, and continued as the industry exploded into a massive, worldwide entertainment juggernaut. Jaz was also key factor in bringing Japanese games to Western gamers, reporting on import consoles and games when no-one else was doing that. He would go on to work as a game developer in the US for Virgin Interactive, and then step up as editorial director of IGN, growing the site into a world leader. Today, Jaz works as a game analyst, helping to refine and shape games with vast global audiences. \u003c\/span\u003e\u003cspan class=\"s1\"\u003e\u003cbr\u003e\u003ci\u003e\u003cbr\u003e\u003c\/i\u003e\u003c\/span\u003e\u003cspan class=\"s2\"\u003e\u003ci\u003eThe Games of a Lifetime \u003c\/i\u003ekicks off with a foreword from the man behind the remarkable \u003ca href=\"https:\/\/www.digitalfoundry.net\/\"\u003e\u003cspan class=\"s3\"\u003eDigital Foundry\u003c\/span\u003e\u003c\/a\u003e, Richard Leadbetter, who sets out the context of his former colleague’s extraordinary career. Then it’s Jaz’s story all the way, copiously illustrated with hundreds of game screenshots meticulously captured on a multitude of systems, from the Atari 400 to the PlayStation 5, and including pretty much every system you can think of. The ZX Spectrum, Commodore 64, NES, PC Engine, arcade machines galore, Amiga, Super Nintendo and many, many more are all here.\u003c\/span\u003e\u003cspan class=\"s1\"\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan class=\"s2\"\u003e\u003ci\u003eThe Games of a Lifetime\u003c\/i\u003e also includes a bounty of archival photos, amazing box art, vintage arcade flyers, and beautiful hardware and magazine shots. Also featured are specially commissioned illustrations by beloved, prolific game illustrator \u003ca href=\"https:\/\/wiloverton.com\/\"\u003e\u003cspan class=\"s4\"\u003eWil Overton\u003c\/span\u003e\u003c\/a\u003e (Rare, \u003ci\u003eSuper Play\u003c\/i\u003e magazine), who has reimagined classic \u003ci\u003eMean Machines\u003c\/i\u003e artworks from Jaz’s era in his own instantly recognisable style. \u003c\/span\u003e\u003cspan class=\"s1\"\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan class=\"s2\"\u003eOf course, Bitmap’s exacting standards are evident on every page, whether in the vivid visual design or the sumptuous production quality. The cover, for example, is printed using special Pantone inks, and features a bespoke illustration by pixel-art specialists \u003ca href=\"https:\/\/www.armyoftrolls.co.uk\/\"\u003e\u003cspan class=\"s3\"\u003eArmy of Trolls\u003c\/span\u003e\u003c\/a\u003e, which is packed with numerous references to Jaz's illustrious career in games – and the history of the medium itself. Simply put, \u003ci\u003eThe Games of a Lifetime \u003c\/i\u003elooks and feels entirely as fabulous as its text demands.\u003c\/span\u003e\u003cstrong\u003e\u003cspan class=\"s1\"\u003e\u003c\/span\u003e\u003c\/strong\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":48489092022465,"sku":"JAZHB","price":32.49,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/Bitmap_Jaz_DSCF5432.jpg?v=1734346128"},{"product_id":"the-gba-pixel-book","title":"The GBA Pixel Book","description":"\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003eWhen the Game Boy Advance debuted in 2001, the game industry was supposed to have moved on. In the years before, systems like Sony’s PlayStation had asserted that the future of games had three dimensions. The new millennium, many agreed, would be a place of polygons, not pixels.\u003cbr\u003e\u003cbr\u003eAnd then – as told in \u003cem\u003eThe GBA Pixel Book\u003c\/em\u003e – the Game Boy Advance landed on shelves, dazzling fans as it put 2D worlds front and centre of its offering. Nintendo’s compact pixel art powerhouse quickly established a stunning software library that remains influential almost quarter of a century on, with games like \u003cem\u003eFire\u003c\/em\u003e \u003cem\u003eEmblem\u003c\/em\u003e, \u003cem\u003eThe Legend of Zelda: Minish Cap\u003c\/em\u003e, \u003cem\u003eAdvance Wars\u003c\/em\u003e, \u003cem\u003eFinal Fantasy Tactics\u003c\/em\u003e, \u003cem\u003ePokémon Ruby\u003c\/em\u003e and \u003cem\u003eSapphire\u003c\/em\u003e, \u003cem\u003eCastlevania: Aria of Sorrow\u003c\/em\u003e, \u003cem\u003eMetroid Fusion\u003c\/em\u003e, \u003cem\u003eMetal Slug Advance\u003c\/em\u003e, \u003cem\u003eGunstar Future Heroes\u003c\/em\u003e, and \u003cem\u003eMother 3\u003c\/em\u003e.