{"product_id":"i-m-too-young-to-die-the-ultimate-guide-to-first-person-shooters-1992-2002","title":"I’m Too Young To Die: The Ultimate Guide to First-Person Shooters 1992–2002","description":"\u003cp\u003e\u003cspan\u003e\u003cmeta charset=\"utf-8\"\u003e \u003cstrong data-mce-fragment=\"1\"\u003e\u003cspan style=\"color: #ff2a00;\" data-mce-fragment=\"1\" data-mce-style=\"color: #ff2a00;\"\u003e\u003c\/span\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003cspan\u003eBitmap Books proudly presents \u003c\/span\u003e\u003cem\u003eI’m Too Young To Die: The Ultimate Guide to First-Person Shooters 1992–2002\u003c\/em\u003e\u003cspan\u003e. Covering the early, experimental years of the first-person shooter, we celebrate more than \u003c\/span\u003e\u003cspan\u003e180 games as we track the genre’s explosive entrance onto the ’90s gaming scene. Whether obscure oddities or genre-defining behemoths\u003c\/span\u003e\u003cspan\u003e, first-person shooters transported players to alien worlds, alternate universes and the shores of Hell itself, and in doing so helped to trigger the 3D-graphics arms race.\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eContaining in-depth \u003c\/span\u003e\u003cspan\u003eresearch and hundreds of screenshots, \u003cem\u003eI’m Too Young To Die \u003c\/em\u003ecovers it all: \u003c\/span\u003e\u003cspan\u003ethe classics that defined the genre, including \u003cem\u003eDOOM \u003c\/em\u003eand \u003cem\u003eQuake\u003c\/em\u003e, \u003cem\u003eHalf-Life, Deus Ex, GoldenEye 007 \u003c\/em\u003eand \u003cem\u003eHalo\u003c\/em\u003e; multiplayer-only games such as \u003cem\u003eStarsiege: Tribes, Unreal Tournament \u003c\/em\u003eand \u003cem\u003eQuake III, \u003c\/em\u003ealong with mods like \u003cem\u003eCounter-Strike \u003c\/em\u003eand \u003cem\u003eTeam Fortress\u003c\/em\u003e; experimental games that pushed the genre in new directions, including \u003cem\u003eGun Buster, Codename Eagle, Assassin 2015 \u003c\/em\u003eand \u003cem\u003eTrespasser\u003c\/em\u003e; forgotten games like \u003cem\u003eZPC \u003c\/em\u003eand \u003cem\u003eReVOLUTION\u003c\/em\u003e; and \u003c\/span\u003e\u003cspan\u003ehidden gems like \u003cem\u003eDust, Wrath of Earth \u003c\/em\u003eand \u003cem\u003eAzrael’s Tear\u003c\/em\u003e.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cspan\u003eI’m Too Young To Die \u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003ebegins in 1969 with the precursors\u003c\/span\u003e\u003cspan\u003e to first-person shooters, charting the genre’s inception and evolution \u003c\/span\u003e\u003cspan\u003ethrough maze and roleplaying games, early 3D experiments and light gun shooters, all leading to 1992’s \u003cem\u003eWolfenstein 3D\u003c\/em\u003e and \u003cem\u003eUltima Underworld\u003c\/em\u003e. We also cover the anatomy of the first-person shooter, asking what gives them their power to enthrall, their influence over \u003c\/span\u003e\u003cspan\u003e3D graphics and online gaming, plus a look at first-person shooters that were never released.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eAlong with a foreword by first-person shooter legend, John Romero, \u003cem\u003eI’m Too Young To Die\u003c\/em\u003e includes in-depth interviews with industry legends such as Ian and Chris Andrew (the Freescape games), Scott Miller (Apogee and 3D Realms), David Doak (\u003cem\u003eGoldenEye 007 \u003c\/em\u003eand\u003cem\u003e TimeSplitters\u003c\/em\u003e)\u003cem\u003e, \u003c\/em\u003eRandy Pitchford (Gearbox Software), Karl Deckard (\u003cem\u003eMetroid Prime \u003c\/em\u003eand Valve’s Prospero), plus many more …\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003ePriced at £32.49, \u003cem\u003eI’m Too Young To Die \u003c\/em\u003eis a 424-page hardback printed to the highest standards using special Pantone ink and high-quality paper, with an illustrated cover by videogame artist \u003ca href=\"https:\/\/www.artstation.com\/ianpesty\"\u003eIan Pestridge\u003c\/a\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe collector’s edition of \u003cmeta charset=\"utf-8\"\u003e \u003cem data-mce-fragment=\"1\"\u003eI’m Too Young To Die\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e can be found \u003ca href=\"https:\/\/www.bitmapbooks.com\/collections\/all-books\/products\/i-m-too-young-to-die-the-ultimate-guide-to-first-person-shooters-1992-2002-collectors-edition\"\u003ehere\u003c\/a\u003e.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eCome get some!\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cmeta charset=\"utf-8\"\u003e \u003cstrong\u003eIncludes interviews with\u003c\/strong\u003e:\u003cbr\u003eDavid Doak, David Smith\u003cmeta charset=\"utf-8\"\u003e, Davor Hunski\u003cmeta charset=\"utf-8\"\u003e, Ian and Chris Andrew\u003cmeta charset=\"utf-8\"\u003e, James Hampton\u003cmeta charset=\"utf-8\"\u003e, John Howard\u003cmeta charset=\"utf-8\"\u003e, John Romero\u003cmeta charset=\"utf-8\"\u003e, Karl Deckard\u003cmeta charset=\"utf-8\"\u003e, Ken Levine\u003cmeta charset=\"utf-8\"\u003e, Ken Silverman\u003cmeta charset=\"utf-8\"\u003e, Randy Pitchford\u003cmeta charset=\"utf-8\"\u003e, Scott Miller and Warren Spector.\u003cbr\u003e\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":41605805277377,"sku":"FPSHB","price":49.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/DSCF4509.jpg?v=1724234927","url":"https:\/\/us.bitmapbooks.com\/products\/i-m-too-young-to-die-the-ultimate-guide-to-first-person-shooters-1992-2002","provider":"Bitmap Books","version":"1.0","type":"link"}