\u003cbr\u003e\u003cbr\u003eAll those releases and many, many more are included in \u003cem\u003eThe GBA Pixel Book\u003c\/em\u003e, which Bitmap Books is proud to bring to English-language readers in partnership with German publisher \u003ca href=\"https:\/\/www.elektrospieler.de\/\"\u003eElektrospieler\u003c\/a\u003e. The book, which has been meticulously translated from the German original, features a bounty of articles that delve deep into the GBA’s magnificent game portfolio, spotlighting over 240 titles. It also brings together almost 4,000 screenshots from the games included, each of which has been especially composed and captured for this book. They are presented across 300-pages along with pixel art cut-outs, sprite work, vast montages, and immense level maps.\u003cbr\u003e\u003cbr\u003eIn grouping its contents by genre, The GBA Pixel Book also presents a fascinating look at the Game Boy Advance’s key role in evolving so many popular gaming forms, while charting the design trends that kept pixel art alive until it was embraced by today’s indie development movement. \u003cem\u003eThe GBA Pixel Book\u003c\/em\u003e also continues the series established by Bitmap Books \u003cmeta charset=\"utf-8\"\u003e\u003ca href=\"https:\/\/www.elektrospieler.de\/\"\u003eElektrospieler\u003c\/a\u003e with \u003cem\u003e\u003ca href=\"https:\/\/www.bitmapbooks.com\/collections\/all-books\/products\/the-snes-pixel-book\"\u003eThe SNES Pixel Book\u003c\/a\u003e\u003c\/em\u003e.\u003cbr\u003e\u003cbr\u003eWith the two publishers working together once more, you can also expect ambitious, eye-catching design, high quality printing on heavy gloss paper, and a sturdy, beautiful slipcase to protect the book.\u003cbr\u003e\u003c\/p\u003e\n\u003c!----\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":48489978462401,"sku":"GBAHB","price":32.49,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/Bitmap_GBA_DSCF2559-Edit_a4fbb26b-4c98-4f45-9222-be74940297e0.jpg?v=1732872827"},{"product_id":"a-tale-of-two-halves-captains-edition","title":"A Tale of Two Halves: The History Of Football Video Games (Captain's Edition)","description":"\u003cp dir=\"ltr\"\u003e\u003cspan\u003ePainstakingly researched and written by football-obsessed writer and experienced game journalist, historian, and documentarian Richard Moss – author of Bitmap’s own \u003c\/span\u003e\u003ca href=\"https:\/\/www.bitmapbooks.com\/collections\/all-books\/products\/the-secret-history-of-mac-gaming-expanded-edition\"\u003e\u003cspan\u003e\u003cem\u003eThe Secret History of Mac Gaming\u003c\/em\u003e\u003c\/span\u003e\u003c\/a\u003e\u003cspan\u003e – \u003cmeta charset=\"utf-8\"\u003e \u003cem\u003eA Tale of Two Halves: The History Of Football Video Games\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e stays keenly on the ball as it shares the rich and influential history of video game football\u003cmeta charset=\"utf-8\"\u003e  – or ‘soccer’, for our American readers – striving to understand the very best the genre has to offer; and those releases that go a little wide of their target.\u003c\/span\u003e\u003cspan\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cem\u003eA Tale of Two Halves \u003c\/em\u003e\u003cspan\u003etakes you on a fascinating journey from the very first examples of the form all the way through to the genre’s 2000s’ heyday. It hits the back of the net with expert analysis of over 400 football games, including \u003c\/span\u003e\u003cem\u003eSensible Soccer\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eKick\u003c\/em\u003e \u003cem\u003eOff\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003eMatch Day\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003eFIFA\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003ePro Evolution Soccer\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003eThis Is Football\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003eChampionship Manager\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003ePremier Manager\u003c\/em\u003e\u003cspan\u003e, and both old-school and new-school \u003c\/span\u003e\u003cem\u003eFootball Manager\u003c\/em\u003e\u003cspan\u003e. Gathered together in a single volume, that remarkable spread of releases presents a surprising variety of interpretations of the beautiful game, showcasing one of the medium’s most creative, beguiling realms.\u003c\/span\u003e\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003eFor the collector's out there, we have created a special ‘Captain's Edition’ collector’s version, which comes in a heavy duty foil blocked slipcase. Around the slipcase is a fabric armband, holding your books securely while celebrating the effort of football’s captaining greats. 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Echoing this admiration of the arts, the cover boasts a gilded design by professional artist \u003c\/span\u003e\u003ca href=\"https:\/\/www.artstation.com\/stumpyfongo\"\u003e\u003cspan\u003eStephen Sitton\u003c\/span\u003e\u003c\/a\u003e\u003cspan\u003e, aka Stumpyfongo, featuring iconic RPG villains Kefka Palazzo, the Goddess Tyr, and Lavos.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eThe most devoted can even pick up the \u003ca href=\"https:\/\/www.bitmapbooks.com\/products\/the-definitive-book-of-snes-rpgs-vol-1-collectors-edition\"\u003eCollector’s Edition\u003c\/a\u003e (limited to 1,000 units), which comes in a heavy duty foil-blocked soft-touch slipcase. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003e\u003cstrong\u003eIncludes quotes, insights, and anecdotes from:\u003c\/strong\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eAlec \"DMCPCRT\", Alan Lee, Alex Donaldson, Alex Inigo, Alexander “SNESdrunk” Scott, Akira Toriyama, Antony Cummins, AshSaidHi, Atsushi Hashimoto, Bethany \"Mama Terra\", Bill Tucker, Brian Milne, Carlos Rocha, Chehade Boulos, Chris Kramer, ChronoKatie, Clyde Mandelin, CriterionX, CS Lewis, Daniel Greenberg, Dany Boolauck, David Giltinan, Davidvinc, Dean Guadagno, Dev Madan, Doug Bell, Dustin and Nolan of New Game Plus Podcast, Erek Ladd, Eyesonbee, Francis DiPersio, Francois Marcela Froideval, Gary Gygax, Glenn Murawski, Hironobu Sakaguchi, Hiromichi Tanaka, Hirokazu Ando, Hiroyuki Ito, Jakob Rosenberg, James Deighan, Janet L. Whitmore, Jared Knabenbauer, Jay Malone, Joe Bourrie, John Riggs, J.R.R. Tolkien, Joshua Hallaran, Julian Titus, Julie Bell, Jun Ishikawa, Justin Berenbaum, Kazuko Shibuya, Kaori Tanaka, Kinu Nishimura, Kouji Yokota, Kurt Kalata, Livnat, Makoto Ikehara, Mariko Ohara, Masato Kato, Matt Conti, Matthias Linda, Megan Hertz, Mike Legg, Nadia Oxford, Neisuke Nakashima, Nintendork, Nobuo Uematsu, Patrick Brickhouse, Robert Jerauld, Ryan Buckley, Ryuji Sasai, S.M.G Szczepaniak, Satoru Iwata, Shigesato Itoi, Shinji Imada, Steven A. Schwartz, Steven Lynn, Summer Rose, SuperDerek, Syncoplay, T. Wade Langer Jr., Takashi Tokita, Takashi Yoneda, Ted Woolsey, Tetsuya Takahashi, Thierry Boulanger, Thomas Mallory, Tokuro Fujiwara, Tomoya Asano, Tomoyoshi Miyazaki, Toshirio Kondo, Treeky, Wayne Holder, William Stiernberg, Yasuhiko Kamata, Yasunori Mitsuda, Yoshie Minami, Yoshinori Kitase, Yoshio Kiya, Yuji Horii, Yuzo Koshiro, Zach Maston, and more!\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":55864108089721,"sku":"SRPGHB","price":34.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/SNESRPG_Bitmap_066_BitmapStudio_LR.jpg?v=1759226135"},{"product_id":"leaps-bounds-a-visual-guide-to-nine-console-generations","title":"Leaps + Bounds: a Visual Guide to Nine Console Generations","description":"\u003cp dir=\"ltr\"\u003e\u003cspan\u003eVideo games consoles changed the world. \u003c\/span\u003e\u003cem\u003eLeaps + Bounds: a Visual Guide to Nine Console Generations\u003c\/em\u003e\u003cspan\u003e tells their story. \u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eBy \u003c\/span\u003e\u003cspan\u003emaking their way into\u003c\/span\u003e\u003cspan\u003e millions of living rooms globally, games consoles shifted the way we share and use our homes. In time they would connect us remotely, building communities and forging bonds across the continents. And, of course, they shaped the ways games were designed and made, hosting titles that would have a profound impact on the culture that surrounds us, leaving an influence across entertainment and beyond.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cmeta charset=\"utf-8\"\u003e \u003cem\u003eLeaps + Bounds: a Visual Guide to Nine Console Generations\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003etakes you on a journey through the history of home gaming. Navigating nine generations of consoles, handhelds and hybrids that have defined the evolution of the video game form, the book considers everything from early machines that endeavoured to bring the arcade experience home, to the advanced powerhouses of the current era. On the way from start to finish you’ll also meet bold outsiders that challenged convention, underrated wonders that deserved more recognition, and obscure commercial failures – and get to understand how new technology and gameplay concepts have relentlessly driven the industry forwards, and shaped the games we all love.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eGrab a copy of \u003cmeta charset=\"utf-8\"\u003e \u003cem\u003eLeaps + Bounds: a Visual Guide to Nine Console Generations\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e, and as well as a discovering a captivating history packed with facts, trivia, and expert insight, you’ll be treated to precise illustrations of each machine by the renowned artist Adam Rufino, carefully realised screenshots showing what the consoles were capable of, next-generation printing that brings every page to life, and the clean, vibrant design Bitmap Books is known for.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cmeta charset=\"utf-8\"\u003e \u003cem\u003eLeaps + Bounds: a Visual Guide to Nine Console Generations\u003c\/em\u003e also includes a foreword by Christopher Taber, CEO of modern retro hardware specialist Analogue, and an eye-catching overview of the key milestones in the development of the console concept.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eWhether you want to get nostalgic about the early days of gaming through systems like the Intellivision and Channel F, understand the lineage of iconic lines such as the NEOGEO or PlayStation machines, share memories of Super Nintendos and Mega Drives with friends and family, or uncover the stories behind curios, flops, and underrated masterpieces like the Zeebo, Pyuta Jr, Amiga CD\u003c\/span\u003e\u003cspan\u003e32\u003c\/span\u003e\u003cspan\u003e, and WonderSwan Color, \u003cmeta charset=\"utf-8\"\u003e \u003cem\u003eLeaps + Bounds: a Visual Guide to Nine Console Generations\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e is the book for you.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003ePerfect for gaming obsessives, retro collectors, tech historians, and product design obsessives, \u003cmeta charset=\"utf-8\"\u003e \u003cem\u003eLeaps + Bounds: a Visual Guide to Nine Console Generations\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e also makes for a perfect gift.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003e\u003cstrong\u003eConsoles featured:\u003c\/strong\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e32X, 3DO, 3DO M2, 64DD, APF M1000, Action Max, Adventure Vision, Amiga CD\u003c\/span\u003e\u003cspan\u003e32\u003c\/span\u003e\u003cspan\u003e, Analogue Pocket, ApeXtreme, Arcadia 2001, Atari 2600, Atari 5200, Atari 7800 ProSystem, Atari Flashback, Bally Professional Arcade, CD-i, CPS Changer, Cassette Vision, Channel F, ColecoVision, Color TV-Game 6, Commodore 64 Games System, CreatiVision, Dreamcast, FM Towns Marty, Family Computer, Family Computer Disk System, Family Game, GP32, GX4000, Gamate, Game \u0026amp; Watch, Game Boy, Game Boy Advance, Game Boy Advance SP, Game Boy Color, Game Boy Micro, Game Boy Pocket, Game Gear, Game Wave, Game.com, GameCube, Gemini Video Game System, Generation Nex, Genesis Nomad, Gizmondo, HET, HyperScan, Intellivision, Intellivision II, Interton VC-4000, Jaguar, Jaguar CD, Jaguar Duo, L600 Entertainment System, LaserActive, Loopy, Lynx, MEGA-CD, Master System, Max Machine, Mega Drive, Mega Drive 2, Mega Duck, Micro Genius IQ-501, Micro Genius IQ-901, Microvision, N-Gage, NEOGEO Pocket, NEOGEO Pocket Color, NEOGEO X, NeoGeo AES, NeoGeo CD, New-Style Super NES, Nintendo 3DS, Nintendo 64, Nintendo DS, Nintendo DS Lite, Nintendo DSi, Nintendo Entertainment System, Nintendo New 3DS, Odyssey, Odyssey 2, Ouya, PC Engine, PC Engine Duo, PC Engine GT, PC Engine SuperGrafx, PC-FX, PS One, PSP Go, PSP Street, Panasonic Q, Pippin, PlayCable, PlayStation, PlayStation 2, PlayStation 2 Slim, PlayStation 3, PlayStation 3 Slim, PlayStation 4, PlayStation 4 Pro, PlayStation 5, PlayStation Portable, PlayStation TV, PlayStation Vita, Playdia, Pong, Portable Videogame System, Pyuta Jr., R-Zone, RetroN 5, SG-1000, SNES-CD, Satellaview, Saturn, Studio II, Super A’can, Super Cassette Vision, Super Famicom, Super Game Boy, Super Nintendo Entertainment System, Super Vision 8000, Supervision, Switch, Switch 2, Switch Lite, Telstar, Telstar Arcade, Tiger Handhelds, Turbografx-16, Twin Famicom, Vectrex, Virtual Boy, Wii, Wii Mini, Wii U, WonderSwan, WonderSwan Color, WonderSwan Crystal, Wondermega, Xbox, Xbox 360, Xbox One, Xbox One X, Xbox Series X, Zeebo, Zodiac, iQue Player.\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":56379451113849,"sku":"L\u0026BHB","price":32.49,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/L_B_Bitmap_DSCF0106_LR.jpg?v=1771281494"},{"product_id":"fatal-fury-garou-densetsu-the-ultimate-history","title":"Fatal Fury\/Garou Densetsu: The Ultimate History","description":"\u003cp dir=\"ltr\"\u003e\u003cspan\u003eThe fighting game genre just wouldn’t be the same without the \u003c\/span\u003e\u003cspan\u003eFatal Fury \u003c\/span\u003e\u003cspan\u003eseries (known as \u003c\/span\u003e\u003cspan\u003eGarou Densetsu \u003c\/span\u003e\u003cspan\u003ein Japan). Beyond defining SNK and the rise of the NEOGEO hardware, the early \u003c\/span\u003e\u003cspan\u003eFatal Fury\u003c\/span\u003e\u003cspan\u003e releases established a foundational template that has influenced every competitive fighter since – shaping arcade and console gaming in diverse and profound ways.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cem\u003eFatal Fury\/Garou Densetsu: The Ultimate History\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003etells that story in remarkable detail, informed by candid interviews with key\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003edevelopers from across the \u003c\/span\u003e\u003cspan\u003eFatal Fury \u003c\/span\u003e\u003cspan\u003eseries, including pixel artists Hitoshi Okamoto, Youichiro Soeda, and Nobuyuki Kuroki, planner and designer Takeshi Kimura, and Chief Producer of SNK Fighting Games, Yasuyuki Oda, who also authored the book’s foreword. Bitmap Books were also granted access to the celebrated gaming company’s vast archive of concept sketches, promotional illustrations, and cover art.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eAs a result, inside the pages of \u003c\/span\u003e\u003cem\u003eFatal Fury\/Garou Densetsu: The Ultimate History\u003c\/em\u003e\u003cspan\u003e you’ll discover an unprecedented visual and written history, which explores the series’ emergence within SNK, the design philosophies that guided the creation of each of the games, and the fascinating connections with other fighting icons such as \u003c\/span\u003e\u003cspan\u003eKOF\u003c\/span\u003e\u003cspan\u003e and \u003c\/span\u003e\u003cspan\u003eArt of Fighting\u003c\/span\u003e\u003cspan\u003e. The book also explores the new standards for world building and character development that the \u003c\/span\u003e\u003cspan\u003eFatal Fury games \u003c\/span\u003e\u003cspan\u003ebrought to arcade game design, shining a light on rostrum icons like Terry Bogard, Mai Shiranui, and Geese Howard. Every game in the series, meanwhile, is covered in-depth, from the famed NEOGEO console and arcade titles, to \u003c\/span\u003e\u003cem\u003eFatal Fury: Wild Ambition\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003eFatal Fury: First Contact\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003eGarou: Mark of the Wolves\u003c\/em\u003e\u003cspan\u003e, and \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eFatal Fury: City of the Wolves\u003c\/em\u003e.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eAcross 460+ pages, readers will also be treated to all manner of visual delights, from vibrant full-page sprite sheets to carefully reproduced screenshots, as well as the aforementioned concept and promotional artworks by artists including Shinkiro, TONKO and Eiji Shiroi – all printed using special Pantone ink and high-quality paper.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eThis Standard Edition comes in a large hardback form factor, with cover art that carefully compliments Bitmap Book’s existing SNK volumes; \u003c\/span\u003e\u003cem\u003e\u003ca href=\"https:\/\/www.bitmapbooks.com\/collections\/by-game\/products\/the-king-of-fighters-the-ultimate-history\"\u003eTHE KING OF FIGHTERS: The Ultimate History\u003c\/a\u003e\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003e\u003ca href=\"https:\/\/www.bitmapbooks.com\/collections\/by-game\/products\/metal-slug-the-ultimate-history\"\u003eMetal Slug: The Ultimate History\u003c\/a\u003e\u003c\/em\u003e\u003cspan\u003e, and \u003c\/span\u003e\u003cem\u003e\u003ca href=\"https:\/\/www.bitmapbooks.com\/collections\/all-books\/products\/neogeo-a-visual-history\"\u003eNEOGEO: A Visual History\u003c\/a\u003e\u003c\/em\u003e\u003cspan\u003e.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eA Collector’s Edition of \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eFatal Fury\/Garou Densetsu: The Ultimate History\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e is also available, offering the most devoted fans the ultimate tribute to \u003c\/span\u003e\u003cspan\u003eFatal Fury\u003c\/span\u003e\u003cspan\u003e. Featuring an interactive slipcase and a selection of exclusive extras, \u003c\/span\u003e\u003ca href=\"https:\/\/www.bitmapbooks.com\/products\/fatal-fury-garou-densetsu-the-ultimate-history-collectors-edition\"\u003e\u003cspan\u003ethe Collector’s Edition can be found here\u003c\/span\u003e\u003c\/a\u003e\u003cspan\u003e.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cstrong\u003eIncludes\u003c\/strong\u003e \u003cstrong\u003equotes, insights, and anecdotes from:\u003c\/strong\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eYasuyuki Oda, Youichiro Soeda, Nobuyuki Kuroki, Takeshi Kimura and Hitoshi Okamoto.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003e\u003cmeta charset=\"utf-8\"\u003e©SNK CORPORATION ALL RIGHTS RESERVED.\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":56575544557945,"sku":"FFHB","price":34.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/FF_Bitmap_DSCF2132_HR.jpg?v=1775769155"},{"product_id":"fatal-fury-garou-densetsu-the-ultimate-history-collectors-edition","title":"Fatal Fury\/Garou Densetsu: The Ultimate History (Collector's Edition)","description":"\u003cp dir=\"ltr\"\u003e\u003cspan\u003eThe fighting game genre just wouldn’t be the same without the \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eFatal Fury\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003eseries (known as \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eGarou Densetsu\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003ein Japan). Beyond defining SNK and the rise of the NEOGEO hardware, the early \u003c\/span\u003e\u003cspan\u003eFatal Fury\u003c\/span\u003e\u003cspan\u003e releases established a foundational template that has influenced every competitive fighter since – shaping arcade and console gaming in diverse and profound ways.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eThe special Collector’s Edition of \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eFatal Fury\/Garou Densetsu: The Ultimate History\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003etells that story in remarkable detail, informed by candid interviews with key\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003edevelopers from across the \u003c\/span\u003e\u003cspan\u003eFatal Fury \u003c\/span\u003e\u003cspan\u003eseries, including pixel artists Hitoshi Okamoto, Youichiro Soeda, and Nobuyuki Kuroki, planner and designer Takeshi Kimura, and Chief Producer of SNK Fighting Games, Yasuyuki Oda, who also authored the book’s foreword. Bitmap Books were also granted access to the celebrated gaming company’s vast archive of concept sketches, promotional illustrations, and cover art.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eAs a result, inside the pages of \u003c\/span\u003e\u003cem\u003eFatal Fury\/Garou Densetsu: The Ultimate History\u003c\/em\u003e\u003cspan\u003e you’ll discover an unprecedented visual and written history, which explores the series’ emergence within SNK, the design philosophies that guided the creation of each of the games, and the fascinating connections with other fighting icons such as \u003c\/span\u003e\u003cspan\u003eKOF\u003c\/span\u003e\u003cspan\u003e and \u003c\/span\u003e\u003cspan\u003eArt of Fighting\u003c\/span\u003e\u003cspan\u003e. The book also explores the new standards for world building and character development that the \u003c\/span\u003e\u003cspan\u003eFatal Fury games \u003c\/span\u003e\u003cspan\u003ebrought to arcade game design, shining a light on rostrum icons like Terry Bogard, Mai Shiranui, and Geese Howard. Every game in the series, meanwhile, is covered in-depth, from the famed NEOGEO console and arcade titles, to \u003c\/span\u003e\u003cem\u003eFatal Fury: Wild Ambition\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003eFatal Fury: First Contact\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003eGarou: Mark of the Wolves\u003c\/em\u003e\u003cspan\u003e, and \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eFatal Fury: City of the Wolves\u003c\/em\u003e.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eAcross over 460+ pages, readers will also be treated to all manner of visual delights, from vibrant full-page sprite sheets to carefully reproduced screenshots, as well as the aforementioned concept and promotional artworks by artists including Shinkiro, TONKO and Eiji Shiroi – all printed using special Pantone ink and high-quality paper.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eMade for the most devoted fans, the Collector’s Edition includes an exclusive slipcase \u003c\/span\u003e\u003cspan\u003eto house the hardback form factor. Beyond protecting your precious new book, the slipcase features sound effects from the game that can be heard when the facia is depressed. The cover itself carefully compliments those of Bitmap Book’s existing SNK volumes; \u003c\/span\u003e\u003cem\u003e\u003ca href=\"https:\/\/www.bitmapbooks.com\/collections\/by-game\/products\/the-king-of-fighters-the-ultimate-history\"\u003eTHE KING OF FIGHTERS: The Ultimate History\u003c\/a\u003e\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003e\u003ca href=\"https:\/\/www.bitmapbooks.com\/collections\/by-game\/products\/metal-slug-the-ultimate-history\"\u003eMetal Slug: The Ultimate History\u003c\/a\u003e\u003c\/em\u003e\u003cspan\u003e, and \u003c\/span\u003e\u003cem\u003e\u003ca href=\"https:\/\/www.bitmapbooks.com\/collections\/all-books\/products\/neogeo-a-visual-history\"\u003eNEOGEO: A Visual History\u003c\/a\u003e\u003c\/em\u003e\u003cspan\u003e.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eThe Collector’s Edition also comes with a set of A5 \u003c\/span\u003e\u003cspan\u003eFatal Fury \u003c\/span\u003e\u003cspan\u003eart cards and a postcard. This edition is limited to 2,000 units and will never be reproduced. Previous SNK Collector’s Edition's have sold really quickly and continue to be in demand years later. Don't miss out!\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eA Standard Edition of \u003c\/span\u003e\u003cem\u003eFatal Fury\/Garou Densetsu: The Ultimate History\u003c\/em\u003e\u003cspan\u003e is also \u003c\/span\u003e\u003cspan\u003e\u003ca href=\"https:\/\/www.bitmapbooks.com\/products\/fatal-fury-garou-densetsu-the-ultimate-history\"\u003eavailable on the Bitmap Books store\u003c\/a\u003e\u003c\/span\u003e\u003cspan\u003e.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cstrong\u003eIncludes quotes, insights, and anecdotes from:\u003c\/strong\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eYasuyuki Oda, Youichiro Soeda, Nobuyuki Kuroki, Takeshi Kimura and Hitoshi Okamoto.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003e\u003cmeta charset=\"utf-8\"\u003e©SNK CORPORATION ALL RIGHTS RESERVED.\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Collector's Edition","offer_id":56614810222969,"sku":"FFCE","price":54.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/FF_Bitmap_DSCF2102_HR.jpg?v=1775659021"},{"product_id":"the-arcade-1971-1999-the-stories-behind-classic-coin-ops-told-by-their-creators","title":"The Arcade 1971–1999: The Stories Behind Classic Coin-Ops, Told by Their Creators","description":"\u003cp dir=\"ltr\"\u003e\u003cspan\u003eArcades once ruled the world. They were the place where eager gamers went to discover the latest releases and marvel at the new technology that powered them. Titles like \u003c\/span\u003e\u003cem\u003eSpace Invaders\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003ePac-Man\u003c\/em\u003e\u003cspan\u003e and \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eMortal Kombat\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003ebecame cultural phenomena, earning millions in revenue and remaining instantly recognisable icons to this day. Coin-operated video games led the way for decades, with home computer and console games aspiring to be ‘arcade perfect’. \u003c\/span\u003e\u003cb\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eAuthor Paul Drury has spent over twenty years talking to the programmers, game designers, artists and musicians who made those seminal arcade titles. Here they share the stories of their creation, in their own words. Amongst the 120 classic coin-ops featured, you’ll discover how \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eMs. Pac-Man\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003ewas once a\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003eman called Otto, who actually created \u003c\/span\u003e\u003cem\u003eDonkey Kong\u003c\/em\u003e\u003cspan\u003e, how \u003c\/span\u003e\u003cem\u003eQ*bert\u003c\/em\u003e\u003cspan\u003e\u003cem\u003e \u003c\/em\u003elearned to swear and what really happened on the night when the very first \u003c\/span\u003e\u003cspan\u003e\u003cem\u003ePong\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003emachine was placed in Andy Capp’s Tavern.\u003c\/span\u003e\u003cb\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eAlong with these firsthand accounts, you will find personal photos, design sketches, coding notes and all manner of ‘behind the scenes’ material, giving a unique insight into the creativity, imagination and ingenuity that brought these games to life. Also included is concept art, licensed from The Strong National Museum of Play, showing the original plans for such Atari classics as \u003c\/span\u003e\u003cem\u003eStar Wars\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003ePaperboy\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eGauntlet\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003eand many more.\u003c\/span\u003e\u003cb\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eWith a foreword written by Atari co-founder Nolan Bushnell and an Afterword by Eugene Jarvis, creator of \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eDefender\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003eand \u003c\/span\u003e\u003cem\u003eRobotron\u003c\/em\u003e\u003cspan\u003e, this is the definitive text on the first thirty years of the arcade industry. As with all our books, it includes high-quality paper, thread-sewn binding and each copy is shrink-wrapped. The hardback cover features a foil blocked illustration and inside you will find a series of arcade cabinet illustrations by artist Adam Rufino.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"text-align: center;\"\u003e\u003cem\u003e“Hearing the OG story is always fun. Going from nothing to something feels a bit like magic, and Paul has captured that magic in all these stories.”  Nolan Bushnell, founder of Atari\u003c\/em\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"text-align: center;\"\u003e\u003cem\u003e“A very well researched account of how a new industry was created.” Al Alcorn, creator of Pong\u003c\/em\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"text-align: center;\"\u003e\u003cem\u003e\"Hear how legendary digital alchemists turned a blank screen into videogame gold, all in their own words.” Eugene Jarvis, creator of \u003c\/em\u003eDefender\u003cem\u003e and \u003c\/em\u003eRobotron\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"text-align: center;\"\u003e\u003cem\u003e\"Relive the stories behind our favourite games, together in one place.\" Ed Logg, creator of \u003c\/em\u003eAsteroids\u003cem\u003e and \u003c\/em\u003eGauntlet\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"text-align: left;\"\u003e\u003cstrong\u003eIncludes contributions from:\u003c\/strong\u003e\u003cbr\u003eAbiko, Akira Fujita, Akira Nishitani, Akira ‘Akiman’ Yasuda, Al Alcorn, Alan Gray, Alan McNeil, Andy Walker, Betty Ryan, Bill Adams, Bob Flanagan, Brian Colin, Dave Sherman, Dave Staugas, Dave Theurer, Dave Thiel , Dennis Harper, Doug Macrae, Ed Logg, Ed Rotberg, Eric Ginner, Frank Gasking, Franz Lanzinger, Fukio ‘MTJ’ Mitsuji, Gary Goldman, Gary Vincent, George Gomez, Hirohisa Komanome, Hiroshi ‘Hiro’ Kawaguchi, Hiroshi ‘Onijust’ Tsujino, Hiroyasu Machiguchi, Hisao Oguchi, Howell Ivy, Jack Haeger, Jamie Fenton, Jeff Lee, John Newcomer, John Ray, John Salwitz, John Szczepaniak, John Tobias, Jonathan Hurd, Kazuma Kujo, Kazunori Sawano, Kenichi Yokoh, Kenji Kataoka, Kenzo Tsujimoto, Kevin Bayliss, Koji Mitsunaga, Koji Obata, Kouichi Yotsui, Larry DeMar, Lyle Rains, Makoto Uchida, Mark Pierce, Mark Turmell, Martyn Carroll, Masaaki Kukino, Masamoto Morita, Masanobu Endou, Matt Householder, Michitaka Tsuruta, Mike Hally, Minoru Kanari, Nolan Bushnell, Owen Rubin, Peter Robinson, Professor Yoshihiro Kishimoto, Robert Weatherby, Ron Milner, Roy Ozaki, Ryuichi Nishizawa, Scott Morrison, Scott Tsumura, Seiichi Nakakuki, Shigeru Yokoyama, Shinichiro Okamoto, Steve Mayer, Steve Wozniak, Takashi Oda, Takeki Nakamura, Tim Skelly, Tokuro Fujiwara, Tomohiro Nishikado, Toru Iwatani, Toshihiro Nagoshi, Toshinobu Komazawa, Warren Davis, Wendi Allen, Yasuhiko Tanaka, Yoshihiko Ota, Yoshihisa Kishimoto, Yoshiki Ooka, Youji Ishii, Yu Suzuki, Yutaka Kounoe, Yutaka Sugano.\u003cbr\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":63929179308409,"sku":"TARCHB","price":34.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/BB_TheArcade_DSCF0097_LR.jpg?v=1787474984"}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/collections\/VGHistory_Desktop_3456_x_1000.jpg?v=1661342192","url":"https:\/\/us.bitmapbooks.com\/collections\/video-game-history.oembed","provider":"Bitmap Books","version":"1.0","type":"link"}